896 research outputs found
Data-Driven Evaluation of In-Vehicle Information Systems
Today’s In-Vehicle Information Systems (IVISs) are featurerich systems that provide the driver with numerous options for entertainment, information, comfort, and communication. Drivers can stream their favorite songs, read reviews of nearby restaurants, or change the ambient lighting to their liking. To do so, they interact with large center stack touchscreens that have become the main interface between the driver and IVISs. To interact with these systems, drivers must take their eyes off the road which can impair their driving performance. This makes IVIS evaluation critical not only to meet customer needs but also to ensure road safety. The growing number of features, the distraction caused by large touchscreens, and the impact of driving automation on driver behavior pose significant challenges for the design and evaluation of IVISs. Traditionally, IVISs are evaluated qualitatively or through small-scale user studies using driving simulators. However, these methods are not scalable to the growing number of features and the variety of driving scenarios that influence driver interaction behavior. We argue that data-driven methods can be a viable solution to these challenges and can assist automotive User Experience (UX) experts in evaluating IVISs. Therefore, we need to understand how data-driven methods can facilitate the design and evaluation of IVISs, how large amounts of usage data need to be visualized, and how drivers allocate their visual attention when interacting with center stack touchscreens.
In Part I, we present the results of two empirical studies and create a comprehensive understanding of the role that data-driven methods currently play in the automotive UX design process. We found that automotive UX experts face two main conflicts: First, results from qualitative or small-scale empirical studies are often not valued in the decision-making process. Second, UX experts often do not have access to customer data and lack the means and tools to analyze it appropriately. As a result, design decisions are often not user-centered and are based on subjective judgments rather than evidence-based customer insights. Our results show that automotive UX experts need data-driven methods that leverage large amounts of telematics data collected from customer vehicles. They need tools to help them visualize and analyze customer usage data and computational methods to automatically evaluate IVIS designs.
In Part II, we present ICEBOAT, an interactive user behavior analysis tool for automotive user interfaces. ICEBOAT processes interaction data, driving data, and glance data, collected over-the-air from customer vehicles and visualizes it on different levels of granularity. Leveraging our multi-level user behavior analysis framework, it enables UX experts to effectively and efficiently evaluate driver interactions with touchscreen-based IVISs concerning performance and safety-related metrics.
In Part III, we investigate drivers’ multitasking behavior and visual attention allocation when interacting with center stack touchscreens while driving. We present the first naturalistic driving study to assess drivers’ tactical and operational self-regulation with center stack touchscreens. Our results show significant differences in drivers’ interaction and glance behavior in response to different levels of driving automation, vehicle speed, and road curvature. During automated driving, drivers perform more interactions per touchscreen sequence and increase the time spent looking at the center stack touchscreen. These results emphasize the importance of context-dependent driver distraction assessment of driver interactions with IVISs. Motivated by this we present a machine learning-based approach to predict and explain the visual demand of in-vehicle touchscreen interactions based on customer data. By predicting the visual demand of yet unseen touchscreen interactions, our method lays the foundation for automated data-driven evaluation of early-stage IVIS prototypes. The local and global explanations provide additional insights into how design artifacts and driving context affect drivers’ glance behavior.
