2,683 research outputs found

    Design of multimedia processor based on metric computation

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    Media-processing applications, such as signal processing, 2D and 3D graphics rendering, and image compression, are the dominant workloads in many embedded systems today. The real-time constraints of those media applications have taxing demands on today's processor performances with low cost, low power and reduced design delay. To satisfy those challenges, a fast and efficient strategy consists in upgrading a low cost general purpose processor core. This approach is based on the personalization of a general RISC processor core according the target multimedia application requirements. Thus, if the extra cost is justified, the general purpose processor GPP core can be enforced with instruction level coprocessors, coarse grain dedicated hardware, ad hoc memories or new GPP cores. In this way the final design solution is tailored to the application requirements. The proposed approach is based on three main steps: the first one is the analysis of the targeted application using efficient metrics. The second step is the selection of the appropriate architecture template according to the first step results and recommendations. The third step is the architecture generation. This approach is experimented using various image and video algorithms showing its feasibility

    A fault-tolerant multiprocessor architecture for aircraft, volume 1

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    A fault-tolerant multiprocessor architecture is reported. This architecture, together with a comprehensive information system architecture, has important potential for future aircraft applications. A preliminary definition and assessment of a suitable multiprocessor architecture for such applications is developed

    A Framework for Hierarchical Scheduling on Multiprocessors: From Application Requirements to Run-Time Allocation

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    Hierarchical scheduling is a promising methodology for designing and deploying real-time applications, since it enables component-based design and analysis, and supports temporal isolation among competing applications. In hierarchical scheduling an application is described by means of a temporal interface. The designer faces the problem of how to derive the interface parameters so to make the application schedulable, at the same time minimizing the waste of computational resources. The problem is particularly relevant in multiprocessor systems, where it is not clear yet how the interface parameters influence the schedulability of the application and allocation on the physical platform. In this paper we present three novel contributions to hierarchical scheduling for multiprocessor systems. First, we propose the Bounded-Delay Multipartition (BDM), a new interface specification model that allows the designer to balance resource usage versus flexibility in selecting the virtual platform parameters. Second, we explore the schedulability region of a real-time application on top of a generic virtual platform, and derive the interface parameter. Finally, we propose Fluid Best-Fit, an algorithm that takes advantage of the extra degree of flexibility provided by the BDM to compute the virtual platform parameters and allocate it on the physical platform. The performance of the algorithm is evaluated by simulations

    Multidimensional model of estimated resource usage for multimedia NoC QoS

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    Multiprocessor systems are rapidly entering various high-performance computing segments, like multimedia processing. Instead of an increase in processor clock frequency, the new trend is enabling multiple cores in performing processing, e.g. dual or quadrapule CPUs in one subsystem. In this contribution, we address the problem of modeling the resource requirements of multimedia applications for a distributed computation on a multiprocessor system. This paper shows that the estimation of resource requirements based on input data enables the dynamic activation of tasks and run-time redistribution of application tasks. We also formally specify the optimal selection of the co-executed application with aim to provide the most optimal end-results of such streaming applications within one networks-on-chip (NoC) system. We present a new concept for system optimization which involves the major system parameters and resource usage. Experimental results are based on mapping an arbitrary-shaped MPEG-4 video decoder onto a multiprocessor NoC

    Hyperswitch communication network

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    The Hyperswitch Communication Network (HCN) is a large scale parallel computer prototype being developed at JPL. Commercial versions of the HCN computer are planned. The HCN computer being designed is a message passing multiple instruction multiple data (MIMD) computer, and offers many advantages in price-performance ratio, reliability and availability, and manufacturing over traditional uniprocessors and bus based multiprocessors. The design of the HCN operating system is a uniquely flexible environment that combines both parallel processing and distributed processing. This programming paradigm can achieve a balance among the following competing factors: performance in processing and communications, user friendliness, and fault tolerance. The prototype is being designed to accommodate a maximum of 64 state of the art microprocessors. The HCN is classified as a distributed supercomputer. The HCN system is described, and the performance/cost analysis and other competing factors within the system design are reviewed

