13 research outputs found

    Weakly- and Self-Supervised Learning for Content-Aware Deep Image Retargeting

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    This paper proposes a weakly- and self-supervised deep convolutional neural network (WSSDCNN) for content-aware image retargeting. Our network takes a source image and a target aspect ratio, and then directly outputs a retargeted image. Retargeting is performed through a shift map, which is a pixel-wise mapping from the source to the target grid. Our method implicitly learns an attention map, which leads to a content-aware shift map for image retargeting. As a result, discriminative parts in an image are preserved, while background regions are adjusted seamlessly. In the training phase, pairs of an image and its image-level annotation are used to compute content and structure losses. We demonstrate the effectiveness of our proposed method for a retargeting application with insightful analyses.Comment: 10 pages, 11 figures. To appear in ICCV 2017, Spotlight Presentatio

    Improved content aware scene retargeting for retinitis pigmentosa patients

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    <p>Abstract</p> <p>Background</p> <p>In this paper we present a novel scene retargeting technique to reduce the visual scene while maintaining the size of the key features. The algorithm is scalable to implementation onto portable devices, and thus, has potential for augmented reality systems to provide visual support for those with tunnel vision. We therefore test the efficacy of our algorithm on shrinking the visual scene into the remaining field of view for those patients.</p> <p>Methods</p> <p>Simple spatial compression of visual scenes makes objects appear further away. We have therefore developed an algorithm which removes low importance information, maintaining the size of the significant features. Previous approaches in this field have included <it>seam carving</it>, which removes low importance seams from the scene, and <it>shrinkability </it>which dynamically shrinks the scene according to a generated importance map. The former method causes significant artifacts and the latter is inefficient. In this work we have developed a new algorithm, combining the best aspects of both these two previous methods. In particular, our approach is to generate a <it>shrinkability </it>importance map using as seam based approach. We then use it to dynamically shrink the scene in similar fashion to the <it>shrinkability </it>method. Importantly, we have implemented it so that it can be used in real time without prior knowledge of future frames.</p> <p>Results</p> <p>We have evaluated and compared our algorithm to the <it>seam carving </it>and image <it>shrinkability </it>approaches from a content preservation perspective and a compression quality perspective. Also our technique has been evaluated and tested on a trial included 20 participants with simulated tunnel vision. Results show the robustness of our method at reducing scenes up to 50% with minimal distortion. We also demonstrate efficacy in its use for those with simulated tunnel vision of 22 degrees of field of view or less.</p> <p>Conclusions</p> <p>Our approach allows us to perform content aware video resizing in real time using only information from previous frames to avoid jitter. Also our method has a great benefit over the ordinary resizing method and even over other image retargeting methods. We show that the benefit derived from this algorithm is significant to patients with fields of view 20° or less.</p

    Image retargeting using stable paths

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    Media content adaptation is the action of transforming media files to adapt to device capabilities, usually related to mobile devices that require special handling because of their limited computational power, small screen size and constrained keyboard functionality. Image retargeting is one of such adaptations, transforming an image into another with different size. Tools allowing the author to imagery once and automatically retarget that imagery for a variety of different display devices are therefore of great interest. The performance of these algorithms is directly related with the preservation of the most important regions and features of the image. In this work, we introduce an algorithm for automatically retargeting images. We explore and extend a recently proposed algorithm on the literature. The central contribution is the introduction of the stable paths for image resizing, improving both the computational performance and the overall quality of the resulting image. The experimental results confirm the potential of the proposed algorithm

    Geometric modeling for 3D human pose estimation and motion transfer

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    From motion capture to interactive virtual worlds : towards unconstrained motion-capture algorithms for real-time performance-driven character animation

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    This dissertation takes performance-driven character animation as a representative application and advances motion capture algorithms and animation methods to meet its high demands. Existing approaches have either coarse resolution and restricted capture volume, require expensive and complex multi-camera systems, or use intrusive suits and controllers. For motion capture, set-up time is reduced using fewer cameras, accuracy is increased despite occlusions and general environments, initialization is automated, and free roaming is enabled by egocentric cameras. For animation, increased robustness enables the use of low-cost sensors input, custom control gesture definition is guided to support novice users, and animation expressiveness is increased. The important contributions are: 1) an analytic and differentiable visibility model for pose optimization under strong occlusions, 2) a volumetric contour model for automatic actor initialization in general scenes, 3) a method to annotate and augment image-pose databases automatically, 4) the utilization of unlabeled examples for character control, and 5) the generalization and disambiguation of cyclical gestures for faithful character animation. In summary, the whole process of human motion capture, processing, and application to animation is advanced. These advances on the state of the art have the potential to improve many interactive applications, within and outside virtual reality.Diese Arbeit befasst sich mit Performance-driven Character Animation, insbesondere werden Motion Capture-Algorithmen entwickelt um den hohen Anforderungen dieser Beispielanwendung gerecht zu werden. Existierende Methoden haben entweder eine geringe Genauigkeit und einen eingeschränkten Aufnahmebereich oder benötigen teure Multi-Kamera-Systeme, oder benutzen störende Controller und spezielle Anzüge. Für Motion Capture wird die Setup-Zeit verkürzt, die Genauigkeit für Verdeckungen und generelle Umgebungen erhöht, die Initialisierung automatisiert, und Bewegungseinschränkung verringert. Für Character Animation wird die Robustheit für ungenaue Sensoren erhöht, Hilfe für benutzerdefinierte Gestendefinition geboten, und die Ausdrucksstärke der Animation verbessert. Die wichtigsten Beiträge sind: 1) ein analytisches und differenzierbares Sichtbarkeitsmodell für Rekonstruktionen unter starken Verdeckungen, 2) ein volumetrisches Konturenmodell für automatische Körpermodellinitialisierung in genereller Umgebung, 3) eine Methode zur automatischen Annotation von Posen und Augmentation von Bildern in großen Datenbanken, 4) das Nutzen von Beispielbewegungen für Character Animation, und 5) die Generalisierung und Übertragung von zyklischen Gesten für genaue Charakteranimation. Es wird der gesamte Prozess erweitert, von Motion Capture bis hin zu Charakteranimation. Die Verbesserungen sind für viele interaktive Anwendungen geeignet, innerhalb und außerhalb von virtueller Realität

    Low-Resolution Image Enhancement Assessment

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    This study aims to address the problem with unrecognisable subject of low-quality images taken from standard resolution web cameras. These images may contain pixelated details, too much noise, and imbalance brightness and contrast. The authors used three algorithms such as Fuzzy Filter Based on Fuzzy Logic for noise reduction, Image Illumination based on Tone Mapping for uneven illumination and Super Resolution Algorithm to reconstruct the facial features of the low-resolution images. After undergoing experiment, results showed that the most acceptable filtering technique among three algorithms is Filtering Fuzzy Filter Based on Fuzzy Logic, Image Illumination Correction based on Tone Mapping for image illumination and with .60-.15-.15 Face Hallucination Super Resolution Parameter significantly improved the quality of face images taken from a low-resolution web camera. Also, results showed that high-resolution versions of low-resolution inputs significantly helped the reconstruction of facial features of low-resolution inputs. 86.67% improvement was recorded from the test images after the processing of images. Thus, the authors concluded that using the combination significantly improved the unprocessed images
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