24,474 research outputs found
Rating the Suitability of Responsible Gambling Features for Specific Game Types: A Resource for Optimizing Responsible Gambling Strategy
A Delphi based study, rated the perceived effectiveness of 45 responsible gambling (RG) features in relation to 20 distinct gambling type games. Participants were 61 raters from seven countries,including responsible gambling experts (n = 22), treatment providers (n = 19) and recovered problem gamblers (n = 20). The most highly recommended RG features could be divided into three groups 1) Player initiated tools focused on aiding player’s behaviour 2) RG features related to informed-player-choice 3) RG features focused on gaming company actions. Overall, player control over personal limits were favoured more than gaming company controlled limits, although mandatory use of such features was often recommended. The study found that recommended RG features varied considerably between game types, according to their structural characteristics. Also,online games had the possibility to provide many more RG features than traditional (offline games). The findings draw together knowledge about the effectiveness of RG features for specific game types. This should aid objective, cost-effective, evidence based decisions on which RG features toi nclude in an RG strategy, according to a specific portfolio of games. The findings of this study will be available via a web-based tool, known as the Responsible Gambling Knowledge Centre (RGKC)
Spartan Daily, October 3, 1983
Volume 81, Issue 24https://scholarworks.sjsu.edu/spartandaily/7073/thumbnail.jp
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From adolescent to adult gambling: an analysis of longitudinal gambling patterns in South Australia [forthcoming]
Although there are many cross-sectional studies of adolescent gambling, very few longitudinal investigations have been undertaken. As a result, little is known about the individual stability of gambling behaviour and the extent to which behaviour measured during adolescence is related to adult behaviour. In this paper, we report the results of a 4-wave longitudinal investigation of gambling behaviour in a probability sample of 256 young people (50% male, 50% female) who were interviewed in 2005 at the age of 16-18 years and then followed through to the age of 20-21 years. The results indicated that young people showed little stability in their gambling. Relatively few reported gambling on the same individual activities consistently over time. Gambling participation rates increased rapidly as young people made the transition from adolescence to adulthood and then were generally more stable. Gambling at 15-16 years was generally not associated with gambling at age 20-21 years. These results highlight the importance of individual-level analyses when examining gambling patterns over time
Spartan Daily, February 8, 1977
Volume 68, Issue 5https://scholarworks.sjsu.edu/spartandaily/6159/thumbnail.jp
The Role of Expectations and Gender in Altruism
A central question in the study of altruism has been whether there is a systematic gender difference in giving behavior. Most experimental economics research has found that women are more generous than men. Evidence also suggests that gender differences depend upon the price of giving: males are more altruistic when the price of giving is low, while females are more altruistic when the price of giving is high. However, in the modified dictator game, a key variable in one’s decision to give is what one expects to receive. Systematic differences in those expectations may well contribute to systematic differences in altruistic behavior. We show that these expectations drive an important and widely reported result. When these expectations are homegrown, we replicate the finding. When expectations of receiving are uniform rather than homegrown, gender differences in price sensitivity disappear: males and females give equal amounts. This suggests that it is gender differences in expectations about others’ giving — not differences in tastes for fairness — that explains the previous results.altruism, charitable giving, dictator game, gender differences, experiment
Betting on Dog Racing. The Next Legalised Gambling Opportunity in South Africa? A Cautionary Note from the Regulation of Greyhound Racing in Great Britain
This article commences with a brief overview of the history of dog racing in South Africa. It provides a synopsis of South Africa’s current legal position on dog racing and the betting thereon. The main question this article addresses is whether there is any policy reason why dog racing and wagering should not be legalised and regulated. Furthermore, some comments are included discussing how such regulation should fit into the broader existing gambling regulatory framework should the legislature make the decision to legalise dog racing and wagering.
The article concludes with a discussion of the greyhound racing industry in Britain and the recent developments in that jurisdiction. The rationale for the choice of this jurisdiction as a comparison is that a successful greyhound racing industry has existed in Britain for decades. Yet, notwithstanding the successes of dog racing in Britain, an independent review was commissioned to investigate the sport after two high-profile animal welfare incidents in 2006. In December 2007, Lord Donoughue of Ashton, on behalf of the British Greyhound Racing Board and the National Greyhound Racing Club, published a report with recommendations for change titled, Independent Review of the Greyhound Industry in Great Britain. Although the Donoughue Report focuses exclusively on greyhound racing in Britain, this article submits that the principles used in Britain could be useful for any and all types of dog racing and could provide some useful guidelines for the decision concerning the possible legalisation and regulation of the South African dog racing industry
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Understanding Positive Play: An Exploration of Playing Experiences and Responsible Gambling Practices
This study is one of the first to explore in detail the behaviors, attitudes and motivations of players that show no signs of at-risk or problem gambling behavior (so-called ‘positive players’). Via an online survey, 1484 positive players were compared with 209 problem players identified using the Lie/Bet screen. The study identified two distinct groups of positive players defined according to their motivations to play and their engagement with responsible gambling practices. Those positive players that played most frequently employed the most personal responsible gambling strategies. Reasons that positive players gave for gambling were focused on leisure (e.g., playing for fun, being entertained, and/or winning a prize). By contrast, problem gamblers were much more focused upon modifying mood states (e.g., excitement, relaxation, depression and playing when bored or upset). The present study suggests that online gambling is not, by default, inherently riskier than gambling in more traditional ways, as online gambling was the most popular media by which positive players gambled. Furthermore, most positive players reported that it was easier to stick to their limits when playing the National Lottery online compared to traditional retail purchasing of tickets. Problem players were significantly more likely than positive players to gamble with family and friends, suggesting that, contrary to a popular RG message, social play may not be inherently safer than gambling alone. It is proposed that players (generally) may identify more with the term ‘positive play’ than the term ‘responsible gambling’ which is frequently interpreted as being aimed at people with gambling problems, rather than all players
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