2,263 research outputs found
Highly corrupted image inpainting through hypoelliptic diffusion
We present a new image inpainting algorithm, the Averaging and Hypoelliptic
Evolution (AHE) algorithm, inspired by the one presented in [SIAM J. Imaging
Sci., vol. 7, no. 2, pp. 669--695, 2014] and based upon a semi-discrete
variation of the Citti-Petitot-Sarti model of the primary visual cortex V1. The
AHE algorithm is based on a suitable combination of sub-Riemannian hypoelliptic
diffusion and ad-hoc local averaging techniques. In particular, we focus on
reconstructing highly corrupted images (i.e. where more than the 80% of the
image is missing), for which we obtain reconstructions comparable with the
state-of-the-art.Comment: 15 pages, 10 figure
MTRNet: A Generic Scene Text Eraser
Text removal algorithms have been proposed for uni-lingual scripts with
regular shapes and layouts. However, to the best of our knowledge, a generic
text removal method which is able to remove all or user-specified text regions
regardless of font, script, language or shape is not available. Developing such
a generic text eraser for real scenes is a challenging task, since it inherits
all the challenges of multi-lingual and curved text detection and inpainting.
To fill this gap, we propose a mask-based text removal network (MTRNet). MTRNet
is a conditional adversarial generative network (cGAN) with an auxiliary mask.
The introduced auxiliary mask not only makes the cGAN a generic text eraser,
but also enables stable training and early convergence on a challenging
large-scale synthetic dataset, initially proposed for text detection in real
scenes. What's more, MTRNet achieves state-of-the-art results on several
real-world datasets including ICDAR 2013, ICDAR 2017 MLT, and CTW1500, without
being explicitly trained on this data, outperforming previous state-of-the-art
methods trained directly on these datasets.Comment: Presented at ICDAR2019 Conferenc
Learning quadrangulated patches for 3D shape parameterization and completion
We propose a novel 3D shape parameterization by surface patches, that are
oriented by 3D mesh quadrangulation of the shape. By encoding 3D surface detail
on local patches, we learn a patch dictionary that identifies principal surface
features of the shape. Unlike previous methods, we are able to encode surface
patches of variable size as determined by the user. We propose novel methods
for dictionary learning and patch reconstruction based on the query of a noisy
input patch with holes. We evaluate the patch dictionary towards various
applications in 3D shape inpainting, denoising and compression. Our method is
able to predict missing vertices and inpaint moderately sized holes. We
demonstrate a complete pipeline for reconstructing the 3D mesh from the patch
encoding. We validate our shape parameterization and reconstruction methods on
both synthetic shapes and real world scans. We show that our patch dictionary
performs successful shape completion of complicated surface textures.Comment: To be presented at International Conference on 3D Vision 2017, 201
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