1,304 research outputs found
State of the art 3D technologies and MVV end to end system design
L’oggetto del presente lavoro di tesi è costituito dall’analisi e dalla recensione di tutte le tecnologie 3D: esistenti e in via di sviluppo per ambienti domestici; tenendo come punto di riferimento le tecnologie multiview video (MVV). Tutte le sezioni della catena dalla fase di cattura a quella di riproduzione sono analizzate. Lo scopo è di progettare una possibile architettura satellitare per un futuro sistema MVV televisivo, nell’ambito di due possibili scenari, broadcast o interattivo. L’analisi coprirà considerazioni tecniche, ma anche limitazioni commerciali
LDPC decoder architecture for DVB-S2 and DVB-S2X standards
International audienceA particular type of conflict due to multiple-diagonal sub-matrices in the DVB-S2 parity-check matrices is known to complicate the implementation of the layered decoder architecture. The new matrices proposed in DVB-S2X no longer use such sub-matrices. For implementing a decoder compliant both with DVB-S2 and DVB-S2X, we propose an elegant solution which overcomes this conflicts relying on an efficient write disable of the memories, allowing a straightforward implementation of layered LDPC decoders. The complexity and latency are further reduced by eliminating one barrel shifter. Compared with the existing solutions, complexity is reduced without performance degradation. Keywords—Low-Density Parity-Check (LDPC) code, memory conflict, layered decoder, DVB-S2, DVB-S2X
Applications of satellite technology to broadband ISDN networks
Two satellite architectures for delivering broadband integrated services digital network (B-ISDN) service are evaluated. The first is assumed integral to an existing terrestrial network, and provides complementary services such as interconnects to remote nodes as well as high-rate multicast and broadcast service. The interconnects are at a 155 Mbs rate and are shown as being met with a nonregenerative multibeam satellite having 10-1.5 degree spots. The second satellite architecture focuses on providing private B-ISDN networks as well as acting as a gateway to the public network. This is conceived as being provided by a regenerative multibeam satellite with on-board ATM (asynchronous transfer mode) processing payload. With up to 800 Mbs offered, higher satellite EIRP is required. This is accomplished with 12-0.4 degree hopping beams, covering a total of 110 dwell positions. It is estimated the space segment capital cost for architecture one would be about 250M. The net user cost is given for a variety of scenarios, but the cost for 155 Mbs services is shown to be about $15-22/minute for 25 percent system utilization
Rescuing the legacy project: a case study in digital preservation and technical obsolescence
The ability to maintain continuous access to digital documents and artifacts is one
of the most significant problems facing the archival, manuscript repository, and record
management communities in the twenty-first century. This problem with access is
particularly troublesome in the case of complex digital installments, which resist simple
migration and emulation strategies. The Legacy Project, which was produced by the
William Breman Jewish Heritage Museum in Atlanta, was created in the early 2000s as a
means of telling the stories of Holocaust survivors who settled in metropolitan Atlanta.
Legacy was an interactive multimedia kiosk that enabled museum visitors to read
accounts, watch digital video, and examine photographs about these survivors. However,
several years after Legacy was completed, it became inoperable, due to technological
obsolescence. By using Legacy as a case study, I examine how institutions can preserve
access to complex digital artifacts and how they can rescue digital information that is in
danger of being lost.M.S.Committee Chair: Knoespel, Kenneth; Committee Member: Burnett, Rebecca; Committee Member: Fox Harrell; Committee Member: TyAnna Herringto
Potentzia domeinuko NOMA 5G sareetarako eta haratago
Tesis inglés 268 p. -- Tesis euskera 274 p.During the last decade, the amount of data carried over wireless networks has grown exponentially. Several reasons have led to this situation, but the most influential ones are the massive deployment of devices connected to the network and the constant evolution in the services offered. In this context, 5G targets the correct implementation of every application integrated into the use cases. Nevertheless, the biggest challenge to make ITU-R defined cases (eMBB, URLLC and mMTC) a reality is the improvement in spectral efficiency. Therefore, in this thesis, a combination of two mechanisms is proposed to improve spectral efficiency: Non-Orthogonal Multiple Access (NOMA) techniques and Radio Resource Management (RRM) schemes. Specifically, NOMA transmits simultaneously several layered data flows so that the whole bandwidth is used throughout the entire time to deliver more than one service simultaneously. Then, RRM schemes provide efficient management and distribution of radio resources among network users. Although NOMA techniques and RRM schemes can be very advantageous in all use cases, this thesis focuses on making contributions in eMBB and URLLC environments and proposing solutions to communications that are expected to be relevant in 6G
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3D multiple description coding for error resilience over wireless networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience.
The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users.
This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE).
Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.Petroleum Technology Development Fund (PTDF
OLAC Best Practices for Cataloging DVD-Video and Blu-ray Discs, Objects, Streaming Media, and Video Games Using the Original RDA Toolkit and MARC 21
The OLAC Unified Best Practices Guide brings together the current published best practice guides into a single best practices guide that incorporates Best Practices for Cataloging DVD-Video and Blu-ray Discs Using RDA and MARC21, Best Practices for Cataloging Objects Using RDA and MARC 21, Best Practices for Cataloging Streaming Media Using RDA and MARC21, and Best Practices for Cataloging Video Games Using RDA and MARC21
Modeling and Evaluating Feedback-Based Error Control for Video Transfer
Packet loss can be detrimental to real-time interactive video over lossy networks because one lost video packet can propagate errors to many subsequent video frames due to the encoding dependency between frames. Feedback-based error control techniques use feedback information from the decoder to adjust coding parameters at the encoder or retransmit lost packets to reduce the error propagation due to data loss. Feedback-based error control techniques have been shown to be more effective than trying to conceal the error at the encoder or decoder alone since they allow the encoder and decoder to cooperate in the error control process. However, there has been no systematic exploration of the impact of video content and network conditions on the performance of feedback-based error control techniques. In particular, the impact of packet loss, round-trip delay, network capacity constraint, video motion and reference distance on the quality of videos using feedback-based error control techniques have not been systematically studied. This thesis presents analytical models for the major feedback-based error control techniques: Retransmission, Reference Picture Selection (both NACK and ACK modes) and Intra Update. These feedback-based error control techniques have been included in H.263/H.264 and MPEG4, the state of the art video in compression standards. Given a round-trip time, packet loss rate, network capacity constraint, our models can predict the quality for a streaming video with retransmission, Intra Update and RPS over a lossy network. In order to exploit our analytical models, a series of studies has been conducted to explore the effect of reference distance, capacity constraint and Intra coding on video quality. The accuracy of our analytical models in predicting the video quality under different network conditions is validated through simulations. These models are used to examine the behavior of feedback-based error control schemes under a variety of network conditions and video content through a series of analytic experiments. Analysis shows that the performance of feedback-based error control techniques is affected by a variety of factors including round-trip time, loss rate, video content and the Group of Pictures (GOP) length. In particular: 1) RPS NACK achieves the best performance when loss rate is low while RPS ACK outperforms other repair techniques when loss rate is high. However RPS ACK performs the worst when loss rate is low. Retransmission performs the worst when the loss rate is high; 2) for a given round-trip time, the loss rate where RPS NACK performs worse than RPS ACK is higher for low motion videos than it is for high motion videos; 3) Videos with RPS NACK always perform the same or better than videos without repair. However, when small GOP sizes are used, videos without repair perform better than videos with RPS ACK; 4) RPS NACK outperform Intra Update for low-motion videos. However, the performance gap between RPS NACK and Intra Update drops when the round-trip time or the intensity of video motion increases. 5) Although the above trends hold for both VQM and PSNR, when VQM is the video quality metric the performance results are much more sensitive to network loss. 6) Retransmission is effective only when the round-trip time is low. When the round-trip time is high, Partial Retransmission achieves almost the same performance as Full Retransmission. These insights derived from our models can help determine appropriate choices for feedback-based error control techniques under various network conditions and video content
Seminario sullo Standard MPEG-4: utilizzo ed aspetti implementativi
Una delle tecnologie chiave che hanno permesso il grande sviluppo della televisione digitale è la compressione video. La tecnologia di codifica video nota come MPEG-2, sviluppata nei primi anni novanta, è diventata lo standard di trasmissione DTV (Digital TV) sia satellitare sia terrestre in quasi tutti i paesi del mondo. Da allora la velocità dei microprocessori e le capacità di memoria dei dispositivi hardware per la codifica e la decodifica sono migliorate significativamente rendendo possibile lo sviluppo e
l’implementazione di algoritmi di codifica innovativi in grado di abbattere significativamente i limiti di compressione dello standard MPEG-2. Tali innovazioni, sfociate nel 2003 nello standard MPEG-4 AVC (Advanced Video Coding), non hanno permesso di mantenere la compatibilità all’indietro con l’MPEG-2, e questo ha inizialmente costituito un limite alla loro introduzione nei sistemi di trasmissione DTV. Tuttavia, negli ultimi anni la codifica MPEG-4 AVC si è diffusa rapidamente, è stata adottata dal progetto DVB, recentemente dall’ATSC, ed è lo standard di codifica nell’IPTV.
L’obiettivo di questo seminario, che si articola in due giornate, è quello di presentare lo standard di codifica MPEG-4 AVC con particolare attenzione agli aspetti implementativi del livello di codifica video.2008-11-18Sardegna Ricerche, Edificio 2, Località Piscinamanna 09010 Pula (CA) - ItaliaSeminario sullo Standard MPEG-4: utilizzo ed aspetti implementativ
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