115 research outputs found
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Towards a scalable video interactivity solution over the IMS
Includes bibliographical references (leaves 72-76).Rapid increase in bandwidth and the interactive and scalability features of the Internet provide a precedent for a converged platform that will support interactive television. Next Generation Network platforms such as the IP Multimedia Subsystem (IMS) support Quality of Service (QoS), fair charging and possible integration with other services for the deployment of IPTV services. IMS architecture supports the use of the Session Initiation Protocol (SIP) for session control and the Real Time Streaming Protocol (RTSP) for media control. This study aims to investigate video interactivity designs over the Internet using an evaluation framework to examine the performance of both SIP and RTSP protocols over the IMS over different access networks. It proposes a Three Layered Video Interactivity Framework (TLVIF) to reduce the video processing load on a server
When Internet of Things meets Metaverse: Convergence of Physical and Cyber Worlds
In recent years, the Internet of Things (IoT) is studied in the context of the Metaverse to provide users immersive cyber-virtual experiences in mixed reality environments. This survey introduces six typical IoT applications in the Metaverse, including collaborative healthcare, education, smart city, entertainment, real estate, and socialization. In the IoT-inspired Metaverse, we also comprehensively survey four pillar technologies that enable augmented reality (AR) and virtual reality (VR), namely, responsible artificial intelligence (AI), high-speed data communications, cost-effective mobile edge computing (MEC), and digital twins. According to the physical-world demands, we outline the current industrial efforts and seven key requirements for building the IoT-inspired Metaverse: immersion, variety, economy, civility, interactivity, authenticity, and independence. In addition, this survey describes the open issues in the IoT-inspired Metaverse, which need to be addressed to eventually achieve the convergence of physical and cyber worlds.info:eu-repo/semantics/publishedVersio
Sip-rtsp Convergence: Rtsp-c
Tez (Yüksek Lisans) -- İstanbul Teknik Üniversitesi, Fen Bilimleri Enstitüsü, 2008Thesis (M.Sc.) -- İstanbul Technical University, Institute of Science and Technology, 2008Bu çalışma ile SIP protokolü iletimde kullanılarak ve RTSP protokolü yetenekleri SIP mesaj gövdesine yerleştirilerek VOIP ağlarında yeni bir medya kontrol modeli öne sürülmüştür. RTSP-C olarak isimlendirilmiş olan bu yeni yakınlaşma modeli sadece SIP ve RTSP protokollerinin bir arada çalışmasını garantilemekle kalmamakta; aynı zamanda medya kontrol isteklerinin asıllanması ve oturum sunum bilgisi (SDP) alış verişindeki bazı açık noktalara çözüm getirmektedir. Bu yeni model RTSP protokolünün NAT geçirimie ait yöntemlere gereksinimini ortadan kaldırmakla beraber, SIP protokolünün NAT geçirim yöntemleri geçerliliğini korumaktadır. Bu modelin sağladığı asıl gelişme medya kontrolü bilgisi ve durum bilgisini SIP protokolüne açık hale getirmesidir. Bu sayede bu model medya yayınına dayalı yeni SIP servislerinin geliştirilmesine olanak sağlamaktadır. Bu proje kapsamında ortaya koyulan yeni modeli örneklendirmek amacıyla bir İsteğe Bağlı Görüntü Yayını (VoD) sistemi geliştirilmiştir. Bu uygulama ile RTSP-C yakınlaştırma modelinin çalışabilirliği doğrolanmıştır. Sonuçlar literatürdeki diğer örnekler ile karşılaştırıldığında modelin daha onceden belirlenen sorunlara uygun çözümleri sağladığı görülmüştür.In this study, using Session Initiation Protocol (SIP) as transport and placing Real Time Streaming Protocol (RTSP) capabilities in the SIP message body, a media control model has been introduced for Voice Over IP (VOIP) networks. This new convergence model does not only guarantee the interoperability of SIP and RTSP protocols but also resolve some open points on media control request authentication and session presentation (SDP) exchange. This new model is also valid for NAT Traversal methods applicable to SIP while it lifts the necessity of NAT Traversal methods for RTSP. The major advancement this model provides is: it makes the media control method/state information available to SIP. By doing that, this model enables the development of new streaming based SIP services. In this project content a Video on Demand (VoD) system is developped to instantiate the new convergence model. The implementation validated the operability of RTSP-C convergence model. The comparison of the results with other models on literature showed that the model provided adequate solutions on the pre-determined problems.Yüksek LisansM.Sc
Diseño centrado en calidad para la difusión Peer-to-Peer de video en vivo
