1,217 research outputs found

    Autonomous Quadcopter Videographer

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    In recent years, the interest in quadcopters as a robotics platform for autonomous photography has increased. This is due to their small size and mobility, which allow them to reach places that are difficult or even impossible for humans. This thesis focuses on the design of an autonomous quadcopter videographer, i.e. a quadcopter capable of capturing good footage of a specific subject. In order to obtain this footage, the system needs to choose appropriate vantage points and control the quadcopter. Skilled human videographers can easily spot good filming locations where the subject and its actions can be seen clearly in the resulting video footage, but translating this knowledge to a robot can be complex. We present an autonomous system implemented on a commercially available quadcopter that achieves this using only the monocular information and an accelerometer. Our system has two vantage point selection strategies: 1) a reactive approach, which moves the robot to a fixed location with respect to the human and 2) the combination of the reactive approach and a POMDP planner that considers the target\u27s movement intentions. We compare the behavior of these two approaches under different target movement scenarios. The results show that the POMDP planner obtains more stable footage with less quadcopter motion

    The Machine as Art/ The Machine as Artist

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    The articles collected in this volume from the two companion Arts Special Issues, “The Machine as Art (in the 20th Century)” and “The Machine as Artist (in the 21st Century)”, represent a unique scholarly resource: analyses by artists, scientists, and engineers, as well as art historians, covering not only the current (and astounding) rapprochement between art and technology but also the vital post-World War II period that has led up to it; this collection is also distinguished by several of the contributors being prominent individuals within their own fields, or as artists who have actually participated in the still unfolding events with which it is concerne

    The “Post” in Postscript: Post-Productive Thinking, Re-Formatted Images

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    In this article, I seek to discuss the principles of modulation and variation in Deleuze’s canonical essay “Postscript on the Societies of Control” (Deleuze 1992). Analyzing and testing what Deleuze recognizes as “inseparable variations, forming a system of variable geometry” and as a “self-deforming cast that will continuously change from one moment to the other […], like a sieve whose mesh will transmute from point to point” (1992: 4), I will focus on the digital imag

    The Machine as Art/ The Machine as Artist

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    Drones and the Creative Industry

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    This open access, interdisciplinary book presents innovative strategies in the use of civil drones in the cultural and creative industry. Specially aimed at small and medium-sized enterprises (SMEs), the book offers valuable insights from the fields of marketing, engineering, arts and management. With contributions from experts representing varied interests throughout the creative industry, including academic researchers, software developers and engineers, it analyzes the needs of the creative industry when using civil drones both outdoors and indoors. The book also provides timely recommendations to the industry, as well as guidance for academics and policymakers

    Deep convolutional embedding for digitized painting clustering

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    Clustering artworks is difficult because of several reasons. On one hand, recognizing meaningful patterns in accordance with domain knowledge and visual perception is extremely hard. On the other hand, the application of traditional clustering and feature reduction techniques to the highly dimensional pixel space can be ineffective. To address these issues, we propose a deep convolutional embedding model for clustering digital paintings, in which the task of mapping the input raw data to an abstract, latent space is optimized jointly with the task of finding a set of cluster centroids in this latent feature space. Quantitative and qualitative experimental results show the effectiveness of the proposed method. The model is also able to outperform other state-of-the-art deep clustering approaches to the same problem. The proposed method may be beneficial to several art-related tasks, particularly visual link retrieval and historical knowledge discovery in painting datasets

    On realistic target coverage by autonomous drones

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    Low-cost mini-drones with advanced sensing and maneuverability enable a new class of intelligent sensing systems. To achieve the full potential of such drones, it is necessary to develop new enhanced formulations of both common and emerging sensing scenarios. Namely, several fundamental challenges in visual sensing are yet to be solved including (1) fitting sizable targets in camera frames; (2) positioning cameras at effective viewpoints matching target poses; and (3) accounting for occlusion by elements in the environment, including other targets. In this article, we introduce Argus, an autonomous system that utilizes drones to collect target information incrementally through a two-tier architecture. To tackle the stated challenges, Argus employs a novel geometric model that captures both target shapes and coverage constraints. Recognizing drones as the scarcest resource, Argus aims to minimize the number of drones required to cover a set of targets. We prove this problem is NP-hard, and even hard to approximate, before deriving a best-possible approximation algorithm along with a competitive sampling heuristic which runs up to 100Ă— faster according to large-scale simulations. To test Argus in action, we demonstrate and analyze its performance on a prototype implementation. Finally, we present a number of extensions to accommodate more application requirements and highlight some open problems
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