1,503 research outputs found

    Where and Who? Automatic Semantic-Aware Person Composition

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    Image compositing is a method used to generate realistic yet fake imagery by inserting contents from one image to another. Previous work in compositing has focused on improving appearance compatibility of a user selected foreground segment and a background image (i.e. color and illumination consistency). In this work, we instead develop a fully automated compositing model that additionally learns to select and transform compatible foreground segments from a large collection given only an input image background. To simplify the task, we restrict our problem by focusing on human instance composition, because human segments exhibit strong correlations with their background and because of the availability of large annotated data. We develop a novel branching Convolutional Neural Network (CNN) that jointly predicts candidate person locations given a background image. We then use pre-trained deep feature representations to retrieve person instances from a large segment database. Experimental results show that our model can generate composite images that look visually convincing. We also develop a user interface to demonstrate the potential application of our method.Comment: 10 pages, 9 figure

    Unsupervised Deep Single-Image Intrinsic Decomposition using Illumination-Varying Image Sequences

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    Machine learning based Single Image Intrinsic Decomposition (SIID) methods decompose a captured scene into its albedo and shading images by using the knowledge of a large set of known and realistic ground truth decompositions. Collecting and annotating such a dataset is an approach that cannot scale to sufficient variety and realism. We free ourselves from this limitation by training on unannotated images. Our method leverages the observation that two images of the same scene but with different lighting provide useful information on their intrinsic properties: by definition, albedo is invariant to lighting conditions, and cross-combining the estimated albedo of a first image with the estimated shading of a second one should lead back to the second one's input image. We transcribe this relationship into a siamese training scheme for a deep convolutional neural network that decomposes a single image into albedo and shading. The siamese setting allows us to introduce a new loss function including such cross-combinations, and to train solely on (time-lapse) images, discarding the need for any ground truth annotations. As a result, our method has the good properties of i) taking advantage of the time-varying information of image sequences in the (pre-computed) training step, ii) not requiring ground truth data to train on, and iii) being able to decompose single images of unseen scenes at runtime. To demonstrate and evaluate our work, we additionally propose a new rendered dataset containing illumination-varying scenes and a set of quantitative metrics to evaluate SIID algorithms. Despite its unsupervised nature, our results compete with state of the art methods, including supervised and non data-driven methods.Comment: To appear in Pacific Graphics 201

    Semantic Photo Manipulation with a Generative Image Prior

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    Despite the recent success of GANs in synthesizing images conditioned on inputs such as a user sketch, text, or semantic labels, manipulating the high-level attributes of an existing natural photograph with GANs is challenging for two reasons. First, it is hard for GANs to precisely reproduce an input image. Second, after manipulation, the newly synthesized pixels often do not fit the original image. In this paper, we address these issues by adapting the image prior learned by GANs to image statistics of an individual image. Our method can accurately reconstruct the input image and synthesize new content, consistent with the appearance of the input image. We demonstrate our interactive system on several semantic image editing tasks, including synthesizing new objects consistent with background, removing unwanted objects, and changing the appearance of an object. Quantitative and qualitative comparisons against several existing methods demonstrate the effectiveness of our method.Comment: SIGGRAPH 201

    A Game Engine as a Generic Platform for Real-Time Previz-on-Set in Cinema Visual Effects

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    International audienceWe present a complete framework designed for film production requiring live (pre) visualization. This framework is based on a famous game engine, Unity. Actually, game engines possess many advantages that can be directly exploited in real-time pre-vizualization, where real and virtual worlds have to be mixed. In the work presented here, all the steps are performed in Unity: from acquisition to rendering. To perform real-time compositing that takes into account occlusions that occur between real and virtual elements as well as to manage physical interactions of real characters towards virtual elements, we use a low resolution depth map sensor coupled to a high resolution film camera. The goal of our system is to give the film director's creativity a flexible and powerful tool on stage, long before post-production

    Augmented Reality Meets Computer Vision : Efficient Data Generation for Urban Driving Scenes

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    The success of deep learning in computer vision is based on availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Creating realistic 3D content is challenging on its own and requires significant human effort. In this work, we propose an alternative paradigm which combines real and synthetic data for learning semantic instance segmentation and object detection models. Exploiting the fact that not all aspects of the scene are equally important for this task, we propose to augment real-world imagery with virtual objects of the target category. Capturing real-world images at large scale is easy and cheap, and directly provides real background appearances without the need for creating complex 3D models of the environment. We present an efficient procedure to augment real images with virtual objects. This allows us to create realistic composite images which exhibit both realistic background appearance and a large number of complex object arrangements. In contrast to modeling complete 3D environments, our augmentation approach requires only a few user interactions in combination with 3D shapes of the target object. Through extensive experimentation, we conclude the right set of parameters to produce augmented data which can maximally enhance the performance of instance segmentation models. Further, we demonstrate the utility of our approach on training standard deep models for semantic instance segmentation and object detection of cars in outdoor driving scenes. We test the models trained on our augmented data on the KITTI 2015 dataset, which we have annotated with pixel-accurate ground truth, and on Cityscapes dataset. Our experiments demonstrate that models trained on augmented imagery generalize better than those trained on synthetic data or models trained on limited amount of annotated real data
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