El uso de redes Peer-to-Peer (P2P) es una forma escalable para ofrecer servicios de video sobre Internet. Este documento hace foco en la definición, desarrollo y evaluación de una arquitectura P2P para distribuir video en vivo. El diseño global de la red es guiado por la calidad de experiencia (Quality of Experience - QoE), cuyo principal componente en este caso es la calidad del video percibida por los usuarios finales, en lugar del tradicional diseño basado en la calidad de servicio (Quality of Service - QoE) de la mayoría de los sistemas. Para medir la calidad percibida del video, en tiempo real y automáticamente, extendimos la recientemente propuesta metodología Pseudo-Subjective Quality Assessment (PSQA). Dos grandes líneas de investigación son desarrolladas. Primero, proponemos una técnica de distribución de video desde múltiples fuentes con las características de poder ser optimizada para maximizar la calidad percibida en contextos de muchas fallas y de poseer muy baja señalización (a diferencia de los sistemas existentes). Desarrollamos una metodología, basada en PSQA, que nos permite un control fino sobre la forma en que la señal de video es dividida en partes y la cantidad de redundancia agregada, como una función de la dinámica de los usuarios de la red. De esta forma es posible mejorar la robustez del sistema tanto como sea deseado, contemplando el límite de capacidad en la comunicación. En segundo lugar, presentamos un mecanismo estructurado para controlar la topología de la red. La selección de que usuarios servirán a que otros es importante para la robustez de la red, especialmente cuando los usuarios son heterogéneos en sus capacidades y en sus tiempos de conexión.Nuestro diseño maximiza la calidad global esperada (evaluada usando PSQA), seleccionado una topología que mejora la robustez del sistema. Además estudiamos como extender la red con dos servicios complementarios: el video bajo demanda (Video on Demand - VoD) y el servicio MyTV. El desafío en estos servicios es como realizar búsquedas eficientes sobre la librería de videos, dado al alto dinamismo del contenido. Presentamos una estrategia de "caching" para las búsquedas en estos servicios, que maximiza el número total de respuestas correctas a las consultas, considerando una dinámica particular en los contenidos y restricciones de ancho de banda. Nuestro diseño global considera escenarios reales, donde los casos de prueba y los parámetros de configuración surgen de datos reales de un servicio de referencia en producción. Nuestro prototipo es completamente funcional, de uso gratuito, y basado en tecnologías bien probadas de código abierto
Wedding planner in a box
Marriage describes the connection of two souls who promise to become one heart. Everyone dreams their marriage to be nearly perfect and that will happen only if they are able to make their wedding plan with best packages. In this busy world, many couples delay their wedding mainly because of high budget required to meet their dream wedding ceremony. Wedding ceremony requires careful and meticulous planning from many aspects such as choosing the food, make up, decoration, and gifts
Broker-based service-oriented content adaptation framework
Electronic documents are becoming increasingly rich in content and varied in format
and structure. At the same time, user preferences vary towards the contents and their
devices are getting increasingly varied in capabilities. This mismatch between rich
contents and user preferences along with the end device capability presents a challenge
in providing ubiquitous access to these contents. Content adaptation is primarily used to
bridge the mismatch by providing users with contents that is tailored to the given
contexts e.g., device capability, preferences, or network bandwidth. Existing content
adaptation systems employing these approaches such as client-side, server-side or
proxy-side adaptation, operate in isolation, often encounter limited adaptation
functionality, get overload if too many concurrent users and open to single point of
failure, thus limiting the scope and scale of their services. To move beyond these
shortcomings, this thesis establishes the basis for developing content adaptation
solutions that are efficient and scalable. It presents a framework to enable content
adaptation to be consumed as Web services provided by third-party service providers,
which is termed as “service-oriented content adaptation”. Towards this perspective, this
thesis addresses five key issues – how to enable content adaptation as services (serviceoriented
framework);
how
to
locate
services
in
the
network
(service
discovery
protocol);
how
to select best possible services (path determination); how to provide quality
assurance (service level agreement (SLA) framework); and how to negotiate quality of
service (QoS negotiation). Specifically, we have: (i) identified the key research
challenges for service-oriented content adaptation, along with a systematic
understanding of the content adaptation research spectrum, captured in a taxonomy of
content adaptation systems; (ii) developed an architectural framework that provides the
basis for enabling content adaptation as Web services, providing the facilities to serve
clients’ content adaptation requests through the client-side brokering; (iii) developed a
service discovery protocol, by taking into account the searching space, searching time,
match type of the services and physical location of the service providers; (iv) developed
a mechanism to choose the best possible combination of services to serve a given
content adaptation request, considering QoS levels offered; (v) developed an
architectural framework that provides the basis for managing quality through the
conceptualization of service level agreement; and (vi) introduced a strategy for QoS
negotiation between multiple brokers and service providers, by taking into account the
incoming requests and server utilization and, thus requiring the basis of determining
serving priority and negotiating new QoS levels. The performance of the proposed
solutions are compared with other competitive solutions and shown to be substantially
better
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