1,586 research outputs found
Efficient Deep Reinforcement Learning via Adaptive Policy Transfer
Transfer Learning (TL) has shown great potential to accelerate Reinforcement
Learning (RL) by leveraging prior knowledge from past learned policies of
relevant tasks. Existing transfer approaches either explicitly computes the
similarity between tasks or select appropriate source policies to provide
guided explorations for the target task. However, how to directly optimize the
target policy by alternatively utilizing knowledge from appropriate source
policies without explicitly measuring the similarity is currently missing. In
this paper, we propose a novel Policy Transfer Framework (PTF) to accelerate RL
by taking advantage of this idea. Our framework learns when and which source
policy is the best to reuse for the target policy and when to terminate it by
modeling multi-policy transfer as the option learning problem. PTF can be
easily combined with existing deep RL approaches. Experimental results show it
significantly accelerates the learning process and surpasses state-of-the-art
policy transfer methods in terms of learning efficiency and final performance
in both discrete and continuous action spaces.Comment: Accepted by IJCAI'202
Learning Representations in Model-Free Hierarchical Reinforcement Learning
Common approaches to Reinforcement Learning (RL) are seriously challenged by
large-scale applications involving huge state spaces and sparse delayed reward
feedback. Hierarchical Reinforcement Learning (HRL) methods attempt to address
this scalability issue by learning action selection policies at multiple levels
of temporal abstraction. Abstraction can be had by identifying a relatively
small set of states that are likely to be useful as subgoals, in concert with
the learning of corresponding skill policies to achieve those subgoals. Many
approaches to subgoal discovery in HRL depend on the analysis of a model of the
environment, but the need to learn such a model introduces its own problems of
scale. Once subgoals are identified, skills may be learned through intrinsic
motivation, introducing an internal reward signal marking subgoal attainment.
In this paper, we present a novel model-free method for subgoal discovery using
incremental unsupervised learning over a small memory of the most recent
experiences (trajectories) of the agent. When combined with an intrinsic
motivation learning mechanism, this method learns both subgoals and skills,
based on experiences in the environment. Thus, we offer an original approach to
HRL that does not require the acquisition of a model of the environment,
suitable for large-scale applications. We demonstrate the efficiency of our
method on two RL problems with sparse delayed feedback: a variant of the rooms
environment and the first screen of the ATARI 2600 Montezuma's Revenge game
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