3,149 research outputs found

    Effects of inherited structures on inversion tectonics: Examples from the Asturian Basin (NW Iberian Peninsula) interpreted in a Computer Assisted Virtual Environment (CAVE)

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    Map shows mid-nineteenth century Texas counties, major cities, towns, roads, railroads, and areas of Native American habitation. Includes detailed notes on map. Insets: "Plan of Sabine Lake," "Plan of the Northern Part of Texas," and "Plan of Galveston Bay." Relief shown by hachures. Depths shown by soundings on inset. Scales [ca. 1:2,350,000], [ca. 1: 529,000], [ca. 1:3,800,000], and [ca. 1:887,000]

    Assembling convolution neural networks for automatic viewing transformation

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    Images taken under different camera poses are rotated or distorted, which leads to poor perception experiences. This paper proposes a new framework to automatically transform the images to the conformable view setting by assembling different convolution neural networks. Specifically, a referential 3D ground plane is firstly derived from the RGB image and a novel projection mapping algorithm is developed to achieve automatic viewing transformation. Extensive experimental results demonstrate that the proposed method outperforms the state-ofthe-art vanishing points based methods by a large margin in terms of accuracy and robustness

    Development of bipedal and quadrupedal locomotion in humans from a dynamical systems perspective

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    The first phase in the development 0f locomotion, pr,öary variability would occur in normal fetuses and infants, and those with Uner Tan syndrome. The neural networks for quadrupedal locomotion have apparently been transmitted epigenetically through many species since about 400 MYA.\ud The second phase is the neuronal selection process. During infancy, the most effective motor pattern(s) and their associated neuronal group(s) are selected through experience.\ud The third phase, secondary or adaptive variability, starts to bloom at two to three years of age and matures in adolescence. This third phase may last much longer in some patients with Uner Tan syndrome, with a considerably delay in selection of the well-balanced quadrupedal locomotion, which may emerge very late in adolescence in these cases

    New metric products, movies and 3D models from old stereopairs and their application to the in situ palaeontological site of Ambrona

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    [ES] Este artículo está basado en la información del siguiente proyecto:● LDGP_mem_006-1: "[S_Ambrona_Insitu] Levantamiento fotogramétrico del yacimiento paleontológico “Museo in situ” de Ambrona (Soria)", http://hdl.handle.net/10810/7353● LDGP_mem_006-1: "[S_Ambrona_Insitu] Levantamiento fotogramétrico del yacimiento paleontológico “Museo in situ” de Ambrona (Soria)", http://hdl.handle.net/10810/7353[EN] This paper is based on the information gathered in the following project:[EN] 3D modelling tools from photographic pictures have experienced significant improvements in the last years. One of the most outstanding changes is the spread of the photogrammetric systems based on algorithms referred to as Structure from Motion (SfM) in contrast with the traditional stereoscopic pairs. Nevertheless, the availability of important collections of stereoscopic registers collected during past decades invites us to explore the possibilities for re-using these photographs in order to generate new multimedia products, especially due to the fact that many of the documented elements have been largely altered or even disappeared. This article analyses an example of application to the re-use of a collection of photographs from the palaeontological site of Ambrona (Soria, Spain). More specifically, different pieces of software based on Structure from Motion (SfM) algorithms for the generation of 3D models with photographic textures are tested and some derived products such as orthoimages, video or applications of Augmented Reality (AR) are presented.[ES] Las herramientas de modelado 3D a partir de imágenes fotográficas han experimentado avances muy significativos en los últimos años. Uno de los más destacados corresponde a la generalización de los sistemas fotogramétricos basados en los algoritmos denominados Structure from Motion (SfM) sobre los proyectos de documentación tradicional basados en pares estereoscópicos. La existencia de importantes colecciones de registros estereoscópicos realizados durante las décadas anteriores invita a explorar las posibilidades de reutilización de estos registros para la obtención de productos multimedia actuales, máxime cuando algunos de los elementos documentados han sufrido grandes modificaciones o incluso desaparecido. En el presente artículo se analiza la reutilización de colecciones fotográficas de yacimientos paleontológicos mediante un ejemplo centrado en el yacimiento de Ambrona (Soria, España). En concreto, se contrastan varios programas basados en los algoritmos denominados Structure from Motion (SfM) para la generación del modelo 3D con textura y otros productos derivados como ortoimágenes, vídeos o aplicaciones de Realidad Aumentada (RA)

    AGE DIFFERENCE IN TRUNK KINEMATICS DURING WALKING WITH DIFFERENT BACKPACK WEIGHTS IN 6 TO 12 YEAR OLD CHILDREN

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    The study reported investigated age difference in trunk kinematics during walking with different backpack weights. Two groups of boys, aged 6 and 12 years old, participated in the study. A multiple trial test was conducted with backpacks loaded with 0%, 10%, 15%, and 20% of each subject's body weight. The subjects walked on a treadmill at a self-selected comfortable speed for 20 minutes. The movements of the subjects in sagittal plan were filmed and analyzed. The results indicate that trunk inclination angle progressively increased with the increase backpack weight in both age groups. Carrying a load heavier than 15% of body weight resulted in a significantly increased trunk inclination angle when compared to no load. The 12-year-old children showed a significantly larger amplitude in the trunk inclination angle than the 6-year-old children when carrying the same backpack weight

    Spatio-temporal dynamics and laterality effects of face inversion, feature presence and configuration, and face outline

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    Although a crucial role of the fusiform gyrus (FG) in face processing has been demonstrated with a variety of methods, converging evidence suggests that face processing involves an interactive and overlapping processing cascade in distributed brain areas. Here we examine the spatio-temporal stages and their functional tuning to face inversion, presence and configuration of inner features, and face contour in healthy subjects during passive viewing. Anatomically-constrained magnetoencephalography (aMEG) combines high-density whole-head MEG recordings and distributed source modeling with high-resolution structural MRI. Each person's reconstructed cortical surface served to constrain noise-normalized minimum norm inverse source estimates. The earliest activity was estimated to the occipital cortex at ~100 ms after stimulus onset and was sensitive to an initial coarse level visual analysis. Activity in the right-lateralized ventral temporal area (inclusive of the FG) peaked at ~160 ms and was largest to inverted faces. Images containing facial features in the veridical and rearranged configuration irrespective of the facial outline elicited intermediate level activity. The M160 stage may provide structural representations necessary for downstream distributed areas to process identity and emotional expression. However, inverted faces additionally engaged the left ventral temporal area at ~180 ms and were uniquely subserved by bilateral processing. This observation is consistent with the dual route model and spared processing of inverted faces in prosopagnosia. The subsequent deflection, peaking at ~240 ms in the anterior temporal areas bilaterally, was largest to normal, upright faces. It may reflect initial engagement of the distributed network subserving individuation and familiarity. These results support dynamic models suggesting that processing of unfamiliar faces in the absence of a cognitive task is subserved by a distributed and interactive neural circuit
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