Overall, this thesis identifies current shortcomings in the evaluation of IVISs and proposes novel solutions based on visual analytics and statistical and computational modeling that generate insights into driver interaction behavior and assist UX experts in making user-centered design decisions
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Policy options for food system transformation in Africa and the role of science, technology and innovation
As recognized by the Science, Technology and Innovation Strategy for Africa – 2024 (STISA-2024), science, technology and innovation (STI) offer many opportunities for addressing the main constraints to embracing transformation in Africa, while important lessons can be learned from successful interventions, including policy and institutional innovations, from those African countries that have already made significant progress towards food system transformation. This chapter identifies opportunities for African countries and the region to take proactive steps to harness the potential of the food and agriculture sector so as to ensure future food and nutrition security by applying STI solutions and by drawing on transformational policy and institutional innovations across the continent. Potential game-changing solutions and innovations for food system transformation serving people and ecology apply to (a) raising production efficiency and restoring and sustainably managing degraded resources; (b) finding innovation in the storage, processing and packaging of foods; (c) improving human nutrition and health; (d) addressing equity and vulnerability at the community and ecosystem levels; and (e) establishing preparedness and accountability systems. To be effective in these areas will require institutional coordination; clear, food safety and health-conscious regulatory environments; greater and timely access to information; and transparent monitoring and accountability systems
AN AUTOMATED, DEEP LEARNING APPROACH TO SYSTEMATICALLY & SEQUENTIALLY DERIVE THREE-DIMENSIONAL KNEE KINEMATICS DIRECTLY FROM TWO-DIMENSIONAL FLUOROSCOPIC VIDEO
Total knee arthroplasty (TKA), also known as total knee replacement, is a surgical procedure to replace damaged parts of the knee joint with artificial components. It aims to relieve pain and improve knee function. TKA can improve knee kinematics and reduce pain, but it may also cause altered joint mechanics and complications. Proper patient selection, implant design, and surgical technique are important for successful outcomes. Kinematics analysis plays a vital role in TKA by evaluating knee joint movement and mechanics. It helps assess surgery success, guides implant and technique selection, informs implant design improvements, detects problems early, and improves patient outcomes. However, evaluating the kinematics of patients using conventional approaches presents significant challenges. The reliance on 3D CAD models limits applicability, as not all patients have access to such models. Moreover, the manual and time-consuming nature of the process makes it impractical for timely evaluations. Furthermore, the evaluation is confined to laboratory settings, limiting its feasibility in various locations.
This study aims to address these limitations by introducing a new methodology for analyzing in vivo 3D kinematics using an automated deep learning approach. The proposed methodology involves several steps, starting with image segmentation of the femur and tibia using a robust deep learning approach. Subsequently, 3D reconstruction of the implants is performed, followed by automated registration. Finally, efficient knee kinematics modeling is conducted. The final kinematics results showed potential for reducing workload and increasing efficiency. The algorithms demonstrated high speed and accuracy, which could enable real-time TKA kinematics analysis in the operating room or clinical settings. Unlike previous studies that relied on sponsorships and limited patient samples, this algorithm allows the analysis of any patient, anywhere, and at any time, accommodating larger subject populations and complete fluoroscopic sequences. Although further improvements can be made, the study showcases the potential of machine learning to expand access to TKA analysis tools and advance biomedical engineering applications
Ethnographies of Collaborative Economies across Europe: Understanding Sharing and Caring
"Sharing economy" and "collaborative economy" refer to a proliferation of initiatives, business models, digital platforms and forms of work that characterise contemporary life: from community-led initiatives and activist campaigns, to the impact of global sharing platforms in contexts such as network hospitality, transportation, etc. Sharing the common lens of ethnographic methods, this book presents in-depth examinations of collaborative economy phenomena. The book combines qualitative research and ethnographic methodology with a range of different collaborative economy case studies and topics across Europe. It uniquely offers a truly interdisciplinary approach. It emerges from a unique, long-term, multinational, cross-European collaboration between researchers from various disciplines (e.g., sociology, anthropology, geography, business studies, law, computing, information systems), career stages, and epistemological backgrounds, brought together by a shared research interest in the collaborative economy. This book is a further contribution to the in-depth qualitative understanding of the complexities of the collaborative economy phenomenon. These rich accounts contribute to the painting of a complex landscape that spans several countries and regions, and diverse political, cultural, and organisational backdrops. This book also offers important reflections on the role of ethnographic researchers, and on their stance and outlook, that are of paramount interest across the disciplines involved in collaborative economy research
Mixed Reality Interfaces for Augmented Text and Speech
