1,385 research outputs found

    Multi-Objective Optimization for Speed and Stability of a Sony Aibo Gait

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    Locomotion is a fundamental facet of mobile robotics that many higher level aspects rely on. However, this is not a simple problem for legged robots with many degrees of freedom. For this reason, machine learning techniques have been applied to the domain. Although impressive results have been achieved, there remains a fundamental problem with using most machine learning methods. The learning algorithms usually require a large dataset which is prohibitively hard to collect on an actual robot. Further, learning in simulation has had limited success transitioning to the real world. Also, many learning algorithms optimize for a single fitness function, neglecting many of the effects on other parts of the system. As part of the RoboCup 4-legged league, many researchers have worked on increasing the walking/gait speed of Sony AIBO robots. Recently, the effort shifted from developing a quick gait, to developing a gait that also provides a stable sensing platform. However, to date, optimization of both velocity and camera stability has only occurred using a single fitness function that incorporates the two objectives with a weighting that defines the desired tradeoff between them. However, the true nature of this tradeoff is not understood because the pareto front has never been charted, so this a priori decision is uninformed. This project applies the Nondominated Sorting Genetic Algorithm-II (NSGA-II) to find a pareto set of fast, stable gait parameters. This allows a user to select the best tradeoff between balance and speed for a given application. Three fitness functions are defined: one speed measure and two stability measures. A plot of evolved gaits shows a pareto front that indicates speed and stability are indeed conflicting goals. Interestingly, the results also show that tradeoffs also exist between different measures of stability

    Morphological properties of mass-spring networks for optimal locomotion learning

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    Robots have proven very useful in automating industrial processes. Their rigid components and powerful actuators, however, render them unsafe or unfit to work in normal human environments such as schools or hospitals. Robots made of compliant, softer materials may offer a valid alternative. Yet, the dynamics of these compliant robots are much more complicated compared to normal rigid robots of which all components can be accurately controlled. It is often claimed that, by using the concept of morphological computation, the dynamical complexity can become a strength. On the one hand, the use of flexible materials can lead to higher power efficiency and more fluent and robust motions. On the other hand, using embodiment in a closed-loop controller, part of the control task itself can be outsourced to the body dynamics. This can significantly simplify the additional resources required for locomotion control. To this goal, a first step consists in an exploration of the trade-offs between morphology, efficiency of locomotion, and the ability of a mechanical body to serve as a computational resource. In this work, we use a detailed dynamical model of a Mass–Spring–Damper (MSD) network to study these trade-offs. We first investigate the influence of the network size and compliance on locomotion quality and energy efficiency by optimizing an external open-loop controller using evolutionary algorithms. We find that larger networks can lead to more stable gaits and that the system’s optimal compliance to maximize the traveled distance is directly linked to the desired frequency of locomotion. In the last set of experiments, the suitability of MSD bodies for being used in a closed loop is also investigated. Since maximally efficient actuator signals are clearly related to the natural body dynamics, in a sense, the body is tailored for the task of contributing to its own control. Using the same simulation platform, we therefore study how the network states can be successfully used to create a feedback signal and how its accuracy is linked to the body size

    Segmentation and Feature Extraction of Human Gait Motion

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    This paper presents segmentation and feature extraction of human gait motion. The methodology of this paper focuses on segmenting ‘XYZ’ position curves, in reference to time of gait motion based on the velocity or acceleration of the movement. The extracted features include amplitude, time, and equally spaced sample data, maximum and minimum for each segment. The results can be used for reconstruction of a viable dataset that is critical for simulation and validation of human gaits. We propose a method to enables the fitting of the same curve with limited data. Such data sets may prove valuable for studying impairments and improving simulations of rehabilitation tools, and statistical classification for researchers worldwide

