4,954 research outputs found
Recommended from our members
Temporal hybridity: Mixing live video footage with instant replay in real time
Copyright @ 2010 ACMIn this paper we explore the production of streaming media that involves live and recorded content. To examine this, we report on how the production practices and process are conducted through an empirical study of the production of live television, involving the use of live and non-live media under highly time critical conditions. In explaining how this process is managed both as an individual and collective activity, we develop the concept of temporal hybridity to
explain the properties of these kinds of production system and show how temporally separated media are used, understood and coordinated. Our analysis is examined in
the light of recent developments in computing technology and we present some design implications to support amateur video production.The research was partly made possible by a grant from the Swedish Governmental Agency for Innovation Systems to the Mobile Life VinnExcellence Center, in partnership with
SonyEricsson, Ericsson, Microsoft Research, Nokia Research, TeliaSonera and the City of Stockholm
Found-Footage Horror and the Frame's Undoing
This essay finds in the found-footage horror cycle an alternative way of understanding the relationship between horror films and reality, which is usually discussed in terms of allegory. I propose the investigation of framing, understood both figuratively (framing the film as documentary) and stylistically (the framing in handheld cameras and in static long takes), as a device that playfully de-stabilizes the separation between the film and the surrounding world. The essay’s main case study is the Paranormal Activity franchise, but examples are drawn from a variety of films
Bootlegger : Turning Fans into Film Crew
Abstract Bootlegger is a system for creating multi-camera films of live music events using mobile devices. Using readily available technology and a synthesis of film-making conventions, the system coordinates music fans at live shows into an improvised film crew, suggesting shots, collating footage and generating rich metadata in real time. Bootlegger is part of a research project exploring adapting professional media workflows to amateur contexts in order to lower the bar to entry for media production. By enabling concert-goers ..
Recommended from our members
How to find and share community owned solutions
The main aim of this handbook is to promote community owned solutions by proposing approaches that respond to current and future challenges to sustainability, natural resources management and biodiversity conservation.
The handbook introduces key concepts and techniques which underpin a participatory and systems approach to community engagement. It helps a community build up practical skills for exploring, recording and disseminating their own community owned solutions
Recommended from our members
A PRODUCTION PROCESS FOR DEVELOPING A WEB SERIES, SNAPTV
ABSTRACT
My project for this Interdisciplinary Master’s Program, studying Film Theories and Media Production methods, details “A Production Process for Creating a Web Series, called SNAPtv”. This media production was designed to demonstrate my experience and knowledge I gained through this degree, by specific areas of developing and producing media, including script writing, filming and editing media content, to construct an original web series from Pre-Production to Post-Production.
SNAPtv is a hybrid, sketch comedy, talk show produced as an online web series that mimics the characteristics of a semi-scripted Reality-Television series and combines the elements of a talk show with short comedy scenes used as segues for entertainment.
This original web series SNAPtv, features the lives of four students who move into a co-ed dormitory at Cal State University, San Bernardino (CSUSB). As freshmen students, they embark on a new but similar journey to achieve their academic endeavors while experiencing diversity, social and racial inequalities and situations relevant to those of college students. These issues included, the cost of an education, pressures of studying, time management and adjusting to college life.
This web series will launch from within the CSUSB’s own media channel to produce the first pilot webisode for SNAPtv, titled “MOVING IN”. This project will provide a sample production packet in the form of a manuscript for the development of this web series.
This project will include a completed sample production packet containing the documents necessary to create SNAPtv’s pilot webisode, including essential procedures and functions of The Production Process for developing and producing media.
SNAPtv will demonstrate my current knowledge and understanding of producing media for the Entertainment Industry while outlining my production process for creating SNAPt
Then On From There
Then On From There is a practice-based research project situated between the space of the screen and the stage. It interrogates conventional notions of filmmaking, narrativity, and spectatorship in the gallery context, using a combination of collaborative, structural and tactile processes. This thesis revolves around four
individual video works that explore what constitutes narrative in expanded media by investigating the role of traditional devices of plot, tension, and character development. These works, in turn, produce a form of experimental narrative that is multi-layered and self-reflexive. My research, then, contextualizes these projects through the lens of early 1970s structural/materialist film theory and participatory
theater, while engaging contemporary discourse surrounding collaborative art practice and the notion of “expanded cinema.
- …