2,820 research outputs found

    Learning to Fly by Crashing

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    How do you learn to navigate an Unmanned Aerial Vehicle (UAV) and avoid obstacles? One approach is to use a small dataset collected by human experts: however, high capacity learning algorithms tend to overfit when trained with little data. An alternative is to use simulation. But the gap between simulation and real world remains large especially for perception problems. The reason most research avoids using large-scale real data is the fear of crashes! In this paper, we propose to bite the bullet and collect a dataset of crashes itself! We build a drone whose sole purpose is to crash into objects: it samples naive trajectories and crashes into random objects. We crash our drone 11,500 times to create one of the biggest UAV crash dataset. This dataset captures the different ways in which a UAV can crash. We use all this negative flying data in conjunction with positive data sampled from the same trajectories to learn a simple yet powerful policy for UAV navigation. We show that this simple self-supervised model is quite effective in navigating the UAV even in extremely cluttered environments with dynamic obstacles including humans. For supplementary video see: https://youtu.be/u151hJaGKU

    SADA: Semantic Adversarial Diagnostic Attacks for Autonomous Applications

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    One major factor impeding more widespread adoption of deep neural networks (DNNs) is their lack of robustness, which is essential for safety-critical applications such as autonomous driving. This has motivated much recent work on adversarial attacks for DNNs, which mostly focus on pixel-level perturbations void of semantic meaning. In contrast, we present a general framework for adversarial attacks on trained agents, which covers semantic perturbations to the environment of the agent performing the task as well as pixel-level attacks. To do this, we re-frame the adversarial attack problem as learning a distribution of parameters that always fools the agent. In the semantic case, our proposed adversary (denoted as BBGAN) is trained to sample parameters that describe the environment with which the black-box agent interacts, such that the agent performs its dedicated task poorly in this environment. We apply BBGAN on three different tasks, primarily targeting aspects of autonomous navigation: object detection, self-driving, and autonomous UAV racing. On these tasks, BBGAN can generate failure cases that consistently fool a trained agent.Comment: Accepted at AAAI'2

    How hard is it to cross the room? -- Training (Recurrent) Neural Networks to steer a UAV

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    This work explores the feasibility of steering a drone with a (recurrent) neural network, based on input from a forward looking camera, in the context of a high-level navigation task. We set up a generic framework for training a network to perform navigation tasks based on imitation learning. It can be applied to both aerial and land vehicles. As a proof of concept we apply it to a UAV (Unmanned Aerial Vehicle) in a simulated environment, learning to cross a room containing a number of obstacles. So far only feedforward neural networks (FNNs) have been used to train UAV control. To cope with more complex tasks, we propose the use of recurrent neural networks (RNN) instead and successfully train an LSTM (Long-Short Term Memory) network for controlling UAVs. Vision based control is a sequential prediction problem, known for its highly correlated input data. The correlation makes training a network hard, especially an RNN. To overcome this issue, we investigate an alternative sampling method during training, namely window-wise truncated backpropagation through time (WW-TBPTT). Further, end-to-end training requires a lot of data which often is not available. Therefore, we compare the performance of retraining only the Fully Connected (FC) and LSTM control layers with networks which are trained end-to-end. Performing the relatively simple task of crossing a room already reveals important guidelines and good practices for training neural control networks. Different visualizations help to explain the behavior learned.Comment: 12 pages, 30 figure
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