439 research outputs found
Program Transformations for Asynchronous and Batched Query Submission
The performance of database/Web-service backed applications can be
significantly improved by asynchronous submission of queries/requests well
ahead of the point where the results are needed, so that results are likely to
have been fetched already when they are actually needed. However, manually
writing applications to exploit asynchronous query submission is tedious and
error-prone. In this paper we address the issue of automatically transforming a
program written assuming synchronous query submission, to one that exploits
asynchronous query submission. Our program transformation method is based on
data flow analysis and is framed as a set of transformation rules. Our rules
can handle query executions within loops, unlike some of the earlier work in
this area. We also present a novel approach that, at runtime, can combine
multiple asynchronous requests into batches, thereby achieving the benefits of
batching in addition to that of asynchronous submission. We have built a tool
that implements our transformation techniques on Java programs that use JDBC
calls; our tool can be extended to handle Web service calls. We have carried
out a detailed experimental study on several real-life applications, which
shows the effectiveness of the proposed rewrite techniques, both in terms of
their applicability and the performance gains achieved.Comment: 14 page
Predicting Scheduling Failures in the Cloud
Cloud Computing has emerged as a key technology to deliver and manage
computing, platform, and software services over the Internet. Task scheduling
algorithms play an important role in the efficiency of cloud computing services
as they aim to reduce the turnaround time of tasks and improve resource
utilization. Several task scheduling algorithms have been proposed in the
literature for cloud computing systems, the majority relying on the
computational complexity of tasks and the distribution of resources. However,
several tasks scheduled following these algorithms still fail because of
unforeseen changes in the cloud environments. In this paper, using tasks
execution and resource utilization data extracted from the execution traces of
real world applications at Google, we explore the possibility of predicting the
scheduling outcome of a task using statistical models. If we can successfully
predict tasks failures, we may be able to reduce the execution time of jobs by
rescheduling failed tasks earlier (i.e., before their actual failing time). Our
results show that statistical models can predict task failures with a precision
up to 97.4%, and a recall up to 96.2%. We simulate the potential benefits of
such predictions using the tool kit GloudSim and found that they can improve
the number of finished tasks by up to 40%. We also perform a case study using
the Hadoop framework of Amazon Elastic MapReduce (EMR) and the jobs of a gene
expression correlations analysis study from breast cancer research. We find
that when extending the scheduler of Hadoop with our predictive models, the
percentage of failed jobs can be reduced by up to 45%, with an overhead of less
than 5 minutes
Scalable download protocols
Scalable on-demand content delivery systems, designed to effectively handle increasing request rates, typically use service aggregation or content replication techniques. Service aggregation relies on one-to-many communication techniques, such as multicast, to efficiently deliver content from a single sender to multiple receivers. With replication, multiple geographically distributed replicas of the service or content share the load of processing client requests and enable delivery from a nearby server.Previous scalable protocols for downloading large, popular files from a single server include batching and cyclic multicast. Analytic lower bounds developed in this thesis show that neither of these protocols consistently yields performance close to optimal. New hybrid protocols are proposed that achieve within 20% of the optimal delay in homogeneous systems, as well as within 25% of the optimal maximum client delay in all heterogeneous scenarios considered.In systems utilizing both service aggregation and replication, well-designed policies determining which replica serves each request must balance the objectives of achieving high locality of service, and high efficiency of service aggregation. By comparing classes of policies, using both analysis and simulations, this thesis shows that there are significant performance advantages in using current system state information (rather than only proximities and average loads) and in deferring selection decisions when possible. Most of these performance gains can be achieved using only “local” (rather than global) request information.Finally, this thesis proposes adaptations of already proposed peer-assisted download techniques to support a streaming (rather than download) service, enabling playback to begin well before the entire media file is received. These protocols split each file into pieces, which can be downloaded from multiple sources, including other clients downloading the same file. Using simulations, a candidate protocol is presented and evaluated. The protocol includes both a piece selection technique that effectively mediates the conflict between achieving high piece diversity and the in-order requirements of media file playback, as well as a simple on-line rule for deciding when playback can safely commence
Improving OpenStack Swift interaction with the I/O stack to enable software defined storage
This paper analyses how OpenStack Swift, a distributed object storage service for a globally used middleware, interacts with the I/O subsystem through the Operating System. This interaction, which seems organised and clean on the middleware side, becomes disordered on the device side when using mechanical disk drives, due to the way threads are used internally to request data. We will show that only modifying the Swift threading model we achieve an 18% mean improvement in performance with objects larger than 512 KiB and obtain a similar performance with smaller objects. Compared to the original scenario, the performance obtained on both scenarios is obtained in a fair way: the bandwidth is shared equally between concurrently accessed objects. Moreover, this threading model allows us to apply techniques for Software Defined Storage (SDS). We show an implementation of a Bandwidth Differentiation technique that can control each data stream and that guarantees a high utilization of the device.The research leading to these results has received funding from the European
Community under the IOStack (H2020-ICT-2014-7-1) project, by the Spanish
Ministry of Economy and Competitiveness under the TIN2015-65316-P grant and
by the Catalan Government under the 2014-SGR-1051 grant. To learn more about
the IOStack H2020 project, please visit http:nnwww.iostack.eu.Peer ReviewedPostprint (author's final draft
Performance model of interactive video-on-demand systems
An interactive video-on-demand (VoD) system allows users to access video services, such as movies, electronic encyclopedia, interactive games, and educational videos from video servers on a broadband network. This paper develops a performance evaluation tool for the system design. In particular, a user activity model is developed to describe the usage of system resources, i.e., network bandwidth and video server usage, by a user as it interacts with the service. In addition, we allow batching of user requests, and the effect of such batching is captured in a batching model. Our proposed queueing model integrates both the user activity and the batching model. This model can be used to determine the requirements of network bandwidth and video server and, hence, the trade-off in communication and storage costs for different system resource configurations.published_or_final_versio
Model-driven Scheduling for Distributed Stream Processing Systems
Distributed Stream Processing frameworks are being commonly used with the
evolution of Internet of Things(IoT). These frameworks are designed to adapt to
the dynamic input message rate by scaling in/out.Apache Storm, originally
developed by Twitter is a widely used stream processing engine while others
includes Flink, Spark streaming. For running the streaming applications
successfully there is need to know the optimal resource requirement, as
over-estimation of resources adds extra cost.So we need some strategy to come
up with the optimal resource requirement for a given streaming application. In
this article, we propose a model-driven approach for scheduling streaming
applications that effectively utilizes a priori knowledge of the applications
to provide predictable scheduling behavior. Specifically, we use application
performance models to offer reliable estimates of the resource allocation
required. Further, this intuition also drives resource mapping, and helps
narrow the estimated and actual dataflow performance and resource utilization.
Together, this model-driven scheduling approach gives a predictable application
performance and resource utilization behavior for executing a given DSPS
application at a target input stream rate on distributed resources.Comment: 54 page
Single machine batch scheduling with release times
Motivated by a high-throughput logging system, we investigate the single machine scheduling problem with batching, where jobs have release times and processing times, and batches require a setup time. Our objective is to minimize the total flow time, in the online setting. For the online problem where all jobs have identical processing times, we propose a 2-competitive algorithm and we prove acorresponding lower bound. Moreover, we show that if jobs with arbitrary processing times can be processed in any order, any online algorithm has a linear competitive ratio in the worst cas
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