505 research outputs found

    Creating a Computable Cognitive Model of Visual Aesthetics for Automatic Aesthetics Evaluation of Robotic Dance Poses

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    Inspired by human dancers who can evaluate the aesthetics of their own dance poses through mirror observation, this paper presents a corresponding mechanism for robots to improve their cognitive and autonomous abilities. Essentially, the proposed mechanism is a brain-like intelligent system that is symmetrical to the visual cognitive nervous system of the human brain. Specifically, a computable cognitive model of visual aesthetics is developed using the two important aesthetic cognitive neural models of the human brain, which is then applied in the automatic aesthetics evaluation of robotic dance poses. Three kinds of features (color, shape and orientation) are extracted in a manner similar to the visual feature elements extracted by human brains. After applying machine learning methods in different feature combinations, machine aesthetics models are built for automatic evaluation of robotic dance poses. The simulation results show that our approach can process visual information effectively by cognitive computation, and achieved a very good evaluation performance of automatic aesthetics

    Automatic Aesthetics Evaluation of Robotic Dance Poses Based on Hierarchical Processing Network.

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    Vision plays an important role in the aesthetic cognition of human beings. When creating dance choreography, human dancers, who always observe their own dance poses in a mirror, understand the aesthetics of those poses and aim to improve their dancing performance. In order to develop artificial intelligence, a robot should establish a similar mechanism to imitate the above human dance behaviour. Inspired by this, this paper designs a way for a robot to visually perceive its own dance poses and constructs a novel dataset of dance poses based on real NAO robots. On this basis, this paper proposes a hierarchical processing network-based approach to automatic aesthetics evaluation of robotic dance poses. The hierarchical processing network first extracts the primary visual features by using three parallel CNNs, then uses a synthesis CNN to achieve high-level association and comprehensive processing on the basis of multi-modal feature fusion, and finally makes an automatic aesthetics decision. Notably, the design of this hierarchical processing network is inspired by the research findings in neuroaesthetics. Experimental results show that our approach can achieve a high correct ratio of aesthetic evaluation at 82.3%, which is superior to the existing methods

    Multiple Visual Feature Integration Based Automatic Aesthetics Evaluation of Robotic Dance Motions

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    Imitation of human behaviors is one of the effective ways to develop artificial intelligence. Human dancers, standing in front of a mirror, always achieve autonomous aesthetics evaluation on their own dance motions, which are observed from the mirror. Meanwhile, in the visual aesthetics cognition of human brains, space and shape are two important visual elements perceived from motions. Inspired by the above facts, this paper proposes a novel mechanism of automatic aesthetics evaluation of robotic dance motions based on multiple visual feature integration. In the mechanism, a video of robotic dance motion is firstly converted into several kinds of motion history images, and then a spatial feature (ripple space coding) and shape features (Zernike moment and curvature-based Fourier descriptors) are extracted from the optimized motion history images. Based on feature integration, a homogeneous ensemble classifier, which uses three different random forests, is deployed to build a machine aesthetics model, aiming to make the machine possess human aesthetic ability. The feasibility of the proposed mechanism has been verified by simulation experiments, and the experimental results show that our ensemble classifier can achieve a high correct ratio of aesthetics evaluation of 75%. The performance of our mechanism is superior to those of the existing approaches

    Towards artificial creativity: evolutionary methods for generating robot choreographies

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    Today robotics is widely used in many fields, from simple houseworks like floor cleaning to more complex tasks like rescuing people in dangerous situations such as earthquakes. Recently it has been expanding to a more creative field: entertainment. For this reason we have thought of developing a genetic algorithm that allows the robot to dance, starting from the codification of movements in order to achieve the creation of true choreographies.We start by analysing Noh choreographies, and then we transpose them ontoa humanoid robot, Nao. We then proceed by going through the implementation of an algorithm that allows the creation of choreographies. One of the hardest challenges that we will face is to create choreographies that are both faithful to Noh theater and new at the same time. We will conclude focusing on the evaluation criteria of the results and presenting some hypothesis for future developments in this field

    Adaptive and learning-based formation control of swarm robots

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    Autonomous aerial and wheeled mobile robots play a major role in tasks such as search and rescue, transportation, monitoring, and inspection. However, these operations are faced with a few open challenges including robust autonomy, and adaptive coordination based on the environment and operating conditions, particularly in swarm robots with limited communication and perception capabilities. Furthermore, the computational complexity increases exponentially with the number of robots in the swarm. This thesis examines two different aspects of the formation control problem. On the one hand, we investigate how formation could be performed by swarm robots with limited communication and perception (e.g., Crazyflie nano quadrotor). On the other hand, we explore human-swarm interaction (HSI) and different shared-control mechanisms between human and swarm robots (e.g., BristleBot) for artistic creation. In particular, we combine bio-inspired (i.e., flocking, foraging) techniques with learning-based control strategies (using artificial neural networks) for adaptive control of multi- robots. We first review how learning-based control and networked dynamical systems can be used to assign distributed and decentralized policies to individual robots such that the desired formation emerges from their collective behavior. We proceed by presenting a novel flocking control for UAV swarm using deep reinforcement learning. We formulate the flocking formation problem as a partially observable Markov decision process (POMDP), and consider a leader-follower configuration, where consensus among all UAVs is used to train a shared control policy, and each UAV performs actions based on the local information it collects. In addition, to avoid collision among UAVs and guarantee flocking and navigation, a reward function is added with the global flocking maintenance, mutual reward, and a collision penalty. We adapt deep deterministic policy gradient (DDPG) with centralized training and decentralized execution to obtain the flocking control policy using actor-critic networks and a global state space matrix. In the context of swarm robotics in arts, we investigate how the formation paradigm can serve as an interaction modality for artists to aesthetically utilize swarms. In particular, we explore particle swarm optimization (PSO) and random walk to control the communication between a team of robots with swarming behavior for musical creation

    The Machine as Art/ The Machine as Artist

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    The articles collected in this volume from the two companion Arts Special Issues, “The Machine as Art (in the 20th Century)” and “The Machine as Artist (in the 21st Century)”, represent a unique scholarly resource: analyses by artists, scientists, and engineers, as well as art historians, covering not only the current (and astounding) rapprochement between art and technology but also the vital post-World War II period that has led up to it; this collection is also distinguished by several of the contributors being prominent individuals within their own fields, or as artists who have actually participated in the still unfolding events with which it is concerne

    The Machine as Art/ The Machine as Artist

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    What do Collaborations with the Arts Have to Say About Human-Robot Interaction?

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    This is a collection of papers presented at the workshop What Do Collaborations with the Arts Have to Say About HRI , held at the 2010 Human-Robot Interaction Conference, in Osaka, Japan
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