1,905 research outputs found

    Deployment Strategies of Multiple Aerial BSs for User Coverage and Power Efficiency Maximization

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    Unmanned aerial vehicle (UAV) based aerial base stations (BSs) can provide rapid communication services to ground users and are thus promising for future communication systems. In this paper, we consider a scenario where no functional terrestrial BSs are available and the aim is deploying multiple aerial BSs to cover a maximum number of users within a certain target area. To this end, we first propose a naive successive deployment method, which converts the non-convex constraints in the involved optimization into a combination of linear constraints through geometrical relaxation. Then we investigate a deployment method based on K-means clustering. The method divides the target area into K convex subareas, where within each subarea, a mixed integer non-linear problem (MINLP) is solved. An iterative power efficient technique is further proposed to improve coverage probability with reduced power. Finally, we propose a robust technique for compensating the loss of coverage probability in the existence of inaccurate user location information (ULI). Our simulation results show that, the proposed techniques achieve an up to 30% higher coverage probability when users are not distributed uniformly. In addition, the proposed simultaneous deployment techniques, especially the one using iterative algorithm improve power-efficiency by up to 15% compared to the benchmark circle packing theory

    Guard placement for efficient pointin-polygon proofs

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    {eppstein, goodrich, nodari} (at) ics.uci.edu We consider the problem of placing a small number of angle guards inside a simple polygon P so as to provide efficient proofs that any given point is inside P. Each angle guard views an infinite wedge of the plane, and a point can prove membership in P if it is inside the wedges for a set of guards whose common intersection contains no points outside the polygon. This model leads to a broad class of new art gallery type problems, which we call “sculpture garden ” problems and for which we provide upper and lower bounds. In particular, we show there is a polygon P such that a “natural” angle-guard vertex placement cannot fully distinguish between points on the inside and outside of P (even if we place a guard at every vertex of P), which implies that Steinerpoint guards are sometimes necessary. More generally, we show that, for any polygon P, there is a set of n + 2(h − 1) angle guards that solve the sculpture garden problem for P, where h is the number of holes in P (so a simple polygon can be defined with n − 2 guards). In addition, we show that, for any orthogonal polygon P, the sculpture garden problem can be solved using n angle guards. We also give an 2 example of a class of simple (non-general-position) polygons that have sculpture garden solutions using O ( √ n) guards, and we show this bound is optimal to within a constant factor. Finally, while optimizing the number of guards solving a sculpture garden problem for a particular P is of unknown complexity, we show how to find in polynomial time a guard placement whose size is within a factor of 2 of the optimal number for any particular polygon

    A Dynamical System Approach for Resource-Constrained Mobile Robotics

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    The revolution of autonomous vehicles has led to the development of robots with abundant sensors, actuators with many degrees of freedom, high-performance computing capabilities, and high-speed communication devices. These robots use a large volume of information from sensors to solve diverse problems. However, this usually leads to a significant modeling burden as well as excessive cost and computational requirements. Furthermore, in some scenarios, sophisticated sensors may not work precisely, the real-time processing power of a robot may be inadequate, the communication among robots may be impeded by natural or adversarial conditions, or the actuation control in a robot may be insubstantial. In these cases, we have to rely on simple robots with limited sensing and actuation, minimal onboard processing, moderate communication, and insufficient memory capacity. This reality motivates us to model simple robots such as bouncing and underactuated robots making use of the dynamical system techniques. In this dissertation, we propose a four-pronged approach for solving tasks in resource-constrained scenarios: 1) Combinatorial filters for bouncing robot localization; 2) Bouncing robot navigation and coverage; 3) Stochastic multi-robot patrolling; and 4) Deployment and planning of underactuated aquatic robots. First, we present a global localization method for a bouncing robot equipped with only a clock and contact sensors. Space-efficient and finite automata-based combinatorial filters are synthesized to solve the localization task by determining the robot’s pose (position and orientation) in its environment. Second, we propose a solution for navigation and coverage tasks using single or multiple bouncing robots. The proposed solution finds a navigation plan for a single bouncing robot from the robot’s initial pose to its goal pose with limited sensing. Probabilistic paths from several policies of the robot are combined artfully so that the actual coverage distribution can become as close as possible to a target coverage distribution. A joint trajectory for multiple bouncing robots to visit all the locations of an environment is incrementally generated. Third, a scalable method is proposed to find stochastic strategies for multi-robot patrolling under an adversarial and communication-constrained environment. Then, we evaluate the vulnerability of our patrolling policies by finding the probability of capturing an adversary for a location in our proposed patrolling scenarios. Finally, a data-driven deployment and planning approach is presented for the underactuated aquatic robots called drifters that creates the generalized flow pattern of the water, develops a Markov-chain based motion model, and studies the long- term behavior of a marine environment from a flow point-of-view. In a broad summary, our dynamical system approach is a unique solution to typical robotic tasks and opens a new paradigm for the modeling of simple robotics system

    Control strategy for a dual-arm maneuverable space robot

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    A simple strategy for the attitude control and arm coordination of a maneuverable space robot with dual arms is proposed. The basic task for the robot consists of the placement of marked rigid solid objects with specified pairs of gripping points and a specified direction of approach for gripping. The strategy consists of three phases each of which involves only elementary rotational and translational collision-free maneuvers of the robot body. Control laws for these elementary maneuvers are derived by using a body-referenced dynamic model of the dual-arm robot
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