437 research outputs found

    Projecting image on non-planar surface with zero-th order geometric continuity using simple dual-linear function and manipulation of strict integer implementation in programming language

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    Usage of a projection system to display large screen images is still relevant in the midst of LED-based display increasing popularity.This is due to that the system itself is a mature technology, reliable and cheaper than the LED counterpart.While various methods had addressed the projection problems on curve surface, projecting image on jagged like surface (zero order geometric continuity) has yet to be studied in depth.This paper proposes a method for projecting image on non-planar surface with zero-order geometric continuity property using parametric modeling.The method manipulate linear function by combining two functions into one by taking advantage of computer programs strict implementation of integer variables.The method was applied to grid-based texturing algorithm in order to create the desired zero-continuity effect on the surface.The method was compared with texturing that implement existing curve algorithm to project image on the screen.Visual evaluation results showed that the proposed method fared better compared to existing curve-based projection algorithm

    A Virtual Testbed for Fish-Tank Virtual Reality: Improving Calibration with a Virtual-in-Virtual Display

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    With the development of novel calibration techniques for multimedia projectors and curved projection surfaces, volumetric 3D displays are becoming easier and more affordable to build. The basic requirements include a display shape that defines the volume (e.g. a sphere, cylinder, or cuboid) and a tracking system to provide each user's location for the perspective corrected rendering. When coupled with modern graphics cards, these displays are capable of high resolution, low latency, high frame rate, and even stereoscopic rendering; however, like many previous studies have shown, every component must be precisely calibrated for a compelling 3D effect. While human perceptual requirements have been extensively studied for head-tracked displays, most studies featured seated users in front of a flat display. It remains unclear if results from these flat display studies are applicable to newer, walk-around displays with enclosed or curved shapes. To investigate these issues, we developed a virtual testbed for volumetric head-tracked displays that can measure calibration accuracy of the entire system in real-time. We used this testbed to investigate visual distortions of prototype curved displays, improve existing calibration techniques, study the importance of stereo to performance and perception, and validate perceptual calibration with novice users. Our experiments show that stereo is important for task performance, but requires more accurate calibration, and that novice users can make effective use of perceptual calibration tools. We also propose a novel, real-time calibration method that can be used to fine-tune an existing calibration using perceptual feedback. The findings from this work can be used to build better head-tracked volumetric displays with an unprecedented amount of 3D realism and intuitive calibration tools for novice users

    Augmented reality (AR) for surgical robotic and autonomous systems: State of the art, challenges, and solutions

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    Despite the substantial progress achieved in the development and integration of augmented reality (AR) in surgical robotic and autonomous systems (RAS), the center of focus in most devices remains on improving end-effector dexterity and precision, as well as improved access to minimally invasive surgeries. This paper aims to provide a systematic review of different types of state-of-the-art surgical robotic platforms while identifying areas for technological improvement. We associate specific control features, such as haptic feedback, sensory stimuli, and human-robot collaboration, with AR technology to perform complex surgical interventions for increased user perception of the augmented world. Current researchers in the field have, for long, faced innumerable issues with low accuracy in tool placement around complex trajectories, pose estimation, and difficulty in depth perception during two-dimensional medical imaging. A number of robots described in this review, such as Novarad and SpineAssist, are analyzed in terms of their hardware features, computer vision systems (such as deep learning algorithms), and the clinical relevance of the literature. We attempt to outline the shortcomings in current optimization algorithms for surgical robots (such as YOLO and LTSM) whilst providing mitigating solutions to internal tool-to-organ collision detection and image reconstruction. The accuracy of results in robot end-effector collisions and reduced occlusion remain promising within the scope of our research, validating the propositions made for the surgical clearance of ever-expanding AR technology in the future

    Novel Approaches in Structured Light Illumination

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    Among the various approaches to 3-D imaging, structured light illumination (SLI) is widely spread. SLI employs a pair of digital projector and digital camera such that the correspondences can be found based upon the projecting and capturing of a group of designed light patterns. As an active sensing method, SLI is known for its robustness and high accuracy. In this dissertation, I study the phase shifting method (PSM), which is one of the most employed strategy in SLI. And, three novel approaches in PSM have been proposed in this dissertation. First, by regarding the design of patterns as placing points in an N-dimensional space, I take the phase measuring profilometry (PMP) as an example and propose the edge-pattern strategy which achieves maximum signal to noise ratio (SNR) for the projected patterns. Second, I develop a novel period information embedded pattern strategy for fast, reliable 3-D data acquisition and reconstruction. The proposed period coded phase shifting strategy removes the depth ambiguity associated with traditional phase shifting patterns without reducing phase accuracy or increasing the number of projected patterns. Thus, it can be employed for high accuracy realtime 3-D system. Then, I propose a hybrid approach for high quality 3-D reconstructions with only a small number of illumination patterns by maximizing the use of correspondence information from the phase, texture, and modulation data derived from multi-view, PMP-based, SLI images, without rigorously synchronizing the cameras and projectors and calibrating the device gammas. Experimental results demonstrate the advantages of the proposed novel strategies for 3-D SLI systems

    Image-Based Approaches to Hair Modeling

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    Hair is a relevant characteristic of virtual characters, therefore the modeling of plausible facial hair and hairstyles is an essential step in the generation of computer generated (CG) avatars. However, the inherent geometric complexity of hair together with the huge number of filaments of an average human head make the task of modeling hairstyles a very challenging one. To date this is commonly a manual process which requires artist skills or very specialized and costly acquisition software. In this work we present an image-based approach to model facial hair (beard and eyebrows) and (head) hairstyles. Since facial hair is usually much shorter than the average head hair two different methods are resented, adapted to the characteristics of the hair to be modeled. Facial hair is modeled using data extracted from facial texture images and missing information is inferred by means of a database-driven prior model. Our hairstyle reconstruction technique employs images of the hair to be modeled taken with a thermal camera. The major advantage of our thermal image-based method over conventional image-based techniques lies on the fact that during data capture the hairstyle is "lit from the inside": the thermal camera captures heat irradiated by the head and actively re-emitted by the hair filaments almost isotropically. Following this approach we can avoid several issues of conventional image-based techniques, like shadowing or anisotropy in reflectance. The presented technique requires minimal user interaction and a simple acquisition setup. Several challenging examples demonstrate the potential of the proposed approach

    Aeronautical Engineering: A Continuing Bibliography with Indexes

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    This report lists reports, articles and other documents recently announced in the NASA STI Database

    Virtual image out-the-window display system study. Volume 2 - Appendix

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    Virtual image out-the-window display system imaging techniques and simulation devices - appendices containing background materia

    ROBOT PROGRAMMING AND TRAJECTORY PLANNING USING AUGMENTED REALITY

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    Ph.DDOCTOR OF PHILOSOPH
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