6,265 research outputs found

    The robotic soccer turing test

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    One of the long-range objectives of the RoboCup initiative is to develop robotic technology to the point that, within the next fifty years, robots can play soccer at a competitive level against humans. In this paper we first make some comments on the Turing Test, proposed by Alan Turing in 1950, and then advance a proposal for a new kind of experiment to allow machines to compete against humans. We suggest to give human operators the same view of the playing field as that of autonomous robots, to let persons operate a team by driving them, and thus let humans play against a fully automatic robot team. In this way soccer matches of humans against robots could be held in the immediate future and the perceptual capabilities and ability of the autonomous robots could be more adequately assessed. We propose to held a “Robotic Turing Test Challenge” at RoboCup tournaments which would allow us to gauge the state of the art in this field

    Neural network in computer vision for RoboCup middle size league

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    Robot World Cup Initiative (RoboCup) is a worldwide competition proposed to advance research in robotics and artificial intelligence. It has a league called RoboCup soccer devoted for soccer robots. Robotic soccer is a challenge because robots are mobile, fully autonomous, multi-agents, and they play on a dynamic environment. Moreover, robots must recognize the game entities, which is a crucial task during a game. A camera is usually used as an input system to recognize ball, opponents, soccer field, and so on. These elements may be recognized applying some tools of computational intelligence, for example an artificial neural network. This paper describes the application of an artificial neural network on middle size robotic football league, where a multilayer perceptron neural network is trained with the backpropagation algorithm, to classify elements on the image. The results show that an artificial neural network successfully classified the entities. They were recognized even when similar color entities were present on the image.info:eu-repo/semantics/publishedVersio

    Development of personal area network (PAN) for mobile robot using bluetooth transceiver

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    The work presents the concept of providing a Personal Area Network (PAN) for microcontroller based mobile robots using Bluetooth transceiver. With the concept of replacing cable, low cost, low power consumption and communication range between 10m to 100m, Bluetooth is suitable for communication between mobile robots since most mobile robots are powered by batteries and have high mobility. The network aimed to support real-time control of up to two mobile robots from a master mobile robot through communication using Bluetooth transceiver. If a fast network radio link is implemented, a whole new world of possibilities is opened in the research of robotics control and Artificial Intelligence (AI) research works, sending real time image and information. Robots could communicate through obstacles or even through walls. Bluetooth Ad Hoc topology provides a simple communication between devices in close by forming PAN. A system contained of both hardware and software is designed to enable the robots to form a PAN and communicating, sharing information. Three microcontroller based mobile robots are built for this research work. Bluetooth Protocol Stack and mobile robot control architecture is implemented on a single microcontroller chip. The PAN enabled a few mobile robots to communicate with each other to complete a given task. The wireless communication between mobile robots is reliable based from the result of experiments carried out. Thus this is a platform for multi mobile robots system and Ad Hoc networking system. Results from experiments show that microcontroller based mobile robots can easily form a Bluetooth PAN and communicate with each other

    Synthesized cooperative strategies for intelligent multi-robots in a real-time distributed environment : a thesis presented in partial fulfillment of the requirements for the degree of Master of Science in Computer Science at Massey University, Albany, New Zealand

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    In the robot soccer domain, real-time response usually curtails the development of more complex Al-based game strategies, path-planning and team cooperation between intelligent agents. In light of this problem, distributing computationally intensive algorithms between several machines to control, coordinate and dynamically assign roles to a team of robots, and allowing them to communicate via a network gives rise to real-time cooperation in a multi-robotic team. This research presents a myriad of algorithms tested on a distributed system platform that allows for cooperating multi- agents in a dynamic environment. The test bed is an extension of a popular robot simulation system in the public domain developed at Carnegie Mellon University, known as TeamBots. A low-level real-time network game protocol using TCP/IP and UDP were incorporated to allow for a conglomeration of multi-agent to communicate and work cohesively as a team. Intelligent agents were defined to take on roles such as game coach agent, vision agent, and soccer player agents. Further, team cooperation is demonstrated by integrating a real-time fuzzy logic-based ball-passing algorithm and a fuzzy logic algorithm for path planning. Keywords Artificial Intelligence, Ball Passing, the coaching system, Collaborative, Distributed Multi-Agent, Fuzzy Logic, Role Assignmen

    Artificial Intelligence and Systems Theory: Applied to Cooperative Robots

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    This paper describes an approach to the design of a population of cooperative robots based on concepts borrowed from Systems Theory and Artificial Intelligence. The research has been developed under the SocRob project, carried out by the Intelligent Systems Laboratory at the Institute for Systems and Robotics - Instituto Superior Tecnico (ISR/IST) in Lisbon. The acronym of the project stands both for "Society of Robots" and "Soccer Robots", the case study where we are testing our population of robots. Designing soccer robots is a very challenging problem, where the robots must act not only to shoot a ball towards the goal, but also to detect and avoid static (walls, stopped robots) and dynamic (moving robots) obstacles. Furthermore, they must cooperate to defeat an opposing team. Our past and current research in soccer robotics includes cooperative sensor fusion for world modeling, object recognition and tracking, robot navigation, multi-robot distributed task planning and coordination, including cooperative reinforcement learning in cooperative and adversarial environments, and behavior-based architectures for real time task execution of cooperating robot teams

    Autonomous control of a humanoid soccer robot : development of tools and strategies using colour vision : a thesis presented in partial fulfilment of the requirements for the degree of Master of Engineering in Mechatronics at Massey University

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    Humanoid robots research has been an ongoing area of development for researchers due to the benefits that humanoid robots present, whether for entertainment or industrial purposes because of their ability to move around in a human environment, mimic human movement and being aesthetically pleasing. The RoboCup is a competition designed to further the development of robotics, with the humanoid league being the forefront of the competition. A design for the robot platform to compete at an international level in the RoboCup competition will be developed. Along with the platform, tools are created to allow the robot to function autonomously, effectively and efficiently in this environment, primarily using colour vision as its main sensory input. By using a 'point and follow' approach to the robot control a simplistic A.I. was formed which enables the robot to complete the basic functionality of a striker of the ball. Mathematical models are then presented for the comparison of stereoscopic versus monoscopic vision, with the expansion on why monoscopic vision was chosen, due to the environment of the competition being known. A monoscopic depth perception mathematical model and algorithm is then developed, along with a ball trajectory algorithm to allow the robot to calculate a moving balls trajectory and react according to its motion path. Finally through analysis of the implementation of the constructed tools for the chosen platform, details on their effectiveness and their drawbacks are discussed
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