While technology plays a vital role in human communication, there still remain many significant challenges when using them in everyday life. Modern computing technologies, such as smartphones, offer convenient and swift access to information, facilitating tasks like reading documents or communicating with friends. However, these tools frequently lack adaptability, become distracting, consume excessive time, and impede interactions with people and contextual information. Furthermore, they often require numerous steps and significant time investment to gather pertinent information. We want to explore an efficient process of contextual information gathering for mixed reality (MR) interfaces that provide information directly in the user’s view. This approach allows for a seamless and flexible transition between language and subsequent contextual references, without disrupting the flow of communication. ’Augmented Language’ can be defined as the integration of language and communication with mixed reality to enhance, transform, or manipulate language-related aspects and various forms of linguistic augmentations (such as annotation/referencing, aiding social interactions, translation, localization, etc.). In this thesis, our broad objective is to explore mixed reality interfaces and their potential to enhance augmented language, particularly in the domains of speech and text. Our aim is to create interfaces that offer a more natural, generalizable, on-demand, and real-time experience of accessing contextually relevant information and providing adaptive interactions. To better address this broader objective, we systematically break it down to focus on two instances of augmented language. First, enhancing augmented conversation to support on-the-fly, co-located in-person conversations using embedded references. And second, enhancing digital and physical documents using MR to provide on-demand reading support in the form of different summarization techniques. To examine the effectiveness of these speech and text interfaces, we conducted two studies in which we asked the participants to evaluate our system prototype in different use cases. The exploratory usability study for the first exploration confirms that our system decreases distraction and friction in conversation compared to smartphone search while providing highly useful and relevant information. For the second project, we conducted an exploratory design workshop to identify categories of document enhancements. We later conducted a user study with a mixed-reality prototype to highlight five board themes to discuss the benefits of MR document enhancement
Fringe platforms: An analysis of contesting alternatives to the mainstream social media platforms in a platformized public sphere
Social media companies are ubiquitous in our social lives and public debate. They provide spaces for discussion and grant us access to journalism. In his 1962 Strukturwandel der Öffentlichkeit, Jürgen Habermas described how the public sphere was transformed through the introduction of modern communication systems. With the advent of social media platforms, the public sphere has transformed again through ‘platformization’. Platformization is the process by which Big Tech companies infiltrate infrastructures, economic processes and governmental frameworks of entire public sectors, structuring them around their own practices and logics. This dissertation studies the contemporary platformized public sphere, not by focusing at the center of the public sphere, but by looking at the edges of the platform ecology, where radical or counter platform technology are situated. I do this through the concept of ‘fringe platforms’, which are defined as; alternative platform services that are established as an explicit critique of the ideological premises and practices of mainstream platform services, which strive to cause a shift in the norms of the platform ecology they contest by offering an ideologically different technology. One such platform is alt-right microblogging service Gab.com, which was subjected to a process of 'deplatformization' in 2018, when its user base was implicated in white supremacist terrorism. Deplatformization refers to tech companies’ efforts to reduce toxic content by pushing back controversial platforms and their communities to the edges of the ecosystem by denying them access to the basic infrastructural services required to function online. By studying Gab through three case studies this dissertation poses the following research questions: What is the role of fringe social media platforms in a platformized public sphere? What hierarchies and shifts in power do they signify? And how can they inform us about the platform ecosystem? In the first case study, I explore Gab as an ecosystem, and conclude that the study of fringe platforms entails a more explicit role in the analyses for a platform’s self-positioning and narrative, as well as a shift in focus from a platform as an ecosystem towards a lens that takes into account the (infra)structural consequences of a platform as part of an ecosystem of services. In the second and third case study, I oblige to this conclusion and examine Gab as part of the platform ecosystem, shifting the analytical lens to the power dynamics and infrastructures of the platformized public sphere. There, I conclude that deplatformization demonstrates how the power and influence of private technology platforms reaches far beyond their own boundaries, which reveals platform power as infrastructural and rule-setting power. In the conclusion chapter, I argue that the aforementioned fringe lens is useful, not only for the analysis of fringe platforms, but also for the platformized public sphere as a whole, as it makes the structures and infrastructures of the platformized public sphere visible; highlights power and discourse; focuses on dynamics, conflict and breakdown; and incorporates the dominant and democratically productive as well as the marginal and illiberal, in its analyses
Science and Innovations for Food Systems Transformation
This Open Access book compiles the findings of the Scientific Group of the United Nations Food Systems Summit 2021 and its research partners. The Scientific Group was an independent group of 28 food systems scientists from all over the world with a mandate from the Deputy Secretary-General of the United Nations. The chapters provide science- and research-based, state-of-the-art, solution-oriented knowledge and evidence to inform the transformation of contemporary food systems in order to achieve more sustainable, equitable and resilient systems
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