150 research outputs found

    Policy committee for adaptation in multi-domain spoken dialogue systems

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    Moving from limited-domain dialogue systems to open domain dialogue systems raises a number of challenges. One of them is the ability of the system to utilise small amounts of data from disparate domains to build a dialogue manager policy. Previous work has focused on using data from different domains to adapt a generic policy to a specific domain. Inspired by Bayesian committee machines, this paper proposes the use of a committee of dialogue policies. The results show that such a model is particularly beneficial for adaptation in multi-domain dialogue systems. The use of this model significantly improves performance compared to a single policy baseline, as confirmed by the performed real-user trial. This is the first time a dialogue policy has been trained on multiple domains on-line in interaction with real users.The research leading to this work was funded by the EPSRC grant EP/M018946/1 ”Open Domain Statistical Spoken Dialogue Systems”.This is the author accepted manuscript. The final version is available from IEEE via http://dx.doi.org/10.1109/ASRU.2015.740487

    Policy committee for adaptation in multi-domain spoken dialogue systems

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    Moving from limited-domain dialogue systems to open domain dialogue systems raises a number of challenges. One of them is the ability of the system to utilise small amounts of data from disparate domains to build a dialogue manager policy. Previous work has focused on using data from different domains to adapt a generic policy to a specific domain. Inspired by Bayesian committee machines, this paper proposes the use of a committee of dialogue policies. The results show that such a model is particularly beneficial for adaptation in multi-domain dialogue systems. The use of this model significantly improves performance compared to a single policy baseline, as confirmed by the performed real-user trial. This is the first time a dialogue policy has been trained on multiple domains on-line in interaction with real users.The research leading to this work was funded by the EPSRC grant EP/M018946/1 ”Open Domain Statistical Spoken Dialogue Systems”.This is the author accepted manuscript. The final version is available from IEEE via http://dx.doi.org/10.1109/ASRU.2015.740487

    Personalised Dialogue Management for Users with Speech Disorders

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    Many electronic devices are beginning to include Voice User Interfaces (VUIs) as an alternative to conventional interfaces. VUIs are especially useful for users with restricted upper limb mobility, because they cannot use keyboards and mice. These users, however, often suffer from speech disorders (e.g. dysarthria), making Automatic Speech Recognition (ASR) challenging, thus degrading the performance of the VUI. Partially Observable Markov Decision Process (POMDP) based Dialogue Management (DM) has been shown to improve the interaction performance in challenging ASR environments, but most of the research in this area has focused on Spoken Dialogue Systems (SDSs) developed to provide information, where the users interact with the system only a few times. In contrast, most VUIs are likely to be used by a single speaker over a long period of time, but very little research has been carried out on adaptation of DM models to specific speakers. This thesis explores methods to adapt DM models (in particular dialogue state tracking models and policy models) to a specific user during a longitudinal interaction. The main differences between personalised VUIs and typical SDSs are identified and studied. Then, state-of-the-art DM models are modified to be used in scenarios which are unique to long-term personalised VUIs, such as personalised models initialised with data from different speakers or scenarios where the dialogue environment (e.g. the ASR) changes over time. In addition, several speaker and environment related features are shown to be useful to improve the interaction performance. This study is done in the context of homeService, a VUI developed to help users with dysarthria to control their home devices. The study shows that personalisation of the POMDP-DM framework can greatly improve the performance of these interfaces

    An Approach for Contextual Control in Dialogue Management with Belief State Trend Analysis and Prediction

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    This thesis applies the theory of naturalistic decision making (NDM) in human physcology model for the study of dialogue management system in major approaches from the classical approach based upon finite state machine to most recent approach using partially observable markov decision process (POMDP). While most of the approaches use various techniques to estimate system state, POMDP-based system uses the belief state to make decisions. In addition to the state estimation POMDP provides a mechanism to model the uncertainty and allows error-recovery. However, applying Markovian over the belief-state space in the current POMDP models cause significant loss of valuable information in the dialogue history, leading to untruthful management of user\u27s intention. Also there is a need of adequate interaction with users according to their level of knowledge. To improve the performance of POMDP-based dialogue management, this thesis proposes an enabling method to allow dynamic control of dialogue management. There are three contributions made in order to achieve the dynamism which are as follows: Introduce historical belief information into the POMDP model, analyzing its trend and predicting the user belief states with history information and finally using this derived information to control the system based on the user intention by switching between contextual control modes. Theoretical derivations of proposed work and experiments with simulation provide evidence on dynamic dialogue control of the agent to improve the human-computer interaction using the proposed algorithm