    Distributed reinforcement learning for self-reconfiguring modular robots

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 101-106).In this thesis, we study distributed reinforcement learning in the context of automating the design of decentralized control for groups of cooperating, coupled robots. Specifically, we develop a framework and algorithms for automatically generating distributed controllers for self-reconfiguring modular robots using reinforcement learning. The promise of self-reconfiguring modular robots is that of robustness, adaptability and versatility. Yet most state-of-the-art distributed controllers are laboriously handcrafted and task-specific, due to the inherent complexities of distributed, local-only control. In this thesis, we propose and develop a framework for using reinforcement learning for automatic generation of such controllers. The approach is profitable because reinforcement learning methods search for good behaviors during the lifetime of the learning agent, and are therefore applicable to online adaptation as well as automatic controller design. However, we must overcome the challenges due to the fundamental partial observability inherent in a distributed system such as a self reconfiguring modular robot. We use a family of policy search methods that we adapt to our distributed problem. The outcome of a local search is always influenced by the search space dimensionality, its starting point, and the amount and quality of available exploration through experience.(cont) We undertake a systematic study of the effects that certain robot and task parameters, such as the number of modules, presence of exploration constraints, availability of nearest-neighbor communications, and partial behavioral knowledge from previous experience, have on the speed and reliability of learning through policy search in self-reconfiguring modular robots. In the process, we develop novel algorithmic variations and compact search space representations for learning in our domain, which we test experimentally on a number of tasks. This thesis is an empirical study of reinforcement learning in a simulated lattice based self-reconfiguring modular robot domain. However, our results contribute to the broader understanding of automatic generation of group control and design of distributed reinforcement learning algorithms.by Paulina Varshavskaya.Ph.D

    Is the timed-up and go test feasible in mobile devices? A systematic review

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    The number of older adults is increasing worldwide, and it is expected that by 2050 over 2 billion individuals will be more than 60 years old. Older adults are exposed to numerous pathological problems such as Parkinson’s disease, amyotrophic lateral sclerosis, post-stroke, and orthopedic disturbances. Several physiotherapy methods that involve measurement of movements, such as the Timed-Up and Go test, can be done to support efficient and effective evaluation of pathological symptoms and promotion of health and well-being. In this systematic review, the authors aim to determine how the inertial sensors embedded in mobile devices are employed for the measurement of the different parameters involved in the Timed-Up and Go test. The main contribution of this paper consists of the identification of the different studies that utilize the sensors available in mobile devices for the measurement of the results of the Timed-Up and Go test. The results show that mobile devices embedded motion sensors can be used for these types of studies and the most commonly used sensors are the magnetometer, accelerometer, and gyroscope available in off-the-shelf smartphones. The features analyzed in this paper are categorized as quantitative, quantitative + statistic, dynamic balance, gait properties, state transitions, and raw statistics. These features utilize the accelerometer and gyroscope sensors and facilitate recognition of daily activities, accidents such as falling, some diseases, as well as the measurement of the subject's performance during the test execution.info:eu-repo/semantics/publishedVersio

    Robots that can adapt like animals

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    As robots leave the controlled environments of factories to autonomously function in more complex, natural environments, they will have to respond to the inevitable fact that they will become damaged. However, while animals can quickly adapt to a wide variety of injuries, current robots cannot "think outside the box" to find a compensatory behavior when damaged: they are limited to their pre-specified self-sensing abilities, can diagnose only anticipated failure modes, and require a pre-programmed contingency plan for every type of potential damage, an impracticality for complex robots. Here we introduce an intelligent trial and error algorithm that allows robots to adapt to damage in less than two minutes, without requiring self-diagnosis or pre-specified contingency plans. Before deployment, a robot exploits a novel algorithm to create a detailed map of the space of high-performing behaviors: This map represents the robot's intuitions about what behaviors it can perform and their value. If the robot is damaged, it uses these intuitions to guide a trial-and-error learning algorithm that conducts intelligent experiments to rapidly discover a compensatory behavior that works in spite of the damage. Experiments reveal successful adaptations for a legged robot injured in five different ways, including damaged, broken, and missing legs, and for a robotic arm with joints broken in 14 different ways. This new technique will enable more robust, effective, autonomous robots, and suggests principles that animals may use to adapt to injury

    Designing for designers: Towards the development of accessible ICT products and services using the VERITAS framework

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    Among key design practices which contribute to the development of inclusive ICT products and services is user testing with people with disabilities. Traditionally, this involves partial or minimal user testing through the usage of standard heuristics, employing external assisting devices, and the direct feedback of impaired users. However, efficiency could be improved if designers could readily analyse the needs of their target audience. The VERITAS framework simulates and systematically analyses how users with various impairments interact with the use of ICT products and services. Findings show that the VERITAS framework is useful to designers, offering an intuitive approach to inclusive design.The work presented in this article forms part of VERITAS, which is funded by the European Commission's 7th Framework Programme (FP7) (grant agreement # 247765 FP7-ICT-2009.7.2)
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