71 research outputs found

    Abstraction in situation calculus action theories

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    We develop a general framework for agent abstraction based on the situation calculus and the ConGolog agent programming language. We assume that we have a high-level specification and a low-level specification of the agent, both repre- sented as basic action theories. A refinement mapping specifies how each high-level action is implemented by a low- level ConGolog program and how each high-level fluent can be translated into a low-level formula. We define a notion of sound abstraction between such action theories in terms of the existence of a suitable bisimulation between their respective models. Sound abstractions have many useful properties that ensure that we can reason about the agent’s actions (e.g., executability, projection, and planning) at the abstract level, and refine and concretely execute them at the low level. We also characterize the notion of complete abstraction where all actions (including exogenous ones) that the high level thinks can happen can in fact occur at the low level

    Abstraction in situation calculus action theories

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    We develop a general framework for agent abstraction based on the situation calculus and the ConGolog agent programming language. We assume that we have a high-level specification and a low-level specification of the agent, both repre- sented as basic action theories. A refinement mapping specifies how each high-level action is implemented by a low- level ConGolog program and how each high-level fluent can be translated into a low-level formula. We define a notion of sound abstraction between such action theories in terms of the existence of a suitable bisimulation between their respective models. Sound abstractions have many useful properties that ensure that we can reason about the agent’s actions (e.g., executability, projection, and planning) at the abstract level, and refine and concretely execute them at the low level. We also characterize the notion of complete abstraction where all actions (including exogenous ones) that the high level thinks can happen can in fact occur at the low level

    Verification of Generalized Inconsistency-Aware Knowledge and Action Bases (Extended Version)

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    Knowledge and Action Bases (KABs) have been put forward as a semantically rich representation of a domain, using a DL KB to account for its static aspects, and actions to evolve its extensional part over time, possibly introducing new objects. Recently, KABs have been extended to manage inconsistency, with ad-hoc verification techniques geared towards specific semantics. This work provides a twofold contribution along this line of research. On the one hand, we enrich KABs with a high-level, compact action language inspired by Golog, obtaining so called Golog-KABs (GKABs). On the other hand, we introduce a parametric execution semantics for GKABs, so as to elegantly accomodate a plethora of inconsistency-aware semantics based on the notion of repair. We then provide several reductions for the verification of sophisticated first-order temporal properties over inconsistency-aware GKABs, and show that it can be addressed using known techniques, developed for standard KABs

    Logic-Based Specification Languages for Intelligent Software Agents

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    The research field of Agent-Oriented Software Engineering (AOSE) aims to find abstractions, languages, methodologies and toolkits for modeling, verifying, validating and prototyping complex applications conceptualized as Multiagent Systems (MASs). A very lively research sub-field studies how formal methods can be used for AOSE. This paper presents a detailed survey of six logic-based executable agent specification languages that have been chosen for their potential to be integrated in our ARPEGGIO project, an open framework for specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each executable language, the logic foundations are described and an example of use is shown. A comparison of the six languages and a survey of similar approaches complete the paper, together with considerations of the advantages of using logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal "Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe Editor-in-Chie

    Bounded Situation Calculus Action Theories

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    In this paper, we investigate bounded action theories in the situation calculus. A bounded action theory is one which entails that, in every situation, the number of object tuples in the extension of fluents is bounded by a given constant, although such extensions are in general different across the infinitely many situations. We argue that such theories are common in applications, either because facts do not persist indefinitely or because the agent eventually forgets some facts, as new ones are learnt. We discuss various classes of bounded action theories. Then we show that verification of a powerful first-order variant of the mu-calculus is decidable for such theories. Notably, this variant supports a controlled form of quantification across situations. We also show that through verification, we can actually check whether an arbitrary action theory maintains boundedness.Comment: 51 page

    Logic-based Technologies for Multi-agent Systems: A Systematic Literature Review

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    Precisely when the success of artiïŹcial intelligence (AI) sub-symbolic techniques makes them be identiïŹed with the whole AI by many non-computerscientists and non-technical media, symbolic approaches are getting more and more attention as those that could make AI amenable to human understanding. Given the recurring cycles in the AI history, we expect that a revamp of technologies often tagged as “classical AI” – in particular, logic-based ones will take place in the next few years. On the other hand, agents and multi-agent systems (MAS) have been at the core of the design of intelligent systems since their very beginning, and their long-term connection with logic-based technologies, which characterised their early days, might open new ways to engineer explainable intelligent systems. This is why understanding the current status of logic-based technologies for MAS is nowadays of paramount importance. Accordingly, this paper aims at providing a comprehensive view of those technologies by making them the subject of a systematic literature review (SLR). The resulting technologies are discussed and evaluated from two different perspectives: the MAS and the logic-based ones

