769 research outputs found

    Automatic Personalized Playlist Generation

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    Käesolevas magistritöös on esitatud automaatse personaliseeritud pleilisti tekitaja probleemi lähenemisviiside uuring. Lisaks teoreetilise tausta lühiülevaatele me dokumenteerisime oma lähenemist: meie poolt tehtud katsed ning nende tulemused. Meie algoritm koosneb kahest põhiosast: pleilisti hindamisfunktsiooni konstrueerimine ning pleilisti genereerimisstrateegia valik. Esimese ülesande lahendamiseks on valitud Naive Bayes klassifitseerija ning 5-elemendiline MIRtoolbox tööristakasti poolt kavandatud audio sisupõhiste attribuutide vektor, mis klassiitseerivad pleilisti heaks või halvaks 82% täpsusega - palju parem kui juhuslik klassifitseerija (50%). Teise probleemi lahendamiseks proovisime kolm genereerimisalgoritmi: lohistus (Shuffle), randomiseeritud otsing (Randomized Search) ning geneetiline algoritm (Genetic Algorithm). Vastavalt katsete tulemustele kõige paremini ja kiiremini töötab randomiseeritud otsingu algoritm. Kõik katsed on tehtud 5 ning 10 elemendilistel pleilistidel. Kokkuvõttes, oleme arendanud automatiseeritud personaliseeritud pleilisti tekitaja algoritmi, mis vastavalt meie hinnangutele vastab ka kasutaja ootustele rohkem, kui juhuslikud lohistajad. Algoritmi võib kasutada keerulisema pleilistide konstrueerimiseks

    DJ-MC: A Reinforcement-Learning Agent for Music Playlist Recommendation

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    In recent years, there has been growing focus on the study of automated recommender systems. Music recommendation systems serve as a prominent domain for such works, both from an academic and a commercial perspective. A fundamental aspect of music perception is that music is experienced in temporal context and in sequence. In this work we present DJ-MC, a novel reinforcement-learning framework for music recommendation that does not recommend songs individually but rather song sequences, or playlists, based on a model of preferences for both songs and song transitions. The model is learned online and is uniquely adapted for each listener. To reduce exploration time, DJ-MC exploits user feedback to initialize a model, which it subsequently updates by reinforcement. We evaluate our framework with human participants using both real song and playlist data. Our results indicate that DJ-MC's ability to recommend sequences of songs provides a significant improvement over more straightforward approaches, which do not take transitions into account.Comment: -Updated to the most recent and completed version (to be presented at AAMAS 2015) -Updated author list. in Autonomous Agents and Multiagent Systems (AAMAS) 2015, Istanbul, Turkey, May 201

    A Simple Method to Produce Algorithmic MIDI Music based on Randomness, Simple Probabilities and Multi-Threading

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    This paper introduces a simple method for producing multichannel MIDI music that is based on randomness and simple probabilities. One distinctive feature of the method is that it produces and sends in parallel to the sound card more than one unsynchronized channels by exploiting the multi-threading capabilities of general purpose programming languages. As consequence the derived sound offers a quite ``full" and ``unpredictable" acoustic experience to the listener. Subsequently the paper reports the results of an evaluation with users. The results were very surprising: the majority of users responded that they could tolerate this music in various occasions.Comment: 7 pages, 5 figure

    GeoTracks: adaptive music for everyday journeys

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    Listening to music on the move is an everyday activity for many people. This paper proposes geotracks and geolists, music tracks and playlists of existing music that are aligned and adapted to specific journeys. We describe how everyday walking journeys such as commutes to work and existing popular music tracks can each be analysed, decomposed and then brought together, using musical adaptations including skipping and repeating parts of tracks, dynamically remixing tracks and cross-fades. Using a naturalistic experiment we compared walking while listening to geotracks (dynamically adapted using GPS location information) to walking while listening to a fixed playlist. Overall, participants enjoyed the walk more when listening to the adaptive geotracks. However adapting the lengths of tracks appeared to detract from the experience of the music in some situations and for some participants, revealing trade-offs in achieving fine-grained alignment of music and walking journeys

    Sequential decision making in artificial musical intelligence

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    Over the past 60 years, artificial intelligence has grown from a largely academic field of research to a ubiquitous array of tools and approaches used in everyday technology. Despite its many recent successes and growing prevalence, certain meaningful facets of computational intelligence have not been as thoroughly explored. Such additional facets cover a wide array of complex mental tasks which humans carry out easily, yet are difficult for computers to mimic. A prime example of a domain in which human intelligence thrives, but machine understanding is still fairly limited, is music. Over the last decade, many researchers have applied computational tools to carry out tasks such as genre identification, music summarization, music database querying, and melodic segmentation. While these are all useful algorithmic solutions, we are still a long way from constructing complete music agents, able to mimic (at least partially) the complexity with which humans approach music. One key aspect which hasn't been sufficiently studied is that of sequential decision making in musical intelligence. This thesis strives to answer the following question: Can a sequential decision making perspective guide us in the creation of better music agents, and social agents in general? And if so, how? More specifically, this thesis focuses on two aspects of musical intelligence: music recommendation and human-agent (and more generally agent-agent) interaction in the context of music. The key contributions of this thesis are the design of better music playlist recommendation algorithms; the design of algorithms for tracking user preferences over time; new approaches for modeling people's behavior in situations that involve music; and the design of agents capable of meaningful interaction with humans and other agents in a setting where music plays a roll (either directly or indirectly). Though motivated primarily by music-related tasks, and focusing largely on people's musical preferences, this thesis also establishes that insights from music-specific case studies can also be applicable in other concrete social domains, such as different types of content recommendation. Showing the generality of insights from musical data in other contexts serves as evidence for the utility of music domains as testbeds for the development of general artificial intelligence techniques. Ultimately, this thesis demonstrates the overall usefulness of taking a sequential decision making approach in settings previously unexplored from this perspectiveComputer Science
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