131 research outputs found
Canonical ordering for graphs on the cylinder, with applications to periodic straight-line drawings on the flat cylinder and torus
We extend the notion of canonical ordering (initially developed for planar
triangulations and 3-connected planar maps) to cylindric (essentially simple)
triangulations and more generally to cylindric (essentially internally)
-connected maps. This allows us to extend the incremental straight-line
drawing algorithm of de Fraysseix, Pach and Pollack (in the triangulated case)
and of Kant (in the -connected case) to this setting. Precisely, for any
cylindric essentially internally -connected map with vertices, we
can obtain in linear time a periodic (in ) straight-line drawing of that
is crossing-free and internally (weakly) convex, on a regular grid
, with and ,
where is the face-distance between the two boundaries. This also yields an
efficient periodic drawing algorithm for graphs on the torus. Precisely, for
any essentially -connected map on the torus (i.e., -connected in the
periodic representation) with vertices, we can compute in linear time a
periodic straight-line drawing of that is crossing-free and (weakly)
convex, on a periodic regular grid
, with and
, where is the face-width of . Since ,
the grid area is .Comment: 37 page
Strictly convex drawings of planar graphs
Every three-connected planar graph with n vertices has a drawing on an O(n^2)
x O(n^2) grid in which all faces are strictly convex polygons. These drawings
are obtained by perturbing (not strictly) convex drawings on O(n) x O(n) grids.
More generally, a strictly convex drawing exists on a grid of size O(W) x
O(n^4/W), for any choice of a parameter W in the range n<W<n^2. Tighter bounds
are obtained when the faces have fewer sides.
In the proof, we derive an explicit lower bound on the number of primitive
vectors in a triangle.Comment: 20 pages, 13 figures. to be published in Documenta Mathematica. The
revision includes numerous small additions, corrections, and improvements, in
particular: - a discussion of the constants in the O-notation, after the
statement of thm.1. - a different set-up and clarification of the case
distinction for Lemma
Canonical Ordering for Triangulations on the Cylinder, with Applications to Periodic Straight-line Drawings
International audienceWe extend the notion of canonical orderings to cylindric triangulations. This allows us to extend the incremental straight-line drawing algorithm of de Fraysseix, Pach and Pollack to this setting. Our algorithm yields in linear time a crossing-free straight-line drawing of a cylindric triangulation with vertices on a regular grid \mZ/w\mZ\times[0..h], with and , where is the (graph-) distance between the two boundaries. As a by-product, we can also obtain in linear time a crossing-free straight-line drawing of a toroidal triangulation with vertices on a periodic regular grid \mZ/w\mZ\times\mZ/h\mZ, with and , where is the length of a shortest non-contractible cycle. Since , the grid area is . Our algorithms apply to any triangulation (whether on the cylinder or on the torus) that have no loops nor multiple edges in the periodic representation
Periodic planar straight-frame drawings with polynomial resolution
International audienceWe present a new algorithm to compute periodic (planar) straight-line drawings of toroidal graphs. Our algorithm is the first to achieve two important aesthetic criteria: the drawing fits in a straight rectangular frame, and the grid area is polynomial, precisely the grid size is O(n 4 Ă— n 4). This solves one of the main open problems in a recent paper by Duncan et al. [3]
Fast Spherical Drawing of Triangulations: An Experimental Study of Graph Drawing Tools
We consider the problem of computing a spherical crossing-free geodesic drawing of a planar graph: this problem, as well as the closely related spherical parameterization problem, has attracted a lot of attention in the last two decades both in theory and in practice, motivated by a number of applications ranging from texture mapping to mesh remeshing and morphing. Our main concern is to design and implement a linear time algorithm for the computation of spherical drawings provided with theoretical guarantees. While not being aesthetically pleasing, our method is extremely fast and can be used as initial placer for spherical iterative methods and spring embedders. We provide experimental comparison with initial placers based on planar Tutte parameterization. Finally we explore the use of spherical drawings as initial layouts for (Euclidean) spring embedders: experimental evidence shows that this greatly helps to untangle the layout and to reach better local minima
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