166 research outputs found

    Basics of coalitional games with applications to communications and networking

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    Game theory is the study of decision making in an interactive environment. Coalitional games fulfill the promise of group efficient solutions to problems involving strategic actions. Formulation of optimal player behavior is a fundamental element in this theory. This paper comprises a self-instructive didactic means to study basics of coalitional games indicating how coalitional game theory tools can provide a framework to tackle different problems in communications and networking. We show that coalitional game approaches achieve an improved performance compare to non-cooperative game theoretical solutions

    Game-theoretic Resource Allocation Methods for Device-to-Device (D2D) Communication

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    Device-to-device (D2D) communication underlaying cellular networks allows mobile devices such as smartphones and tablets to use the licensed spectrum allocated to cellular services for direct peer-to-peer transmission. D2D communication can use either one-hop transmission (i.e., in D2D direct communication) or multi-hop cluster-based transmission (i.e., in D2D local area networks). The D2D devices can compete or cooperate with each other to reuse the radio resources in D2D networks. Therefore, resource allocation and access for D2D communication can be treated as games. The theories behind these games provide a variety of mathematical tools to effectively model and analyze the individual or group behaviors of D2D users. In addition, game models can provide distributed solutions to the resource allocation problems for D2D communication. The aim of this article is to demonstrate the applications of game-theoretic models to study the radio resource allocation issues in D2D communication. The article also outlines several key open research directions.Comment: Accepted. IEEE Wireless Comms Mag. 201

    MIMO-OFDM Based Energy Harvesting Cooperative Communications Using Coalitional Game Algorithm

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    This document is the Accepted Manuscript version. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper, we consider the problem of cooperative communication between relays and base station in an advanced MIMO-OFDM framework, under the assumption that the relays are supplied by electric power drawn from energy harvesting (EH) sources. In particular, we focus on the relay selection, with the goal to guarantee the required performance in terms of capacity. In order to maximize the data throughput under the EH constraint, we model the transmission scheme as a non-transferable coalition formation game, with characteristic function based on an approximated capacity expression. Then, we introduce a powerful mathematical tool inherent to coalitional game theory, namely: the Shapley value (Sv) to provide a reliable solution concept to the game. The selected relays will form a virtual dynamically-configuredMIMO network that is able to transmit data to destination using efficient space-time coding techniques. Numerical results, obtained by simulating the EH-powered cooperativeMIMO-OFDMtransmission with Algebraic Space-Time Coding (ASTC), prove that the proposed coalitional game-based relay selection allows to achieve performance very close to that obtained by the same system operated by guaranteed power supply. The proposed methodology is finally compared with some recent related state-of-the-art techniques showing clear advantages in terms of link performance and goodput.Peer reviewe

    Coalition Formation Games for Distributed Cooperation Among Roadside Units in Vehicular Networks

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    Vehicle-to-roadside (V2R) communications enable vehicular networks to support a wide range of applications for enhancing the efficiency of road transportation. While existing work focused on non-cooperative techniques for V2R communications between vehicles and roadside units (RSUs), this paper investigates novel cooperative strategies among the RSUs in a vehicular network. We propose a scheme whereby, through cooperation, the RSUs in a vehicular network can coordinate the classes of data being transmitted through V2R communications links to the vehicles. This scheme improves the diversity of the information circulating in the network while exploiting the underlying content-sharing vehicle-to-vehicle communication network. We model the problem as a coalition formation game with transferable utility and we propose an algorithm for forming coalitions among the RSUs. For coalition formation, each RSU can take an individual decision to join or leave a coalition, depending on its utility which accounts for the generated revenues and the costs for coalition coordination. We show that the RSUs can self-organize into a Nash-stable partition and adapt this partition to environmental changes. Simulation results show that, depending on different scenarios, coalition formation presents a performance improvement, in terms of the average payoff per RSU, ranging between 20.5% and 33.2%, relative to the non-cooperative case.Comment: accepted and to appear in IEEE Journal on Selected Areas in Communications (JSAC), Special issue on Vehicular Communications and Network

    Enhancing cooperation in wireless networks using different concepts of game theory