    Pseudo-contractions as Gentle Repairs

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    Updating a knowledge base to remove an unwanted consequence is a challenging task. Some of the original sentences must be either deleted or weakened in such a way that the sentence to be removed is no longer entailed by the resulting set. On the other hand, it is desirable that the existing knowledge be preserved as much as possible, minimising the loss of information. Several approaches to this problem can be found in the literature. In particular, when the knowledge is represented by an ontology, two different families of frameworks have been developed in the literature in the past decades with numerous ideas in common but with little interaction between the communities: applications of AGM-like Belief Change and justification-based Ontology Repair. In this paper, we investigate the relationship between pseudo-contraction operations and gentle repairs. Both aim to avoid the complete deletion of sentences when replacing them with weaker versions is enough to prevent the entailment of the unwanted formula. We show the correspondence between concepts on both sides and investigate under which conditions they are equivalent. Furthermore, we propose a unified notation for the two approaches, which might contribute to the integration of the two areas

    Simulation and statistical model-checking of logic-based multi-agent system models

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    This thesis presents SALMA (Simulation and Analysis of Logic-Based Multi- Agent Models), a new approach for simulation and statistical model checking of multi-agent system models. Statistical model checking is a relatively new branch of model-based approximative verification methods that help to overcome the well-known scalability problems of exact model checking. In contrast to existing solutions, SALMA specifies the mechanisms of the simulated system by means of logical axioms based upon the well-established situation calculus. Leveraging the resulting first-order logic structure of the system model, the simulation is coupled with a statistical model-checker that uses a first-order variant of time-bounded linear temporal logic (LTL) for describing properties. This is combined with a procedural and process-based language for describing agent behavior. Together, these parts create a very expressive framework for modeling and verification that allows direct fine-grained reasoning about the agents’ interaction with each other and with their (physical) environment. SALMA extends the classical situation calculus and linear temporal logic (LTL) with means to address the specific requirements of multi-agent simulation models. In particular, cyber-physical domains are considered where the agents interact with their physical environment. Among other things, the thesis describes a generic situation calculus axiomatization that encompasses sensing and information transfer in multi agent systems, for instance sensor measurements or inter-agent messages. The proposed model explicitly accounts for real-time constraints and stochastic effects that are inevitable in cyber-physical systems. In order to make SALMA’s statistical model checking facilities usable also for more complex problems, a mechanism for the efficient on-the-fly evaluation of first-order LTL properties was developed. In particular, the presented algorithm uses an interval-based representation of the formula evaluation state together with several other optimization techniques to avoid unnecessary computation. Altogether, the goal of this thesis was to create an approach for simulation and statistical model checking of multi-agent systems that builds upon well-proven logical and statistical foundations, but at the same time takes a pragmatic software engineering perspective that considers factors like usability, scalability, and extensibility. In fact, experience gained during several small to mid-sized experiments that are presented in this thesis suggest that the SALMA approach seems to be able to live up to these expectations.In dieser Dissertation wird SALMA (Simulation and Analysis of Logic-Based Multi-Agent Models) vorgestellt, ein im Rahmen dieser Arbeit entwickelter Ansatz für die Simulation und die statistische Modellprüfung (Model Checking) von Multiagentensystemen. Der Begriff „Statistisches Model Checking” beschreibt modellbasierte approximative Verifikationsmethoden, die insbesondere dazu eingesetzt werden können, um den unvermeidlichen Skalierbarkeitsproblemen von exakten Methoden zu entgehen. Im Gegensatz zu bisherigen AnsĂ€tzen werden in SALMA die Mechanismen des simulierten Systems mithilfe logischer Axiome beschrieben, die auf dem etablierten Situationskalkül aufbauen. Die dadurch entstehende prĂ€dikatenlogische Struktur des Systemmodells wird ausgenutzt um ein Model Checking Modul zu integrieren, das seinerseits eine prĂ€dikatenlogische Variante der linearen temporalen Logik (LTL) verwendet. In Kombination mit einer prozeduralen und prozessorientierten Sprache für die Beschreibung von Agentenverhalten entsteht eine ausdrucksstarke und flexible Plattform für die Modellierung und Verifikation von Multiagentensystemen. Sie ermöglicht eine direkte und feingranulare Beschreibung der Interaktionen sowohl zwischen Agenten als auch von Agenten mit ihrer (physischen) Umgebung. SALMA erweitert den klassischen Situationskalkül und die lineare temporale Logik (LTL) um Elemente und Konzepte, die auf die spezifischen Anforderungen bei der Simulation und Modellierung von Multiagentensystemen ausgelegt sind. Insbesondere werden cyber-physische Systeme (CPS) unterstützt, in denen Agenten mit ihrer physischen Umgebung interagieren. Unter anderem wird eine generische, auf dem Situationskalkül basierende, Axiomatisierung von Prozessen beschrieben, in denen Informationen innerhalb von Multiagentensystemen transferiert werden – beispielsweise in Form von Sensor- Messwerten oder Netzwerkpaketen. Dabei werden ausdrücklich die unvermeidbaren stochastischen Effekte und Echtzeitanforderungen in cyber-physischen Systemen berücksichtigt. Um statistisches Model Checking mit SALMA auch für komplexere Problemstellungen zu ermöglichen, wurde ein Mechanismus für die effiziente Auswertung von prĂ€dikatenlogischen LTL-Formeln entwickelt. Insbesondere beinhaltet der vorgestellte Algorithmus eine Intervall-basierte ReprĂ€sentation des Auswertungszustands, sowie einige andere OptimierungsansĂ€tze zur Vermeidung von unnötigen Berechnungsschritten. Insgesamt war es das Ziel dieser Dissertation, eine Lösung für Simulation und statistisches Model Checking zu schaffen, die einerseits auf fundierten logischen und statistischen Grundlagen aufbaut, auf der anderen Seite jedoch auch pragmatischen Gesichtspunkten wie Benutzbarkeit oder Erweiterbarkeit genügt. TatsĂ€chlich legen erste Ergebnisse und Erfahrungen aus mehreren kleinen bis mittelgroßen Experimenten nahe, dass SALMA diesen Zielen gerecht wird

