171 research outputs found
Flow Level QoE of Video Streaming in Wireless Networks
The Quality of Experience (QoE) of streaming service is often degraded by
frequent playback interruptions. To mitigate the interruptions, the media
player prefetches streaming contents before starting playback, at a cost of
delay. We study the QoE of streaming from the perspective of flow dynamics.
First, a framework is developed for QoE when streaming users join the network
randomly and leave after downloading completion. We compute the distribution of
prefetching delay using partial differential equations (PDEs), and the
probability generating function of playout buffer starvations using ordinary
differential equations (ODEs) for CBR streaming. Second, we extend our
framework to characterize the throughput variation caused by opportunistic
scheduling at the base station, and the playback variation of VBR streaming.
Our study reveals that the flow dynamics is the fundamental reason of playback
starvation. The QoE of streaming service is dominated by the first moments such
as the average throughput of opportunistic scheduling and the mean playback
rate. While the variances of throughput and playback rate have very limited
impact on starvation behavior.Comment: 14 page
Analysis of Buffer Starvation with Application to Objective QoE Optimization of Streaming Services
Our purpose in this paper is to characterize buffer starvations for streaming
services. The buffer is modeled as an M/M/1 queue, plus the consideration of
bursty arrivals. When the buffer is empty, the service restarts after a certain
amount of packets are \emph{prefetched}. With this goal, we propose two
approaches to obtain the \emph{exact distribution} of the number of buffer
starvations, one of which is based on \emph{Ballot theorem}, and the other uses
recursive equations. The Ballot theorem approach gives an explicit result. We
extend this approach to the scenario with a constant playback rate using
T\`{a}kacs Ballot theorem. The recursive approach, though not offering an
explicit result, can obtain the distribution of starvations with
non-independent and identically distributed (i.i.d.) arrival process in which
an ON/OFF bursty arrival process is considered in this work. We further compute
the starvation probability as a function of the amount of prefetched packets
for a large number of files via a fluid analysis. Among many potential
applications of starvation analysis, we show how to apply it to optimize the
objective quality of experience (QoE) of media streaming, by exploiting the
tradeoff between startup/rebuffering delay and starvations.Comment: 9 pages, 7 figures; IEEE Infocom 201
Subjective quality assessment of longer duration video sequences delivered over HTTP adaptive streaming to tablet devices
HTTP adaptive streaming facilitates video streaming to mobile devices connected through heterogeneous networks without the need for a dedicated streaming infrastructure. By splitting different encoded versions of the same video into small segments, clients can continuously decide which segments to download based on available network resources and device characteristics. These encoded versions can, for example, differ in terms of bitrate and spatial or temporal resolution. However, as a result of dynamically selecting video segments, perceived video quality can fluctuate during playback which will impact end-users' quality of experience. Subjective studies have already been conducted to assess the influence of video delivery using HTTP Adaptive Streaming to mobile devices. Nevertheless, existing studies are limited to the evaluation of short video sequences in controlled environments. Research has already shown that video duration and assessment environment influence quality perception. Therefore, in this article, we go beyond the traditional ways for subjective quality evaluation by conducting novel experiments on tablet devices in more ecologically valid testing environments using longer duration video sequences. As such, we want to mimic realistic viewing behavior as much as possible. Our results show that both video content and the range of quality switches significantly influence end-users' rating behavior. In general, quality level switches are only perceived in high motion sequences or in case switching occurs between high and low quality video segments. Moreover, we also found that video stallings should be avoided during playback at all times
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