1,085 research outputs found
An occam Style Communications System for UNIX Networks
This document describes the design of a communications system which provides occam style communications primitives under a Unix environment, using TCP/IP protocols, and any number of other protocols deemed suitable as underlying transport layers. The system will integrate with a low overhead scheduler/kernel without incurring significant costs to the execution of processes within the run time environment. A survey of relevant occam and occam3 features and related research is followed by a look at the Unix and TCP/IP facilities which determine our working constraints, and a description of the T9000 transputer's Virtual Channel Processor, which was instrumental in our formulation. Drawing from the information presented here, a design for the communications system is subsequently proposed. Finally, a preliminary investigation of methods for lightweight access control to shared resources in an environment which does not provide support for critical sections, semaphores, or busy waiting, is made. This is presented with relevance to mutual exclusion problems which arise within the proposed design. Future directions for the evolution of this project are discussed in conclusion
Parallel Processing of Large Graphs
More and more large data collections are gathered worldwide in various IT
systems. Many of them possess the networked nature and need to be processed and
analysed as graph structures. Due to their size they require very often usage
of parallel paradigm for efficient computation. Three parallel techniques have
been compared in the paper: MapReduce, its map-side join extension and Bulk
Synchronous Parallel (BSP). They are implemented for two different graph
problems: calculation of single source shortest paths (SSSP) and collective
classification of graph nodes by means of relational influence propagation
(RIP). The methods and algorithms are applied to several network datasets
differing in size and structural profile, originating from three domains:
telecommunication, multimedia and microblog. The results revealed that
iterative graph processing with the BSP implementation always and
significantly, even up to 10 times outperforms MapReduce, especially for
algorithms with many iterations and sparse communication. Also MapReduce
extension based on map-side join usually noticeably presents better efficiency,
although not as much as BSP. Nevertheless, MapReduce still remains the good
alternative for enormous networks, whose data structures do not fit in local
memories.Comment: Preprint submitted to Future Generation Computer System
Gunrock: A High-Performance Graph Processing Library on the GPU
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs have been two
significant challenges for developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We evaluate Gunrock on five key graph
primitives and show that Gunrock has on average at least an order of magnitude
speedup over Boost and PowerGraph, comparable performance to the fastest GPU
hardwired primitives, and better performance than any other GPU high-level
graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the
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