    Probabilistic Hybrid Action Models for Predicting Concurrent Percept-driven Robot Behavior

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    This article develops Probabilistic Hybrid Action Models (PHAMs), a realistic causal model for predicting the behavior generated by modern percept-driven robot plans. PHAMs represent aspects of robot behavior that cannot be represented by most action models used in AI planning: the temporal structure of continuous control processes, their non-deterministic effects, several modes of their interferences, and the achievement of triggering conditions in closed-loop robot plans. The main contributions of this article are: (1) PHAMs, a model of concurrent percept-driven behavior, its formalization, and proofs that the model generates probably, qualitatively accurate predictions; and (2) a resource-efficient inference method for PHAMs based on sampling projections from probabilistic action models and state descriptions. We show how PHAMs can be applied to planning the course of action of an autonomous robot office courier based on analytical and experimental results

    infinite states verification in game-theoretic logics

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    Many practical problems where the environment is not in the system's control such as service orchestration and contingent and multi-agent planning can be modelled in game-theoretic logics. This thesis demonstrates that the verification techniques based on regression and fixpoint approximation introduced in De Giacomo, Lesperance and Pearce [DLP10] do work on several game-theoretic problems. De Giacomo, Lesperance and Pearce [DLP10] emphasize that their study is essentially theoretical and call for complementing their work with experimental studies to understand whether these techniques are effective in practical cases. Several example problems with varying properties have been developed and, although not exhaustive nor complete,, our results nevertheless demonstrate that the techniques work on some problems. Our results show that the methods introduced in [DLP10] work for infinite domains where very few verification methods are available and allow reasoning about a wide range of game problems. Our examples also demonstrate the use of a rich language for specifying temporal properties proposed in [DLP10]. While classical model checking is well known and utilized, it is mostly restricted to finite-state models. A important aspect of the work is the demonstration of the use and effectiveness of characteristic graphs (ClaBen and Lakemeyer [CL08]) in verifying properties of games in infinite domains. A special-purpose programming language GameGolog proposed in De Giacomo, Lesperance and Pearce [DLP10] allows such game-theoretic systems to be specified procedurally at a high-level of abstraction. We show its practicality to model game structures in a convenient way that combines declarative and procedural elements. We provided examples to show the verification of GameGolog specifications using characteristic graphs. This thesis also proposes a refinement to the formalism in [DLP10] to incorporate action constraints as a mechanism to incorporate user strategies and for the modeller to supply heuristic guidance in temporal property verification. It also presents an implementation of evaluation-based fixpoint verifier that handles Situation Calculus game structures, as well as GameGolog specifications, for temporal property verification in the initial or a given situation. The verifier supports player action constraints
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