5,463 research outputs found
Balancing Minimum Spanning and Shortest Path Trees
This paper give a simple linear-time algorithm that, given a weighted
digraph, finds a spanning tree that simultaneously approximates a shortest-path
tree and a minimum spanning tree. The algorithm provides a continuous
trade-off: given the two trees and epsilon > 0, the algorithm returns a
spanning tree in which the distance between any vertex and the root of the
shortest-path tree is at most 1+epsilon times the shortest-path distance, and
yet the total weight of the tree is at most 1+2/epsilon times the weight of a
minimum spanning tree. This is the best tradeoff possible. The paper also
describes a fast parallel implementation.Comment: conference version: ACM-SIAM Symposium on Discrete Algorithms (1993
Streaming Complexity of Spanning Tree Computation
The semi-streaming model is a variant of the streaming model frequently used for the computation of graph problems. It allows the edges of an n-node input graph to be read sequentially in p passes using Õ(n) space. If the list of edges includes deletions, then the model is called the turnstile model; otherwise it is called the insertion-only model. In both models, some graph problems, such as spanning trees, k-connectivity, densest subgraph, degeneracy, cut-sparsifier, and (Δ+1)-coloring, can be exactly solved or (1+ε)-approximated in a single pass; while other graph problems, such as triangle detection and unweighted all-pairs shortest paths, are known to require Ω̃(n) passes to compute. For many fundamental graph problems, the tractability in these models is open. In this paper, we study the tractability of computing some standard spanning trees, including BFS, DFS, and maximum-leaf spanning trees. Our results, in both the insertion-only and the turnstile models, are as follows.
Maximum-Leaf Spanning Trees: This problem is known to be APX-complete with inapproximability constant ρ ∈ [245/244, 2). By constructing an ε-MLST sparsifier, we show that for every constant ε > 0, MLST can be approximated in a single pass to within a factor of 1+ε w.h.p. (albeit in super-polynomial time for ε ≤ ρ-1 assuming P ≠ NP) and can be approximated in polynomial time in a single pass to within a factor of ρ_n+ε w.h.p., where ρ_n is the supremum constant that MLST cannot be approximated to within using polynomial time and Õ(n) space. In the insertion-only model, these algorithms can be deterministic.
BFS Trees: It is known that BFS trees require ω(1) passes to compute, but the naïve approach needs O(n) passes. We devise a new randomized algorithm that reduces the pass complexity to O(√n), and it offers a smooth tradeoff between pass complexity and space usage. This gives a polynomial separation between single-source and all-pairs shortest paths for unweighted graphs.
DFS Trees: It is unknown whether DFS trees require more than one pass. The current best algorithm by Khan and Mehta [STACS 2019] takes Õ(h) passes, where h is the height of computed DFS trees. Note that h can be as large as Ω(m/n) for n-node m-edge graphs. Our contribution is twofold. First, we provide a simple alternative proof of this result, via a new connection to sparse certificates for k-node-connectivity. Second, we present a randomized algorithm that reduces the pass complexity to O(√n), and it also offers a smooth tradeoff between pass complexity and space usage.ISSN:1868-896
Network Design with Coverage Costs
We study network design with a cost structure motivated by redundancy in data
traffic. We are given a graph, g groups of terminals, and a universe of data
packets. Each group of terminals desires a subset of the packets from its
respective source. The cost of routing traffic on any edge in the network is
proportional to the total size of the distinct packets that the edge carries.
Our goal is to find a minimum cost routing. We focus on two settings. In the
first, the collection of packet sets desired by source-sink pairs is laminar.
For this setting, we present a primal-dual based 2-approximation, improving
upon a logarithmic approximation due to Barman and Chawla (2012). In the second
setting, packet sets can have non-trivial intersection. We focus on the case
where each packet is desired by either a single terminal group or by all of the
groups, and the graph is unweighted. For this setting we present an O(log
g)-approximation.
Our approximation for the second setting is based on a novel spanner-type
construction in unweighted graphs that, given a collection of g vertex subsets,
finds a subgraph of cost only a constant factor more than the minimum spanning
tree of the graph, such that every subset in the collection has a Steiner tree
in the subgraph of cost at most O(log g) that of its minimum Steiner tree in
the original graph. We call such a subgraph a group spanner.Comment: Updated version with additional result
Triangulating the Square and Squaring the Triangle: Quadtrees and Delaunay Triangulations are Equivalent
We show that Delaunay triangulations and compressed quadtrees are equivalent
structures. More precisely, we give two algorithms: the first computes a
compressed quadtree for a planar point set, given the Delaunay triangulation;
the second finds the Delaunay triangulation, given a compressed quadtree. Both
algorithms run in deterministic linear time on a pointer machine. Our work
builds on and extends previous results by Krznaric and Levcopolous and Buchin
and Mulzer. Our main tool for the second algorithm is the well-separated pair
decomposition(WSPD), a structure that has been used previously to find
Euclidean minimum spanning trees in higher dimensions (Eppstein). We show that
knowing the WSPD (and a quadtree) suffices to compute a planar Euclidean
minimum spanning tree (EMST) in linear time. With the EMST at hand, we can find
the Delaunay triangulation in linear time.
As a corollary, we obtain deterministic versions of many previous algorithms
related to Delaunay triangulations, such as splitting planar Delaunay
triangulations, preprocessing imprecise points for faster Delaunay computation,
and transdichotomous Delaunay triangulations.Comment: 37 pages, 13 figures, full version of a paper that appeared in SODA
201
Robust geometric forest routing with tunable load balancing
Although geometric routing is proposed as a memory-efficient alternative to traditional lookup-based routing and forwarding algorithms, it still lacks: i) adequate mechanisms to trade stretch against load balancing, and ii) robustness to cope with network topology change.
The main contribution of this paper involves the proposal of a family of routing schemes, called Forest Routing. These are based on the principles of geometric routing, adding flexibility in its load balancing characteristics. This is achieved by using an aggregation of greedy embeddings along with a configurable distance function. Incorporating link load information in the forwarding layer enables load balancing behavior while still attaining low path stretch. In addition, the proposed schemes are validated regarding their resilience towards network failures
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