5,028 research outputs found

    Enabling Seamless Access to Digital Graphical Contents for Visually Impaired Individuals via Semantic-Aware Processing

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    Vision is one of the main sources through which people obtain information from the world, but unfortunately, visually-impaired people are partially or completely deprived of this type of information. With the help of computer technologies, people with visual impairment can independently access digital textual information by using text-to-speech and text-to-Braille software. However, in general, there still exists a major barrier for people who are blind to access the graphical information independently in real-time without the help of sighted people. In this paper, we propose a novel multi-level and multi-modal approach aiming at addressing this challenging and practical problem, with the key idea being semantic-aware visual-to-tactile conversion through semantic image categorization and segmentation, and semantic-driven image simplification. An end-to-end prototype system was built based on the approach. We present the details of the approach and the system, report sample experimental results with realistic data, and compare our approach with current typical practice

    Dynamics of tilt-based browsing on mobile devices

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    A tilt-controlled photo browsing method for small mobile devices is presented. The implementation uses continuous inputs from an accelerometer, and a multimodal (visual, audio and vibrotactile) display coupled with the states of this model. The model is based on a simple physical model, with its characteristics shaped to enhance usability. We show how the dynamics of the physical model can be shaped to make the handling qualities of the mobile device fit the browsing task. We implemented the proposed algorithm on Samsung MITs PDA with tri-axis accelerometer and a vibrotactile motor. The experiment used seven novice users browsing from 100 photos. We compare a tilt-based interaction method with a button-based browser and an iPod wheel. We discuss the usability performance and contrast this with subjective experience from the users. The iPod wheel has significantly poorer performance than button pushing or tilt interaction, despite its commercial popularity

    NASA space station automation: AI-based technology review

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    Research and Development projects in automation for the Space Station are discussed. Artificial Intelligence (AI) based automation technologies are planned to enhance crew safety through reduced need for EVA, increase crew productivity through the reduction of routine operations, increase space station autonomy, and augment space station capability through the use of teleoperation and robotics. AI technology will also be developed for the servicing of satellites at the Space Station, system monitoring and diagnosis, space manufacturing, and the assembly of large space structures

    A method to provide accessibility for visual components to vision impaired

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    Non-textual graphical information (line graphs, bar charts, pie charts, etc.) are increasingly pervasive in digital scientific literature and business reports which enabling readers to easily acquire the nature of the underlying information . These graphical components are commonly used to present data in an easy-to interpret way. Graphs are frequently used in economics, mathematics and other scientific subjects. In general term data visualization techniques are useless for blind people. Being unable to access graphical information easily is a major obstacle to blind people in pursuing a scientific study and careers .This paper suggests a method to extract implicit information of Bar chart, Pie chart, Line chart and math’s graph components of an electronic document and present them to vision impaired users in audio format. The goal is to provide simple to use, efficient, and available presentation schemes for non textual which can help vision impaired users in comprehending form without needing any further devices or equipments. A software application has been developed based on this research. The output of application is a textual summary of the graphic including the core content of the hypothesized intended message of the graphic designer. The textual summary of the graphic is then conveyed to the user by Text to Speech software .The benefit of this approach is automatic providing the user with the message and knowledge that one would gain from viewing t

    A survey of comics research in computer science

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    Graphical novels such as comics and mangas are well known all over the world. The digital transition started to change the way people are reading comics, more and more on smartphones and tablets and less and less on paper. In the recent years, a wide variety of research about comics has been proposed and might change the way comics are created, distributed and read in future years. Early work focuses on low level document image analysis: indeed comic books are complex, they contains text, drawings, balloon, panels, onomatopoeia, etc. Different fields of computer science covered research about user interaction and content generation such as multimedia, artificial intelligence, human-computer interaction, etc. with different sets of values. We propose in this paper to review the previous research about comics in computer science, to state what have been done and to give some insights about the main outlooks

    Software System for Vocal Rendering of Printed Documents

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    The objective of this paper is to present a software system architecture developed to render the printed documents in a vocal form. On the other hand, in the paper are described the software solutions that exist as software components and are necessary for documents processing as well as for multimedia device controlling used by the system. The usefulness of this system is for people with visual disabilities that can access the contents of documents without that they be printed in Braille system or to exist in an audio form.accessibility, TWAIN, OCR, TTS, SAPI

    A Support System for Graphics for Visually Impaired People

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    As the Internet plays an important role in today’s society, graphics is widely used to present, convey and communicate information in many different areas. Complex information is often easier to understand and analyze by graphics. Even though graphics plays an important role, accessibility support is very limited for web graphics. Web graphics accessibility is not only for people with disabilities, but also for people who want to get and use information in ways different from the ones originally intended. One of the problems regarding graphics for blind people is that we have few data on how a blind person draws or how he/she receives graphical information. Based on Katz’s pupils’ research, one concludes that blind people can draw in outline and that they have a good sense of three-dimensional shape and space. In this thesis, I propose and develop a system, which can serve as a tool to be used by researchers investigating these and related issues. Our support system is built to collect the drawings from visually impaired people by finger movement on Braille devices or touch devices, such as tablets. When the drawing data is collected, the system will automatically generate the graphical XML data, which are easily accessed by applications and web services. The graphical XML data are stored locally or remotely. Compared to other support systems, our system is the first automatic system to provide web services to collect and access such data. The system also has the capability to integrate into cloud computing so that people can use the system anywhere to collect and access the data

    Engineering data compendium. Human perception and performance. User's guide

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    The concept underlying the Engineering Data Compendium was the product of a research and development program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design and military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from the existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by systems designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is the first volume, the User's Guide, containing a description of the program and instructions for its use
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