628 research outputs found

    Recent Advances in Cellular D2D Communications

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    Device-to-device (D2D) communications have attracted a great deal of attention from researchers in recent years. It is a promising technique for offloading local traffic from cellular base stations by allowing local devices, in physical proximity, to communicate directly with each other. Furthermore, through relaying, D2D is also a promising approach to enhancing service coverage at cell edges or in black spots. However, there are many challenges to realizing the full benefits of D2D. For one, minimizing the interference between legacy cellular and D2D users operating in underlay mode is still an active research issue. With the 5th generation (5G) communication systems expected to be the main data carrier for the Internet-of-Things (IoT) paradigm, the potential role of D2D and its scalability to support massive IoT devices and their machine-centric (as opposed to human-centric) communications need to be investigated. New challenges have also arisen from new enabling technologies for D2D communications, such as non-orthogonal multiple access (NOMA) and blockchain technologies, which call for new solutions to be proposed. This edited book presents a collection of ten chapters, including one review and nine original research works on addressing many of the aforementioned challenges and beyond

    Framework for Content Distribution over Wireless LANs

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    Wireless LAN (also called as Wi-Fi) is dominantly considered as the most pervasive technology for Intent access. Due to the low-cost of chipsets and support for high data rates, Wi-Fi has become a universal solution for ever-increasing application space which includes, video streaming, content delivery, emergency communication, vehicular communication and Internet-of-Things (IoT). Wireless LAN technology is defined by the IEEE 802.11 standard. The 802.11 standard has been amended several times over the last two decades, to incorporate the requirement of future applications. The 802.11 based Wi-Fi networks are infrastructure networks in which devices communicate through an access point. However, in 2010, Wi-Fi Alliance has released a specification to standardize direct communication in Wi-Fi networks. The technology is called Wi-Fi Direct. Wi-Fi Direct after 9 years of its release is still used for very basic services (connectivity, file transfer etc.), despite the potential to support a wide range of applications. The reason behind the limited inception of Wi-Fi Direct is some inherent shortcomings that limit its performance in dense networks. These include the issues related to topology design, such as non-optimal group formation, Group Owner selection problem, clustering in dense networks and coping with device mobility in dynamic networks. Furthermore, Wi-Fi networks also face challenges to meet the growing number of Wi Fi users. The next generation of Wi-Fi networks is characterized as ultra-dense networks where the topology changes frequently which directly affects the network performance. The dynamic nature of such networks challenges the operators to design and make optimum planifications. In this dissertation, we propose solutions to the aforementioned problems. We contributed to the existing Wi-Fi Direct technology by enhancing the group formation process. The proposed group formation scheme is backwards-compatible and incorporates role selection based on the device's capabilities to improve network performance. Optimum clustering scheme using mixed integer programming is proposed to design efficient topologies in fixed dense networks, which improves network throughput and reduces packet loss ratio. A novel architecture using Unmanned Aeriel Vehicles (UAVs) in Wi-Fi Direct networks is proposed for dynamic networks. In ultra-dense, highly dynamic topologies, we propose cognitive networks using machine-learning algorithms to predict the network changes ahead of time and self-configuring the network

    Reliable machine-to-machine multicast services with multi-radio cooperative retransmissions

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s11036-015-0575-6The 3GPP is working towards the definition of service requirements and technical solutions to provide support for energy-efficient Machine Type Communications (MTC) in the forthcoming generations of cellular networks. One of the envisioned solutions consists in applying group management policies to clusters of devices in order to reduce control signaling and improve upon energy efficiency, e.g., multicast Over-The-Air (OTA) firmware updates. In this paper, a Multi-Radio Cooperative Retransmission Scheme is proposed to efficiently carry out multicast transmissions in MTC networks, reducing both control signaling and improving energy-efficiency. The proposal can be executed in networks composed by devices equipped with multiple radio interfaces which enable them to connect to both a cellular access network, e.g., LTE, and a short-range MTC area network, e.g., Low-Power Wi-Fi or ZigBee, as foreseen by the MTC architecture defined by ETSI. The main idea is to carry out retransmissions over the M2M area network upon error in the main cellular link. This yields a reduction in both the traffic load over the cellular link and the energy consumption of the devices. Computer-based simulations with ns-3 have been conducted to analyze the performance of the proposed scheme in terms of energy consumption and assess its superior performance compared to non-cooperative retransmission schemes, thus validating its suitability for energy-constrained MTC applications.Peer ReviewedPostprint (author's final draft

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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