1,083 research outputs found

    Characterization of the Average Tree solution and its kernel

    Get PDF
    In this article, we study cooperative games with limited cooperation possibilities, represented by a tree on the set of agents. Agents in the game can cooperate if they are connected in the tree. We first derive direct-sum decompositions of the space of TU-games on a fixed tree, and two new basis for these spaces of TU-games. We then focus our attention on the Average (rooted)-Tree solution (see Herings, P., van der Laan, G., Talman, D., 2008. The Average Tree Solution for Cycle-free Games. Games and Economic Behavior 62, 77-92). We provide a basis for its kernel and a new axiomatic characterization by using the classical axiom for inessential games, and two new axioms of invariance, namely Invariance with respect to irrelevant coalitions and Weighted addition invariance on bi-partitions

    Axioms of invariance for TU-games

    Get PDF
    We introduce new axioms for the class of all TU-games with a fixed but arbitrary player set, which require either invariance of an allocation rule or invariance of the payoff assigned by an allocation rule to a specified subset of players in two related TU-games. Comparisons with other axioms are provided. These new axioms are used to characterize the Shapley value, the equal division rule, the equal surplus division rule and the Banzhaf value. The classical axioms of efficiency, anonymity, symmetry and additivity are not used

    Decomposition of the space of TU-games, Strong Transfer Invariance and the Banzhaf value

    Get PDF
    We provide a new and concise characterization of the Banzhaf value on the (linear) space of all TU-games on a fixed player set by means of two transparent axioms. The first one is the well-known Dummy player axiom. The second axiom, called Strong transfer invariance, indicates that a player's payoff is invariant to a transfer of worth between two coalitions he or she belongs to. To prove this result we derive direct-sum decompositions of the space of all TU-games. We show that, for each player, the space of all TU-games is the direct sum of the subspace of TU-games where this player is dummy and the subspace spanned by the TU-games used to construct the transfers of worth. This decomposition method has several advantages listed as concluding remarks

    A comparison of the average prekernel and the prekernel

    Get PDF
    We propose positive and normative foundations for the average prekernel of NTU games, and compare them with the existing ones for the prekernel. In our non-cooperative analysis, the average prekernel is approximated by the set of equilibrium payoffs of a game where each player faces the possibility of bargaining at random against any other player. In the cooperative analysis, we characterize the average prekernel as the unique solution that satisfies a set of Nash-like axioms for two-person games, and versions of average consistency and its converse for multilateral setting

    A comparison of the average prekernel and the prekernel.

    Get PDF
    We propose positive and normative foundations for the average prekernel of NTU games, and compare them with the existing ones for the prekernel. In our non-cooperative analysis, the average prekernel is approximated by the set of equilibrium payoffs of a game where each player faces the possibility of bargaining at random against any other player. In the cooperative analysis, we characterize the average prekernel as the unique solution that satisfies a set of Nash-like axioms for two-person games, and versions of average consistency and its converse for multilateral settings

    A COMPARISON OF THE AVERAGE PREKERNEL AND THE PREKERNEL

    Get PDF
    We propose positive and normative foundations for the average prekernel of NTU games, and compare them with the existing ones for the prekernel. In our non-cooperative analysis, the average prekernel is approximated by the set of equilibrium payoffs of a game where each player faces the possibility of bargaining at random against any other player. In the cooperative analysis, we characterize the average prekernel as the unique solution that satisfies a set of Nash-like axioms for two-person games, and versions of average consistency and its converse for multilateral settings

    EXTERNALITIES, POTENTIAL, VALUE AND CONSISTENCY

    Get PDF
    We provide new characterization results for the value of games in partition function form. In particular, we use the potential of a game to define the value. We also provide a characterization of the class of values which satises one form of reduced game consistency.Shapley value, potential, consistency, games in partition function form.

    An axiomatization of the prekernel of nontransferable utility games

    Get PDF
    We characterize the prekernel of NTU games by means of consistency, converse consistency, and five axioms of the Nash type on bilateral problems. The intersection of the prekernel and the core is also characterized with the same axioms over the class of games where the core is nonempty.Prekernel, NTU games, consistency, converse consistency

    BARGAINING, VOTING, AND VALUE

    Get PDF
    This paper addresses the following issue: If a set of agents bargain on a set of feasible alternatives 'in the shadow' of a voting rule, that is, any agreement can be enforced if a 'winning coalition' supports it, what general agreements are likely to arise? In other words: What influence can the voting rule used to settle (possibly non-unanimous) agreements have on the outcome of negotiations? To give an answer we model the situation as an extension of the Nash bargaining problem in which an arbitrary voting rule replaces unanimity to settle agreements by n players. This provides a setting in which a natural extension of Nash's solution is obtained axiomatically. Two extensions admitting randomization on voting rules based on two informational scenarios are considered.Bargaining, voting, value, bargaining in committees.

    Amalgamating players, symmetry and the Banzhaf value

    Get PDF
    We suggest new characterizations of the Banzhaf value without the symmetry axiom, which reveal that the characterizations by Lehrer (1988, International Journal of Game Theory 17, 89-99) and Nowak (1997, International Journal of Game Theory 26, 127-141) as well as most of the characterizations by Casajus (2010, Theory and De- cision, forthcoming) are redundant. Further, we explore symmetry implications of Lehrer's 2-efficiency axiom.Banzhaf value, amalgamation, symmetry, 2-efficiency
    • …
    corecore