36,742 research outputs found

    A texture based approach to reconstruction of archaeological finds

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    Reconstruction of archaeological finds from fragments, is a tedious task requiring many hours of work from the archaeologists and restoration personnel. In this paper we present a framework for the full reconstruction of the original objects using texture and surface design information on the sherd. The texture of a band outside the border of pieces is predicted by inpainting and texture synthesis methods. The confidence of this process is also defined. Feature values are derived from these original and predicted images of pieces. A combination of the feature and confidence values is used to generate an affinity measure of corresponding pieces. The optimization of total affinity gives the best assembly of the piece. Experimental results are presented on real and artificial data

    Optimization for automated assembly of puzzles

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    The puzzle assembly problem has many application areas such as restoration and reconstruction of archeological findings, repairing of broken objects, solving jigsaw type puzzles, molecular docking problem, etc. The puzzle pieces usually include not only geometrical shape information but also visual information such as texture, color, and continuity of lines. This paper presents a new approach to the puzzle assembly problem that is based on using textural features and geometrical constraints. The texture of a band outside the border of pieces is predicted by inpainting and texture synthesis methods. Feature values are derived from these original and predicted images of pieces. An affinity measure of corresponding pieces is defined and alignment of the puzzle pieces is formulated as an optimization problem where the optimum assembly of the pieces is achieved by maximizing the total affinity measure. An fft based image registration technique is used to speed up the alignment of the pieces. Experimental results are presented on real and artificial data sets

    A Comparison on Features Efficiency in Automatic Reconstruction of Archeological Broken Objects

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    Automatic reconstruction of archeological broken objects is an invaluable tool for restoration purposes and personnel. In this paper, we assume that broken pieces have similar characteristics on their common boundaries, when they are correctly combined. In this paper we work in a framework for the full reconstruction of the original objects using texture and surface design information on the sherd. The texture of a band outside the border of pieces is predicted by inpainting and texture synthesis methods. Feature values are derived from these original and predicted images of pieces. We present a quantitative and qualitative comparison over a large set of features and over a large set of synthetic and real archeological broken objects

    Optical techniques for 3D surface reconstruction in computer-assisted laparoscopic surgery

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    One of the main challenges for computer-assisted surgery (CAS) is to determine the intra-opera- tive morphology and motion of soft-tissues. This information is prerequisite to the registration of multi-modal patient-specific data for enhancing the surgeon’s navigation capabilites by observ- ing beyond exposed tissue surfaces and for providing intelligent control of robotic-assisted in- struments. In minimally invasive surgery (MIS), optical techniques are an increasingly attractive approach for in vivo 3D reconstruction of the soft-tissue surface geometry. This paper reviews the state-of-the-art methods for optical intra-operative 3D reconstruction in laparoscopic surgery and discusses the technical challenges and future perspectives towards clinical translation. With the recent paradigm shift of surgical practice towards MIS and new developments in 3D opti- cal imaging, this is a timely discussion about technologies that could facilitate complex CAS procedures in dynamic and deformable anatomical regions

    Can building footprint extraction from LiDAR be used productively in a topographic mapping context?

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    Chapter 3Light Detection and Ranging (LiDAR) is a quick and economical method for obtaining cloud-point data that can be used in various disciplines and a diversity of applications. LiDAR is a technique that is based on laser technology. The process looks at the two-way travel time of laser beams and measures the time and distance travelled between the laser sensor and the ground (Shan & Sampath, 2005). National Mapping Agencies (NMAs) have traditionally relied on manual methods, such as photogrammetric capture, to collect topographic detail. These methods are laborious, work-intensive, lengthy and hence, costly. In addition because photogrammetric capture methods are often time-consuming, by the time the capture has been carried out, the information source, that is the aerial photography, is out of date (Jenson and Cowen, 1999). Hence NMAs aspire to exploit methods of data capture that are efficient, quick, and cost-effective while producing high quality outputs, which is why the application of LiDAR within NMAs has been increasing. One application that has seen significant advances in the last decade is building footprint extraction (Shirowzhan and Lim, 2013). The buildings layer is a key reference dataset and having up-to-date, current and complete building information is of paramount importance, as can be witnessed with government agencies and the private sectors spending millions each year on aerial photography as a source for collecting building footprint information (Jenson and Cowen, 1999). In the last decade automatic extraction of building footprints from LiDAR data has improved sufficiently to be of an acceptable accuracy for urban planning (Shirowzhan and Lim, 2013).peer-reviewe
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