    A retrieval-based dialogue system utilizing utterance and context embeddings

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    Finding semantically rich and computer-understandable representations for textual dialogues, utterances and words is crucial for dialogue systems (or conversational agents), as their performance mostly depends on understanding the context of conversations. Recent research aims at finding distributed vector representations (embeddings) for words, such that semantically similar words are relatively close within the vector-space. Encoding the "meaning" of text into vectors is a current trend, and text can range from words, phrases and documents to actual human-to-human conversations. In recent research approaches, responses have been generated utilizing a decoder architecture, given the vector representation of the current conversation. In this paper, the utilization of embeddings for answer retrieval is explored by using Locality-Sensitive Hashing Forest (LSH Forest), an Approximate Nearest Neighbor (ANN) model, to find similar conversations in a corpus and rank possible candidates. Experimental results on the well-known Ubuntu Corpus (in English) and a customer service chat dataset (in Dutch) show that, in combination with a candidate selection method, retrieval-based approaches outperform generative ones and reveal promising future research directions towards the usability of such a system.Comment: A shorter version is accepted at ICMLA2017 conference; acknowledgement added; typos correcte

    A prototype for a conversational companion for reminiscing about images

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    This work was funded by the COMPANIONS project sponsored by the European Commission as part of the Information Society Technologies (IST) programme under EC grant number IST-FP6-034434. Companions demonstrators can be seen at: http://www.dcs.shef.ac.uk/∼roberta/companions/Web/.This paper describes an initial prototype of the Companions project (www.companions-project.org): the Senior Companion (SC), designed to be a platform to display novel approaches to: (1) The use of Information Extraction (IE) techniques to extract the content of incoming dialogue utterances after an ASR phase. (2) The conversion of the input to RDF form to allow the generation of new facts from existing ones, under the control of a Dialogue Manager (DM), that also has access to stored knowledge and knowledge accessed in real time from the web, all in RDF form. (3) A DM expressed as a stack and network virtual machine that models mixed initiative in dialogue control. (4) A tuned dialogue act detector based on corpus evidence. The prototype platform was evaluated, and we describe this; it is also designed to support more extensive forms of emotion detection carried by both speech and lexical content, as well as extended forms of machine learning. We describe preliminary studies and results for these, in particular a novel approach to enabling reinforcement learning for open dialogue systems through the detection of emotion in the speech signal and its deployment as a form of a learned DM, at a higher level than the DM virtual machine and able to direct the SC’s responses to a more emotionally appropriate part of its repertoire. © 2010 Elsevier Ltd. All rights reserved.peer-reviewe

    Machine Learning Methods for Spoken Dialogue Simulation and Optimization

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    Computers and electronic devices are becoming more and more present in our day-to-day life. This can of course be partly explained by their ability to ease the achievement of complex and boring tasks, the important decrease of prices or the new entertainment styles they offer. Yet, this real incursion in everybody's life would not have been possible without an important improvement of Human-Computer Interfaces (HCI). This is why HCI are now widely studied and become a major trend of research among the scientific community. Designing “user-friendly” interfaces usually requires multidisciplinary skills in fields such as computer science, ergonomics, psychology, signal processing etc. In this chapter, we argue that machine learning methods can help in designing efficient speech-based humancomputer interfaces

    Requirements-aware models to support better informed decision-making for self-adaptation using partially observable Markov decision processes

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    A self-adaptive system (SAS) is a system that can adapt its behaviour in re- sponse to environmental fluctuations at runtime and its own changes. Therefore, the decision-making process of a SAS is challenged by the underlying uncertainty. In this dissertation, the author focuses on the kind of uncertainty associated with the satisficement levels of non-functional requirements (NFRs) given a set of design decisions reflected on a SAS configuration. Specifically, the focus of this work is on the specification and runtime handling of the uncertainty related to the levels of satisficement of the NFRs when new evidence is collected, and that may create the need of adaptation based on the reconfiguration of the system. Specifically, this dissertation presents two approaches that address decision-making in SASs in the face of uncertainty. First, we present RE-STORM, an approach to support decision- making under uncertainty, which uses the current satisficement level of the NFRs in a SAS and the required trade-offs, to therefore guide its self-adaptation. Second, we describe ARRoW, an approach for the automatic reassessment and update of initial preferences in a SAS based on the current satisficement levels of its NFRs. We eval- uate our proposals using a case study, a Remote Data Mirroring (RDM) network. Other cases have been used as well in different publications. The results show that under uncertain environments, which may have not been foreseen in advance, it is feasible that: (a) a SAS reassess the preferences assigned to certain configurations and, (b) reconfigure itself at runtime in response to adverse conditions, in order to keep satisficing its requirements
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