89,287 research outputs found

    Network Formation Games Among Relay Stations in Next Generation Wireless Networks

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    The introduction of relay station (RS) nodes is a key feature in next generation wireless networks such as 3GPP's long term evolution advanced (LTE-Advanced), or the forthcoming IEEE 802.16j WiMAX standard. This paper presents, using game theory, a novel approach for the formation of the tree architecture that connects the RSs and their serving base station in the \emph{uplink} of the next generation wireless multi-hop systems. Unlike existing literature which mainly focused on performance analysis, we propose a distributed algorithm for studying the \emph{structure} and \emph{dynamics} of the network. We formulate a network formation game among the RSs whereby each RS aims to maximize a cross-layer utility function that takes into account the benefit from cooperative transmission, in terms of reduced bit error rate, and the costs in terms of the delay due to multi-hop transmission. For forming the tree structure, a distributed myopic algorithm is devised. Using the proposed algorithm, each RS can individually select the path that connects it to the BS through other RSs while optimizing its utility. We show the convergence of the algorithm into a Nash tree network, and we study how the RSs can adapt the network's topology to environmental changes such as mobility or the deployment of new mobile stations. Simulation results show that the proposed algorithm presents significant gains in terms of average utility per mobile station which is at least 17.1% better relatively to the case with no RSs and reaches up to 40.3% improvement compared to a nearest neighbor algorithm (for a network with 10 RSs). The results also show that the average number of hops does not exceed 3 even for a network with up to 25 RSs.Comment: IEEE Transactions on Communications, vol. 59, no. 9, pp. 2528-2542, September 201

    Analysis of approximate nearest neighbor searching with clustered point sets

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    We present an empirical analysis of data structures for approximate nearest neighbor searching. We compare the well-known optimized kd-tree splitting method against two alternative splitting methods. The first, called the sliding-midpoint method, which attempts to balance the goals of producing subdivision cells of bounded aspect ratio, while not producing any empty cells. The second, called the minimum-ambiguity method is a query-based approach. In addition to the data points, it is also given a training set of query points for preprocessing. It employs a simple greedy algorithm to select the splitting plane that minimizes the average amount of ambiguity in the choice of the nearest neighbor for the training points. We provide an empirical analysis comparing these two methods against the optimized kd-tree construction for a number of synthetically generated data and query sets. We demonstrate that for clustered data and query sets, these algorithms can provide significant improvements over the standard kd-tree construction for approximate nearest neighbor searching.Comment: 20 pages, 8 figures. Presented at ALENEX '99, Baltimore, MD, Jan 15-16, 199

    On trip planning queries in spatial databases

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    In this paper we discuss a new type of query in Spatial Databases, called Trip Planning Query (TPQ). Given a set of points P in space, where each point belongs to a category, and given two points s and e, TPQ asks for the best trip that starts at s, passes through exactly one point from each category, and ends at e. An example of a TPQ is when a user wants to visit a set of different places and at the same time minimize the total travelling cost, e.g. what is the shortest travelling plan for me to visit an automobile shop, a CVS pharmacy outlet, and a Best Buy shop along my trip from A to B? The trip planning query is an extension of the well-known TSP problem and therefore is NP-hard. The difficulty of this query lies in the existence of multiple choices for each category. In this paper, we first study fast approximation algorithms for the trip planning query in a metric space, assuming that the data set fits in main memory, and give the theory analysis of their approximation bounds. Then, the trip planning query is examined for data sets that do not fit in main memory and must be stored on disk. For the disk-resident data, we consider two cases. In one case, we assume that the points are located in Euclidean space and indexed with an Rtree. In the other case, we consider the problem of points that lie on the edges of a spatial network (e.g. road network) and the distance between two points is defined using the shortest distance over the network. Finally, we give an experimental evaluation of the proposed algorithms using synthetic data sets generated on real road networks

    Improved Incremental Randomized Delaunay Triangulation

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    We propose a new data structure to compute the Delaunay triangulation of a set of points in the plane. It combines good worst case complexity, fast behavior on real data, and small memory occupation. The location structure is organized into several levels. The lowest level just consists of the triangulation, then each level contains the triangulation of a small sample of the levels below. Point location is done by marching in a triangulation to determine the nearest neighbor of the query at that level, then the march restarts from that neighbor at the level below. Using a small sample (3%) allows a small memory occupation; the march and the use of the nearest neighbor to change levels quickly locate the query.Comment: 19 pages, 7 figures Proc. 14th Annu. ACM Sympos. Comput. Geom., 106--115, 199

    On trip planning queries in spatial databases

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    In this paper we discuss a new type of query in Spatial Databases, called Trip Planning Query (TPQ). Given a set of points P in space, where each point belongs to a category, and given two points s and e, TPQ asks for the best trip that starts at s, passes through exactly one point from each category, and ends at e. An example of a TPQ is when a user wants to visit a set of different places and at the same time minimize the total travelling cost, e.g. what is the shortest travelling plan for me to visit an automobile shop, a CVS pharmacy outlet, and a Best Buy shop along my trip from A to B? The trip planning query is an extension of the well-known TSP problem and therefore is NP-hard. The difficulty of this query lies in the existence of multiple choices for each category. In this paper, we first study fast approximation algorithms for the trip planning query in a metric space, assuming that the data set fits in main memory, and give the theory analysis of their approximation bounds. Then, the trip planning query is examined for data sets that do not fit in main memory and must be stored on disk. For the disk-resident data, we consider two cases. In one case, we assume that the points are located in Euclidean space and indexed with an Rtree. In the other case, we consider the problem of points that lie on the edges of a spatial network (e.g. road network) and the distance between two points is defined using the shortest distance over the network. Finally, we give an experimental evaluation of the proposed algorithms using synthetic data sets generated on real road networks

    Fast k-means based on KNN Graph

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    In the era of big data, k-means clustering has been widely adopted as a basic processing tool in various contexts. However, its computational cost could be prohibitively high as the data size and the cluster number are large. It is well known that the processing bottleneck of k-means lies in the operation of seeking closest centroid in each iteration. In this paper, a novel solution towards the scalability issue of k-means is presented. In the proposal, k-means is supported by an approximate k-nearest neighbors graph. In the k-means iteration, each data sample is only compared to clusters that its nearest neighbors reside. Since the number of nearest neighbors we consider is much less than k, the processing cost in this step becomes minor and irrelevant to k. The processing bottleneck is therefore overcome. The most interesting thing is that k-nearest neighbor graph is constructed by iteratively calling the fast kk-means itself. Comparing with existing fast k-means variants, the proposed algorithm achieves hundreds to thousands times speed-up while maintaining high clustering quality. As it is tested on 10 million 512-dimensional data, it takes only 5.2 hours to produce 1 million clusters. In contrast, to fulfill the same scale of clustering, it would take 3 years for traditional k-means
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