    Functional requirements document for the Earth Observing System Data and Information System (EOSDIS) Scientific Computing Facilities (SCF) of the NASA/MSFC Earth Science and Applications Division, 1992

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    Five scientists at MSFC/ESAD have EOS SCF investigator status. Each SCF has unique tasks which require the establishment of a computing facility dedicated to accomplishing those tasks. A SCF Working Group was established at ESAD with the charter of defining the computing requirements of the individual SCFs and recommending options for meeting these requirements. The primary goal of the working group was to determine which computing needs can be satisfied using either shared resources or separate but compatible resources, and which needs require unique individual resources. The requirements investigated included CPU-intensive vector and scalar processing, visualization, data storage, connectivity, and I/O peripherals. A review of computer industry directions and a market survey of computing hardware provided information regarding important industry standards and candidate computing platforms. It was determined that the total SCF computing requirements might be most effectively met using a hierarchy consisting of shared and individual resources. This hierarchy is composed of five major system types: (1) a supercomputer class vector processor; (2) a high-end scalar multiprocessor workstation; (3) a file server; (4) a few medium- to high-end visualization workstations; and (5) several low- to medium-range personal graphics workstations. Specific recommendations for meeting the needs of each of these types are presented

    A framework for hierarchical scheduling on multiprocessors: from application requirements to run-time allocation

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    Hierarchical scheduling is a promising methodology for designing and deploying real-time applications, since it enables component-based design and analysis, and supports temporal isolation among competing applications. In hierarchical scheduling an application is described by means of a temporal interface. The designer faces the problem of how to derive the interface parameters so to make the application schedulable, at the same time minimizing the waste of computational resources. The problem is particularly relevant in multiprocessor systems, where it is not clear yet how the interface parameters influence the schedulability of the application and allocation on the physical platform. In this paper we present three novel contributions to hierarchical scheduling for multiprocessor systems. First, we propose the Bounded-Delay Multipartition (BDM), a new interface specification model that allows the designer to balance resource usage versus flexibility in selecting the virtual platform parameters. Second, we explore the schedulability region of a real-time application on top of a generic virtual platform, and derive the interface parameter. Finally, we propose Fluid Best-Fit, an algorithm that takes advantage of the extra degree of flexibility provided by the BDM to compute the virtual platform parameters and allocate it on the physical platform. The performance of the algorithm is evaluated by simulations

    Dynamic resource allocation in a hierarchical multiprocessor system: A preliminary study

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    An integrated system approach to dynamic resource allocation is proposed. Some of the problems in dynamic resource allocation and the relationship of these problems to system structures are examined. A general dynamic resource allocation scheme is presented. A hierarchial system architecture which dynamically maps between processor structure and programs at multiple levels of instantiations is described. Simulation experiments were conducted to study dynamic resource allocation on the proposed system. Preliminary evaluation based on simple dynamic resource allocation algorithms indicates that with the proposed system approach, the complexity of dynamic resource management could be significantly reduced while achieving reasonable effective dynamic resource allocation

    The Parallel Supply Function Abstraction for a Virtual Multiprocessor

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    A new abstraction --- the Parallel Supply Function (PSF) --- is proposed for representing the computing capabilities offered by virtual platforms implemented atop identical multiprocessors. It is shown that this abstraction is strictly more powerful than previously-proposed ones, from the perspective of more accurately representing the inherent parallelism of the provided computing capabilities. Sufficient tests are derived for determining whether a given real-time task system, represented as a collection of sporadic tasks, is guaranteed to always meet all deadlines when scheduled upon a specified virtual platform using the global EDF scheduling algorithm

    Real-Time Vocal Tract Modelling

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    To date, most speech synthesis techniques have relied upon the representation of the vocal tract by some form of filter, a typical example being linear predictive coding (LPC). This paper describes the development of a physiologically realistic model of the vocal tract using the well-established technique of transmission line modelling (TLM). This technique is based on the principle of wave scattering at transmission line segment boundaries and may be used in one, two, or three dimensions. This work uses this technique to model the vocal tract using a one-dimensional transmission line. A six-port scattering node is applied in the region separating the pharyngeal, oral, and the nasal parts of the vocal tract
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