5,155 research outputs found

    AltURI: a thin middleware for simulated robot vision applications

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    Fast software performance is often the focus when developing real-time vision-based control applications for robot simulators. In this paper we have developed a thin, high performance middleware for USARSim and other simulators designed for real-time vision-based control applications. It includes a fast image server providing images in OpenCV, Matlab or web formats and a simple command/sensor processor. The interface has been tested in USARSim with an Unmanned Aerial Vehicle using two control applications; landing using a reinforcement learning algorithm and altitude control using elementary motion detection. The middleware has been found to be fast enough to control the flying robot as well as very easy to set up and use

    Neural network controller against environment: A coevolutive approach to generalize robot navigation behavior

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    In this paper, a new coevolutive method, called Uniform Coevolution, is introduced to learn weights of a neural network controller in autonomous robots. An evolutionary strategy is used to learn high-performance reactive behavior for navigation and collisions avoidance. The introduction of coevolutive over evolutionary strategies allows evolving the environment, to learn a general behavior able to solve the problem in different environments. Using a traditional evolutionary strategy method, without coevolution, the learning process obtains a specialized behavior. All the behaviors obtained, with/without coevolution have been tested in a set of environments and the capability of generalization is shown for each learned behavior. A simulator based on a mini-robot Khepera has been used to learn each behavior. The results show that Uniform Coevolution obtains better generalized solutions to examples-based problems.Publicad

    IMPLEMENTATION OF A LOCALIZATION-ORIENTED HRI FOR WALKING ROBOTS IN THE ROBOCUP ENVIRONMENT

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    This paper presents the design and implementation of a human–robot interface capable of evaluating robot localization performance and maintaining full control of robot behaviors in the RoboCup domain. The system consists of legged robots, behavior modules, an overhead visual tracking system, and a graphic user interface. A human–robot communication framework is designed for executing cooperative and competitive processing tasks between users and robots by using object oriented and modularized software architecture, operability, and functionality. Some experimental results are presented to show the performance of the proposed system based on simulated and real-time information. </jats:p

    EXPECTATIONS - an autonomous mobile vehicle simulator

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    This paper describes a fully integrated mobile vehicle simulator - EXPECTATIONS. The structure of the simulator is one of modular and object-oriented, where the virtual environment, static and dynamic objects and their interactions are hierarchically constructed. It supports 2D/3D real-time graphic rendering of the composite environment, which can be visualized on multiple X-windows in a time synchronized manner, in which vehicle or object movement can be animated in accordance with the calculation of the algorithms written in C/C++. Algorithms such as path planning, behavior learning, collision avoidance and navigation strategies can be `plug-and-play' easily through the so called Action Decision Interchange concept. Apart from providing a realistic visualization tool for AMV development, it also supports fast algorithmic study and development, and the knowledge learnt through the simulation may potentially be used by the physical vehicle in real operations.published_or_final_versio

    Dynamic update of a virtual cell for programming and safe monitoring of an industrial robot

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    A hardware/software architecture for robot motion planning and on-line safe monitoring has been developed with the objective to assure high flexibility in production control, safety for workers and machinery, with user-friendly interface. The architecture, developed using Microsoft Robotics Developers Studio and implemented for a six-dof COMAU NS 12 robot, established a bidirectional communication between the robot controller and a virtual replica of the real robotic cell. The working space of the real robot can then be easily limited for safety reasons by inserting virtual objects (or sensors) in such a virtual environment. This paper investigates the possibility to achieve an automatic, dynamic update of the virtual cell by using a low cost depth sensor (i.e., a commercial Microsoft Kinect) to detect the presence of completely unknown objects, moving inside the real cell. The experimental tests show that the developed architecture is able to recognize variously shaped mobile objects inside the monitored area and let the robot stop before colliding with them, if the objects are not too small

    Accurate robot simulation through system identification

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    Robot simulators are useful tools for developing robot behaviours. They provide a fast and efficient means to test robot control code at the convenience of the office desk. In all but the simplest cases though, due to the complexities of the physical systems modelled in the simulator, there are considerable differences between the behaviour of the robot in the simulator and that in the real world environment. In this paper we present a novel method to create a robot simulator using real sensor data. Logged sensor data is used to construct a mathematically explicit model(in the form of a NARMAX polynomial) of the robot’s environment. The advantage of such a transparent model — in contrast to opaque modelling methods such as artificial neural networks — is that it can be analysed to characterise the modelled system, using established mathematical methods In this paper we compare the behaviour of the robot running a particular task in both the simulator and the real-world using qualitative and quantitative measures including statistical methods to investigate the faithfulness of the simulator

    Open-Source Drone Programming Course for Distance Engineering Education.

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    This article presents a full course for autonomous aerial robotics inside the RoboticsAcademy framework. This “drone programming” course is open-access and ready-to-use for any teacher/student to teach/learn drone programming with it for free. The students may program diverse drones on their computers without a physical presence in this course. Unmanned aerial vehicles (UAV) applications are essentially practical, as their intelligence resides in the software part. Therefore, the proposed course emphasizes drone programming through practical learning. It comprises a collection of exercises resembling drone applications in real life, such as following a road, visual landing, and people search and rescue, including their corresponding background theory. The course has been successfully taught for five years to students from several university engineering degrees. Some exercises from the course have also been validated in three aerial robotics competitions, including an international one. RoboticsAcademy is also briefly presented in the paper. It is an open framework for distance robotics learning in engineering degrees. It has been designed as a practical complement to the typical online videos of massive open online courses (MOOCs). Its educational contents are built upon robot operating system (ROS) middleware (de facto standard in robot programming), the powerful 3D Gazebo simulator, and the widely used Python programming language. Additionally, RoboticsAcademy is a suitable tool for gamified learning and online robotics competitions, as it includes several competitive exercises and automatic assessment toolspost-print5214 K

    A reactive approach to classifier systems

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    IEEE International Conference on Systems, Man, and Cybernetics. San Diego, CA, 11-14 Oct. 1998The navigation problem involves how to reach a goal avoiding obstacles in dynamic environments. This problem can be faced considering reactions and/or sequences of actions. Classifier Systems (CS) have proven their ability of continuous learning, however they have some problems in reactive systems. A modified CS is proposed to overcome these problems. Two special mechanisms are included in the developed CS to allow the learning of both reactions and sequences of actions. This learning process involves two main tasks: first, discriminating between rules and second, the discovery of new rules to obtain a successful operation in dynamic environments. Different experiments have been carried out using a mini-robot Khepera to find a generalized solution. The results show the ability of the system for continuous learning and adaptation to new situations
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