476 research outputs found

    New Kids on the Net. Deutschsprachige Philosophie elektronisch\ud

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    Mailing lists tend to be shaped by core groups of dedicated participants, developing their interests and opinions in front of a predominantly receptive audience of subscribers. A new kind of communicative praxis is established on top of some guidelines on how computers should exchange data: participation in quasi-instantaneous, globally distributed, non-hierarchical discursive interchange. Computer networks, as is well known, are not confined by any historical or geographical borders. As a consequence, the cultural impact of the technical devices seems to affect arbitrary collections of users availing themselves of the necessary equipment and know-how. One of the most dazzling experiences of communication on the net, it has correctly been pointed\ud out, is its global egalitarianism. While it is true that large parts of the planet are still excluded and the predominance of the English language imposes important\ud constraints on the participants, it is difficult to avoid an initial euphoria, a cosmopolitan state of mind, as one becomes familiar with a machinery that can support spatially unlimited cooperation between equals with a minimum of\ud administrative overhead

    Curating E-Mails; A life-cycle approach to the management and preservation of e-mail messages

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    E-mail forms the backbone of communications in many modern institutions and organisations and is a valuable type of organisational, cultural, and historical record. Successful management and preservation of valuable e-mail messages and collections is therefore vital if organisational accountability is to be achieved and historical or cultural memory retained for the future. This requires attention by all stakeholders across the entire life-cycle of the e-mail records. This instalment of the Digital Curation Manual reports on the several issues involved in managing and curating e-mail messages for both current and future use. Although there is no 'one-size-fits-all' solution, this instalment outlines a generic framework for e-mail curation and preservation, provides a summary of current approaches, and addresses the technical, organisational and cultural challenges to successful e-mail management and longer-term curation.

    Enhancing Expressiveness of Speech through Animated Avatars for Instant Messaging and Mobile Phones

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    This thesis aims to create a chat program that allows users to communicate via an animated avatar that provides believable lip-synchronization and expressive emotion. Currently many avatars do not attempt to do lip-synchronization. Those that do are not well synchronized and have little or no emotional expression. Most avatars with lip synch use realistic looking 3D models or stylized rendering of complex models. This work utilizes images rendered in a cartoon style and lip-synchronization rules based on traditional animation. The cartoon style, as opposed to a more realistic look, makes the mouth motion more believable and the characters more appealing. The cartoon look and image-based animation (as opposed to a graphic model animated through manipulation of a skeleton or wireframe) also allows for fewer key frames resulting in faster speed with more room for expressiveness. When text is entered into the program, the Festival Text-to-Speech engine creates a speech file and extracts phoneme and phoneme duration data. Believable and fluid lip-synchronization is then achieved by means of a number of phoneme-to-image rules. Alternatively, phoneme and phoneme duration data can be obtained for speech dictated into a microphone using Microsoft SAPI and the CSLU Toolkit. Once lip synchronization has been completed, rules for non-verbal animation are added. Emotions are appended to the animation of speech in two ways: automatically, by recognition of key words and punctuation, or deliberately, by user-defined tags. Additionally, rules are defined for idle-time animation. Preliminary results indicate that the animated avatar program offers an improvement over currently available software. It aids in the understandability of speech, combines easily recognizable and expressive emotions with speech, and successfully enhances overall enjoyment of the chat experience. Applications for the program include use in cell phones for the deaf or hearing impaired, instant messaging, video conferencing, instructional software, and speech and animation synthesis

    Anthropomorphic visualization : depicting participants in online spaces using the human form

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.Includes bibliographical references (p. 74-77).Anthropomorphic visualization is a new approach to presenting information about participants in online spaces using the human form as the basis for the visualization. Various data about an individual's online behavior are mapped to different parts of a humanoid yet abstract form. I hypothesized that using a humanoid form to visualize data about people in online social spaces could serve two purposes simultaneously: communicate statistics about the individuals and evoke a social response. Using the human form in this way has both benefits and drawbacks. Users can quickly scan a set of humanoid representations and get a sense of the character of a group, and may respond socially to the other participants in the group. However, the information we are able to represent is somewhat limited, and a humanoid representation style might lead users to make incorrect assumptions about the people being represented. To investigate these tradeoffs, I created a test- bed application that visualized data from messages written in Usenet newsgroups. I conducted user studies to evaluate how users interpreted the data from the visualizations and responded to messages shown with visualizations. In this thesis, I discuss the challenges of designing effective anthropomorphic visualizations and offer guidelines to consider when using the human form to visualize information about participants in online conversations.by Ethan Lewis Perry.S.M

    A Survey of Available Corpora For Building Data-Driven Dialogue Systems: The Journal Version

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    During the past decade, several areas of speech and language understanding have witnessed substantial breakthroughs from the use of data-driven models. In the area of dialogue systems, the trend is less obvious, and most practical systems are still built through significant engineering and expert knowledge. Nevertheless, several recent results suggest that data-driven approaches are feasible and quite promising. To facilitate research in this area, we have carried out a wide survey of publicly available datasets suitable for data-driven learning of dialogue systems. We discuss important characteristics of these datasets, how they can be used to learn diverse dialogue strategies, and their other potential uses. We also examine methods for transfer learning between datasets and the use of external knowledge. Finally, we discuss appropriate choice of evaluation metrics for the learning objective

    The Virtual Conference: Extending Professional Education in Cyberspace

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    This paper describes the use of Internet based tools to support professional interaction and education in a format known as the virtual conference. The paper discusses characteristics of the virtual conference and presents data from a case study in which 550 distance educators from 36 countries participated in a three week virtual conference. Results from a participant survey and their comments illustrate that the virtual conference can provide high quality, interactive professional education. The asynchronous and distributed format of most virtual conference activities allows busy professionals to participate anytime/anyplace. However, the virtual conference does not ameliorate the need for participants to expend scarce resources of time on their professional education

    The Role of Computers in Research and Development at Langley Research Center

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    This document is a compilation of presentations given at a workshop on the role cf computers in research and development at the Langley Research Center. The objectives of the workshop were to inform the Langley Research Center community of the current software systems and software practices in use at Langley. The workshop was organized in 10 sessions: Software Engineering; Software Engineering Standards, methods, and CASE tools; Solutions of Equations; Automatic Differentiation; Mosaic and the World Wide Web; Graphics and Image Processing; System Design Integration; CAE Tools; Languages; and Advanced Topics

    Distributed bookmark sharing primitives

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    Ankara : The Department of Computer Engineering and Information Science and the Institute of Engineering and Science of Bilkent Univ., 1999.Thesis (Master's) -- Bilkent University, 1999.Includes bibliographical references leaves 73-[74].İnce, KürşatM.S
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