623 research outputs found

    Peer-to-Peer Networks and Computation: Current Trends and Future Perspectives

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    This research papers examines the state-of-the-art in the area of P2P networks/computation. It attempts to identify the challenges that confront the community of P2P researchers and developers, which need to be addressed before the potential of P2P-based systems, can be effectively realized beyond content distribution and file-sharing applications to build real-world, intelligent and commercial software systems. Future perspectives and some thoughts on the evolution of P2P-based systems are also provided

    Dynamic analysis of an institutional conflict within the music industry

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    Peer-to-peer technology has made massive music piracy possible, which, in turn, has arguably had a significant economic impact on the recording industry. Record labels have responded to online piracy with litigation and are also considering self-help measures. It is currently not obvious whether or not these counter-piracy strategies will ultimately stifle online file sharing in the long term. With this paper we attempt to add to our understanding of the conflict within the institution that is the commercial music industry. We conduct an institutional analysis of the industry in transition and extend the traditional pattern modeling methodology with a formal resource-based model of a representative online music network. The model accounts for complex causal interactions between resources, private provision of common goods, free riding and membership dynamics. The numerical implementation of the model is the basis of a decision support system, which is used in a series of computer experiments that emulate anti-piracy scenarios. We show that a peer-to-peer system may be quite resilient to outside disturbances. The experiments also demonstrate that policies rank differently in their effectiveness based on a selected yardstick.Peer-to-peer (P2P) networks; Online File Sharing; Copyright; Simulation

    The state of peer-to-peer network simulators

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    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results

    WUW (What Users Want): A Service to Enhance Users' Satisfaction in Content-Based Peer-to-Peer Networks

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    20 pagesPeer-to-Peer (P2P) architectures are more and more used in Content Delivery Net- works (CDN), because the traditional client-server architectures are burdened by high distribution and maintenance cost, whereas in P2P systems those costs are almost negli- gible. In general, such applications do not take into account user preferences, other than QoS-related parameters. As users resources are the richness of P2P systems, we think it is important to satisfy their preferences concerning the usage of their resources. In this work we propose WUW (What Users Want), a service to improve users' satisfaction in a personal way. WUW runs on top of unstructured P2P systems, and its main goal is to allow users to strategically impact their local neighborhoods according to their own personal preferences. We present first results of experiments, deployed in a cluster, obtained with the prototype implementation of our service, which runs on top of Bit- Torrent, the most used file sharing protocol. We show that BitTorrent performances are not affected by the users strategic choices introduced by WUW. The advantage of our approach is that, without loosing performance, users can chose the peers they want to collaborate with according to their personal preferences

    Peer-to-Peer Based Trading and File Distribution for Cloud Computing

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    In this dissertation we take a peer-to-peer approach to deal with two specific issues, fair trading and file distribution, arisen from data management for cloud computing. In mobile cloud computing environment cloud providers may collaborate with each other and essentially organize some dedicated resources as a peer to peer sharing system. One well-known problem in such peer to peer systems with exchange of resources is free riding. Providing incentives for peers to contribute to the system is an important issue in peer to peer systems. We design a reputation-based fair trading mechanism that favors peers with higher reputation. Based on the definition of the reputation used in the system, we derive a fair trading policy. We evaluate the performance of reputation-based trading mechanisms and highlight the scenarios in which they can make a difference. Distribution of data to the resources within a cloud or to different collaborating clouds efficiently is another issue in cloud computing. The delivery efficiency is dependent on the characteristics of the network links available among these network nodes and the mechanism that takes advantage of them. Our study is based on the Global Environment for Network Innovations (GENI), a testbed for researchers to build a virtual laboratory at scale to explore future Internets. Our study consists of two parts. First, we characterize the links in the GENI network. Even though GENI has been used in many research and education projects, there is no systematic study about what we can expect from the GENI testbeds from a performance perspective. The goal is to characterize the links of the GENI networks and provide guidance for GENI experiments. Second, we propose a peer to peer approach to file distribution for cloud computing. We develop a mechanism that uses multiple delivery trees as the distribution structure, which takes into consideration the measured performance information in the GENI network. Files are divided into chunks to improve parallelism among different delivery trees. With a strict scheduling mechanism for each chunk, we can reduce the overall time for getting the file to all relevant nodes. We evaluate the proposed mechanism and show that our mechanism can significantly reduce the overall delivery time

    Peer-to-Peer File Sharing WebApp: Enhancing Data Security and Privacy through Peer-to-Peer File Transfer in a Web Application

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    Peer-to-peer (P2P) networking has emerged as a promising technology that enables distributed systems to operate in a decentralized manner. P2P networks are based on a model where each node in the network can act as both a client and a server, thereby enabling data and resource sharing without relying on centralized servers. The P2P model has gained considerable attention in recent years due to its potential to provide a scalable, fault-tolerant, and resilient architecture for various applications such as file sharing, content distribution, and social networks.In recent years, researchers have also proposed hybrid architectures that combine the benefits of both structured and unstructured P2P networks. For example, the Distributed Hash Table (DHT) is a popular hybrid architecture that provides efficient lookup and search algorithms while maintaining the flexibility and adaptability of the unstructured network.To demonstrate the feasibility of P2P systems, several prototypes have been developed, such as the BitTorrent file-sharing protocol and the Skype voice-over-IP (VoIP) service. These prototypes have demonstrated the potential of P2P systems for large-scale applications and have paved the way for the development of new P2P-based systems

    QoE in Pull Based P2P-TV Systems: Overlay Topology Design Tradeoff

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    Abstract—This paper presents a systematic performance anal-ysis of pull P2P video streaming systems for live applications, providing guidelines for the design of the overlay topology and the chunk scheduling algorithm. The contribution of the paper is threefold: 1) we propose a realistic simulative model of the system that represents the effects of access bandwidth heterogeneity, latencies, peculiar characteristics of the video, while still guaranteeing good scalability properties; 2) we propose a new latency/bandwidth-aware overlay topology design strategy that improves application layer performance while reducing the underlying transport network stress; 3) we investigate the impact of chunk scheduling algorithms that explicitly exploit properties of encoded video. Results show that our proposal jointly improves the actual Quality of Experience of users and reduces the cost the transport network has to support. I
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