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    PhDOptimizing radio resource within a network and across cooperating heterogeneous networks is the focus of this thesis. Cooperation in a multi-network environment is tackled by investigating network selection mechanisms. These play an important role in ensuring quality of service for users in a multi-network environment. Churning of mobile users from one service provider to another is already common when people change contracts and in a heterogeneous communication environment, where mobile users have freedom to choose the best wireless service-real time selection is expected to become common feature. This real time selection impacts both the technical and the economic aspects of wireless network operations. Next generation wireless networks will enable a dynamic environment whereby the nodes of the same or even different network operator can interact and cooperate to improve their performance. Cooperation has emerged as a novel communication paradigm that can yield tremendous performance gains from the physical layer all the way up to the application layer. Game theory and in particular coalitional game theory is a highly suited mathematical tool for modelling cooperation between wireless networks and is investigated in this thesis. In this thesis, the churning behaviour of wireless service users is modelled by using evolutionary game theory in the context of WLAN access points and WiMAX networks. This approach illustrates how to improve the user perceived QoS in heterogeneous networks using a two-layered optimization. The top layer views the problem of prediction of the network that would be chosen by a user where the criteria are offered bit rate, price, mobility support and reputation. At the second level, conditional on the strategies chosen by the users, the network provider hypothetically, reconfigures the network, subject to the network constraints of bandwidth and acceptable SNR and optimizes the network coverage to support users who would otherwise not be serviced adequately. This forms an iterative cycle until a solution that optimizes the user satisfaction subject to the adjustments that the network provider can make to mitigate the binding constraints, is found and applied to the real network. The evolutionary equilibrium, which is used to 3 compute the average number of users choosing each wireless service, is taken as the solution. This thesis also proposes a fair and practical cooperation framework in which the base stations belonging to the same network provider cooperate, to serve each other‘s customers. How this cooperation can potentially increase their aggregate payoffs through efficient utilization of resources is shown for the case of dynamic frequency allocation. This cooperation framework needs to intelligently determine the cooperating partner and provide a rational basis for sharing aggregate payoff between the cooperative partners for the stability of the coalition. The optimum cooperation strategy, which involves the allocations of the channels to mobile customers, can be obtained as solutions of linear programming optimizations

    Coalitional Game Theory for Communication Networks: A Tutorial

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    Game theoretical techniques have recently become prevalent in many engineering applications, notably in communications. With the emergence of cooperation as a new communication paradigm, and the need for self-organizing, decentralized, and autonomic networks, it has become imperative to seek suitable game theoretical tools that allow to analyze and study the behavior and interactions of the nodes in future communication networks. In this context, this tutorial introduces the concepts of cooperative game theory, namely coalitional games, and their potential applications in communication and wireless networks. For this purpose, we classify coalitional games into three categories: Canonical coalitional games, coalition formation games, and coalitional graph games. This new classification represents an application-oriented approach for understanding and analyzing coalitional games. For each class of coalitional games, we present the fundamental components, introduce the key properties, mathematical techniques, and solution concepts, and describe the methodologies for applying these games in several applications drawn from the state-of-the-art research in communications. In a nutshell, this article constitutes a unified treatment of coalitional game theory tailored to the demands of communications and network engineers.Comment: IEEE Signal Processing Magazine, Special Issue on Game Theory, to appear, 2009. IEEE Signal Processing Magazine, Special Issue on Game Theory, to appear, 200

    A Multi-Game Framework for Harmonized LTE-U and WiFi Coexistence over Unlicensed Bands

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    The introduction of LTE over unlicensed bands (LTE-U) will enable LTE base stations (BSs) to boost their capacity and offload their traffic by exploiting the underused unlicensed bands. However, to reap the benefits of LTE-U, it is necessary to address various new challenges associated with LTE-U and WiFi coexistence. In particular, new resource management techniques must be developed to optimize the usage of the network resources while handling the interdependence between WiFi and LTE users and ensuring that WiFi users are not jeopardized. To this end, in this paper, a new game theoretic tool, dubbed as \emph{multi-game} framework is proposed as a promising approach for modeling resource allocation problems in LTE-U. In such a framework, multiple, co-existing and coupled games across heterogeneous channels can be formulated to capture the specific characteristics of LTE-U. Such games can be of different properties and types but their outcomes are largely interdependent. After introducing the basics of the multi-game framework, two classes of algorithms are outlined to achieve the new solution concepts of multi-games. Simulation results are then conducted to show how such a multi-game can effectively capture the specific properties of LTE-U and make of it a "friendly" neighbor to WiFi.Comment: Accepted for publication at IEEE Wireless Communications Magazine, Special Issue on LTE in Unlicensed Spectru

    An OFDMA resource allocation algorithm based on coalitional games

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    Abstract This work investigates a fair adaptive resource management criterion (in terms of transmit powers and subchannel assignment) for the uplink of an orthogonal frequency-division multiple access network, populated by mobile users with constraints in terms of target data rates. The inherent optimization problem is tackled with the analytical tools of coalitional game theory, and a practical algorithm based on Markov modeling is introduced. The proposed scheme allows the mobile devices to fulfill their rate demands exactly with a minimum utilization of network resources. Simulation results show that the average number of operations of the proposed iterative algorithm are much lower than K · N, where N and K are the number of allocated subcarriers and of mobile terminals
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