1,669 research outputs found

    Life-Space Foam: a Medium for Motivational and Cognitive Dynamics

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    General stochastic dynamics, developed in a framework of Feynman path integrals, have been applied to Lewinian field--theoretic psychodynamics, resulting in the development of a new concept of life--space foam (LSF) as a natural medium for motivational and cognitive psychodynamics. According to LSF formalisms, the classic Lewinian life space can be macroscopically represented as a smooth manifold with steady force-fields and behavioral paths, while at the microscopic level it is more realistically represented as a collection of wildly fluctuating force-fields, (loco)motion paths and local geometries (and topologies with holes). A set of least-action principles is used to model the smoothness of global, macro-level LSF paths, fields and geometry. To model the corresponding local, micro-level LSF structures, an adaptive path integral is used, defining a multi-phase and multi-path (multi-field and multi-geometry) transition process from intention to goal-driven action. Application examples of this new approach include (but are not limited to) information processing, motivational fatigue, learning, memory and decision-making.Comment: 25 pages, 2 figures, elsar

    Neuroethology, Computational

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    Over the past decade, a number of neural network researchers have used the term computational neuroethology to describe a specific approach to neuroethology. Neuroethology is the study of the neural mechanisms underlying the generation of behavior in animals, and hence it lies at the intersection of neuroscience (the study of nervous systems) and ethology (the study of animal behavior); for an introduction to neuroethology, see Simmons and Young (1999). The definition of computational neuroethology is very similar, but is not quite so dependent on studying animals: animals just happen to be biological autonomous agents. But there are also non-biological autonomous agents such as some types of robots, and some types of simulated embodied agents operating in virtual worlds. In this context, autonomous agents are self-governing entities capable of operating (i.e., coordinating perception and action) for extended periods of time in environments that are complex, uncertain, and dynamic. Thus, computational neuroethology can be characterised as the attempt to analyze the computational principles underlying the generation of behavior in animals and in artificial autonomous agents

    Active Learning based on Data Uncertainty and Model Sensitivity

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    Robots can rapidly acquire new skills from demonstrations. However, during generalisation of skills or transitioning across fundamentally different skills, it is unclear whether the robot has the necessary knowledge to perform the task. Failing to detect missing information often leads to abrupt movements or to collisions with the environment. Active learning can quantify the uncertainty of performing the task and, in general, locate regions of missing information. We introduce a novel algorithm for active learning and demonstrate its utility for generating smooth trajectories. Our approach is based on deep generative models and metric learning in latent spaces. It relies on the Jacobian of the likelihood to detect non-smooth transitions in the latent space, i.e., transitions that lead to abrupt changes in the movement of the robot. When non-smooth transitions are detected, our algorithm asks for an additional demonstration from that specific region. The newly acquired knowledge modifies the data manifold and allows for learning a latent representation for generating smooth movements. We demonstrate the efficacy of our approach on generalising elementary skills, transitioning across different skills, and implicitly avoiding collisions with the environment. For our experiments, we use a simulated pendulum where we observe its motion from images and a 7-DoF anthropomorphic arm.Comment: Published on 2018 IEEE/RSJ International Conference on Intelligent Robots and Syste

    Building Machines That Learn and Think Like People

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    Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats humans in some respects. Despite their biological inspiration and performance achievements, these systems differ from human intelligence in crucial ways. We review progress in cognitive science suggesting that truly human-like learning and thinking machines will have to reach beyond current engineering trends in both what they learn, and how they learn it. Specifically, we argue that these machines should (a) build causal models of the world that support explanation and understanding, rather than merely solving pattern recognition problems; (b) ground learning in intuitive theories of physics and psychology, to support and enrich the knowledge that is learned; and (c) harness compositionality and learning-to-learn to rapidly acquire and generalize knowledge to new tasks and situations. We suggest concrete challenges and promising routes towards these goals that can combine the strengths of recent neural network advances with more structured cognitive models.Comment: In press at Behavioral and Brain Sciences. Open call for commentary proposals (until Nov. 22, 2016). https://www.cambridge.org/core/journals/behavioral-and-brain-sciences/information/calls-for-commentary/open-calls-for-commentar

    Application of Biological Learning Theories to Mobile Robot Avoidance and Approach Behaviors

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    We present a neural network that learns to control approach and avoidance behaviors in a mobile robot using the mechanisms of classical and operant conditioning. Learning, which requires no supervision, takes place as the robot moves around an environment cluttered with obstacles and light sources. The neural network requires no knowledge of the geometry of the robot or of the quality, number or configuration of the robot's sensors. In this article we provide a detailed presentation of the model, and show our results with the Khepera and Pioneer 1 mobile robots.Office of Naval Research (N00014-96-1-0772, N00014-95-1-0409

    Literal Perceptual Inference

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    In this paper, I argue that theories of perception that appeal to Helmholtz’s idea of unconscious inference (“Helmholtzian” theories) should be taken literally, i.e. that the inferences appealed to in such theories are inferences in the full sense of the term, as employed elsewhere in philosophy and in ordinary discourse. In the course of the argument, I consider constraints on inference based on the idea that inference is a deliberate acton, and on the idea that inferences depend on the syntactic structure of representations. I argue that inference is a personal-level but sometimes unconscious process that cannot in general be distinguished from association on the basis of the structures of the representations over which it’s defined. I also critique arguments against representationalist interpretations of Helmholtzian theories, and argue against the view that perceptual inference is encapsulated in a module

    Quantum Interaction Approach in Cognition, Artificial Intelligence and Robotics

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    The mathematical formalism of quantum mechanics has been successfully employed in the last years to model situations in which the use of classical structures gives rise to problematical situations, and where typically quantum effects, such as 'contextuality' and 'entanglement', have been recognized. This 'Quantum Interaction Approach' is briefly reviewed in this paper focusing, in particular, on the quantum models that have been elaborated to describe how concepts combine in cognitive science, and on the ensuing identification of a quantum structure in human thought. We point out that these results provide interesting insights toward the development of a unified theory for meaning and knowledge formalization and representation. Then, we analyze the technological aspects and implications of our approach, and a particular attention is devoted to the connections with symbolic artificial intelligence, quantum computation and robotics.Comment: 10 page

    AFRANCI : multi-layer architecture for cognitive agents

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    Tese de doutoramento. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 201
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