60 research outputs found

    A Comparative Study of Some Pseudorandom Number Generators

    Full text link
    We present results of an extensive test program of a group of pseudorandom number generators which are commonly used in the applications of physics, in particular in Monte Carlo simulations. The generators include public domain programs, manufacturer installed routines and a random number sequence produced from physical noise. We start by traditional statistical tests, followed by detailed bit level and visual tests. The computational speed of various algorithms is also scrutinized. Our results allow direct comparisons between the properties of different generators, as well as an assessment of the efficiency of the various test methods. This information provides the best available criterion to choose the best possible generator for a given problem. However, in light of recent problems reported with some of these generators, we also discuss the importance of developing more refined physical tests to find possible correlations not revealed by the present test methods.Comment: University of Helsinki preprint HU-TFT-93-22 (minor changes in Tables 2 and 7, and in the text, correspondingly

    Pseudo-Random Number Generators for Vector Processors and Multicore Processors

    Get PDF
    Large scale Monte Carlo applications need a good pseudo-random number generator capable of utilizing both the vector processing capabilities and multiprocessing capabilities of modern computers in order to get the maximum performance. The requirements for such a generator are discussed. New ways of avoiding overlapping subsequences by combining two generators are proposed. Some fundamental philosophical problems in proving independence of random streams are discussed. Remedies for hitherto ignored quantization errors are offered. An open source C++ implementation is provided for a generator that meets these needs

    Periodic orbits of the ensemble of Sinai-Arnold cat maps and pseudorandom number generation

    Full text link
    We propose methods for constructing high-quality pseudorandom number generators (RNGs) based on an ensemble of hyperbolic automorphisms of the unit two-dimensional torus (Sinai-Arnold map or cat map) while keeping a part of the information hidden. The single cat map provides the random properties expected from a good RNG and is hence an appropriate building block for an RNG, although unnecessary correlations are always present in practice. We show that introducing hidden variables and introducing rotation in the RNG output, accompanied with the proper initialization, dramatically suppress these correlations. We analyze the mechanisms of the single-cat-map correlations analytically and show how to diminish them. We generalize the Percival-Vivaldi theory in the case of the ensemble of maps, find the period of the proposed RNG analytically, and also analyze its properties. We present efficient practical realizations for the RNGs and check our predictions numerically. We also test our RNGs using the known stringent batteries of statistical tests and find that the statistical properties of our best generators are not worse than those of other best modern generators.Comment: 18 pages, 3 figures, 9 table

    Random number generators for a pocket calculator

    Get PDF

    Distribution of Random Streams for Simulation Practitioners

    Get PDF
    International audienceThere is an increasing interest in the distribution of parallel random number streamsin the high-performance computing community particularly, with the manycore shift. Even ifwe have at our disposal statistically sound random number generators according to the latestand thorough testing libraries, their parallelization can still be a delicate problem. Indeed, aset of recent publications shows it still has to be mastered by the scientific community. Withthe arrival of multi-core and manycore processor architectures on the scientist desktop, modelerswho are non-specialists in parallelizing stochastic simulations need help and advice in distributingrigorously their experimental plans and replications according to the state of the art in pseudo-random numbers parallelization techniques. In this paper, we discuss the different partitioningtechniques currently in use to provide independent streams with their corresponding software. Inaddition to the classical approaches in use to parallelize stochastic simulations on regular processors,this paper also presents recent advances in pseudo-random number generation for general-purposegraphical processing units. The state of the art given in this paper is written for simulationpractitioners

    Pseudo-random number generators for Monte Carlo simulations on Graphics Processing Units

    Full text link
    Basic uniform pseudo-random number generators are implemented on ATI Graphics Processing Units (GPU). The performance results of the realized generators (multiplicative linear congruential (GGL), XOR-shift (XOR128), RANECU, RANMAR, RANLUX and Mersenne Twister (MT19937)) on CPU and GPU are discussed. The obtained speed-up factor is hundreds of times in comparison with CPU. RANLUX generator is found to be the most appropriate for using on GPU in Monte Carlo simulations. The brief review of the pseudo-random number generators used in modern software packages for Monte Carlo simulations in high-energy physics is present.Comment: 31 pages, 9 figures, 3 table

    Algorithms for randomness in the behavioral sciences: A tutorial

    Get PDF
    Simulations and experiments frequently demand the generation of random numbera that have specific distributions. This article describes which distributions should be used for the most cammon problems and gives algorithms to generate the numbers.It is also shown that a commonly used permutation algorithm (Nilsson, 1978) is deficient

    Bias in Monte Carlo Simulations Due To Pseudo-Random Number Generator Initial Seed Selection

    Get PDF
    Pseudo-random number generators can bias Monte Carlo simulations of the standard normal probability distribution function with initial seeds selection. Five generator designs were initial-seeded with values from 10000HEX to 1FFFFHEX, estimates of the mean were calculated for each seed, the distribution of mean estimates was determined for each generator and simulation histories were graphed for selected seeds
    • …
    corecore