25,177 research outputs found
Design and Analysis of a Task-based Parallelization over a Runtime System of an Explicit Finite-Volume CFD Code with Adaptive Time Stepping
FLUSEPA (Registered trademark in France No. 134009261) is an advanced
simulation tool which performs a large panel of aerodynamic studies. It is the
unstructured finite-volume solver developed by Airbus Safran Launchers company
to calculate compressible, multidimensional, unsteady, viscous and reactive
flows around bodies in relative motion. The time integration in FLUSEPA is done
using an explicit temporal adaptive method. The current production version of
the code is based on MPI and OpenMP. This implementation leads to important
synchronizations that must be reduced. To tackle this problem, we present the
study of a task-based parallelization of the aerodynamic solver of FLUSEPA
using the runtime system StarPU and combining up to three levels of
parallelism. We validate our solution by the simulation (using a finite-volume
mesh with 80 million cells) of a take-off blast wave propagation for Ariane 5
launcher.Comment: Accepted manuscript of a paper in Journal of Computational Scienc
Mixing multi-core CPUs and GPUs for scientific simulation software
Recent technological and economic developments have led to widespread availability of
multi-core CPUs and specialist accelerator processors such as graphical processing units
(GPUs). The accelerated computational performance possible from these devices can be very
high for some applications paradigms. Software languages and systems such as NVIDIA's
CUDA and Khronos consortium's open compute language (OpenCL) support a number of
individual parallel application programming paradigms. To scale up the performance of some
complex systems simulations, a hybrid of multi-core CPUs for coarse-grained parallelism and
very many core GPUs for data parallelism is necessary. We describe our use of hybrid applica-
tions using threading approaches and multi-core CPUs to control independent GPU devices.
We present speed-up data and discuss multi-threading software issues for the applications
level programmer and o er some suggested areas for language development and integration
between coarse-grained and ne-grained multi-thread systems. We discuss results from three
common simulation algorithmic areas including: partial di erential equations; graph cluster
metric calculations and random number generation. We report on programming experiences
and selected performance for these algorithms on: single and multiple GPUs; multi-core CPUs;
a CellBE; and using OpenCL. We discuss programmer usability issues and the outlook and
trends in multi-core programming for scienti c applications developers
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