1,070 research outputs found

    Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perception

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    We introduce the Aria Digital Twin (ADT) - an egocentric dataset captured using Aria glasses with extensive object, environment, and human level ground truth. This ADT release contains 200 sequences of real-world activities conducted by Aria wearers in two real indoor scenes with 398 object instances (324 stationary and 74 dynamic). Each sequence consists of: a) raw data of two monochrome camera streams, one RGB camera stream, two IMU streams; b) complete sensor calibration; c) ground truth data including continuous 6-degree-of-freedom (6DoF) poses of the Aria devices, object 6DoF poses, 3D eye gaze vectors, 3D human poses, 2D image segmentations, image depth maps; and d) photo-realistic synthetic renderings. To the best of our knowledge, there is no existing egocentric dataset with a level of accuracy, photo-realism and comprehensiveness comparable to ADT. By contributing ADT to the research community, our mission is to set a new standard for evaluation in the egocentric machine perception domain, which includes very challenging research problems such as 3D object detection and tracking, scene reconstruction and understanding, sim-to-real learning, human pose prediction - while also inspiring new machine perception tasks for augmented reality (AR) applications. To kick start exploration of the ADT research use cases, we evaluated several existing state-of-the-art methods for object detection, segmentation and image translation tasks that demonstrate the usefulness of ADT as a benchmarking dataset

    Temporally Coherent General Dynamic Scene Reconstruction

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    Existing techniques for dynamic scene reconstruction from multiple wide-baseline cameras primarily focus on reconstruction in controlled environments, with fixed calibrated cameras and strong prior constraints. This paper introduces a general approach to obtain a 4D representation of complex dynamic scenes from multi-view wide-baseline static or moving cameras without prior knowledge of the scene structure, appearance, or illumination. Contributions of the work are: An automatic method for initial coarse reconstruction to initialize joint estimation; Sparse-to-dense temporal correspondence integrated with joint multi-view segmentation and reconstruction to introduce temporal coherence; and a general robust approach for joint segmentation refinement and dense reconstruction of dynamic scenes by introducing shape constraint. Comparison with state-of-the-art approaches on a variety of complex indoor and outdoor scenes, demonstrates improved accuracy in both multi-view segmentation and dense reconstruction. This paper demonstrates unsupervised reconstruction of complete temporally coherent 4D scene models with improved non-rigid object segmentation and shape reconstruction and its application to free-viewpoint rendering and virtual reality.Comment: Submitted to IJCV 2019. arXiv admin note: substantial text overlap with arXiv:1603.0338

    Marker-less motion capture in general scenes with sparse multi-camera setups

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    Human motion-capture from videos is one of the fundamental problems in computer vision and computer graphics. Its applications can be found in a wide range of industries. Even with all the developments in the past years, industry and academia alike still rely on complex and expensive marker-based systems. Many state-of-the-art marker-less motioncapture methods come close to the performance of marker-based algorithms, but only when recording in highly controlled studio environments with exactly synchronized, static and sufficiently many cameras. While relative to marker-based systems, this yields an easier apparatus with a reduced setup time, the hurdles towards practical application are still large and the costs are considerable. By being constrained to a controlled studio, marker-less methods fail to fully play out their advantage of being able to capture scenes without actively modifying them. In the area of marker-less human motion-capture, this thesis proposes several novel algorithms for simplifying the motion-capture to be applicable in new general outdoor scenes. The first is an optical multi-video synchronization method which achieves subframe accuracy in general scenes. In this step, the synchronization parameters of multiple videos are estimated. Then, we propose a spatio-temporal motion-capture method which uses the synchronization parameters for accurate motion-capture with unsynchronized cameras. Afterwards, we propose a motion capture method that works with moving cameras, where multiple people are tracked even in front of cluttered and dynamic backgrounds with potentially moving cameras. Finally, we reduce the number of cameras employed by proposing a novel motion-capture method which uses as few as two cameras to capture high-quality motion in general environments, even outdoors. The methods proposed in this thesis can be adopted in many practical applications to achieve similar performance as complex motion-capture studios with a few consumer-grade cameras, such as mobile phones or GoPros, even for uncontrolled outdoor scenes.Die videobasierte Bewegungserfassung (Motion Capture) menschlicher Darsteller ist ein fundamentales Problem in Computer Vision und Computergrafik, das in einer Vielzahl von Branchen Anwendung findet. Trotz des Fortschritts der letzten Jahre verlassen sich Wirtschaft und Wissenschaft noch immer auf komplexe und teure markerbasierte Systeme. Viele aktuelle markerlose Motion-Capture-Verfahren kommen der Leistung von markerbasierten Algorithmen nahe, aber nur bei Aufnahmen in stark kontrollierten Studio-Umgebungen mit genügend genau synchronisierten, statischen Kameras. Im Vergleich zu markerbasierten Systemen wird der Aufbau erheblich vereinfacht, was Zeit beim Aufbau spart, aber die Hürden für die praktische Anwendung sind noch immer groß und die Kosten beträchtlich. Durch die Beschränkung auf ein kontrolliertes Studio können markerlose Verfahren nicht vollständig ihren Vorteil ausspielen, Szenen aufzunehmen zu können, ohne sie aktiv zu verändern. Diese Arbeit schlägt mehrere neuartige markerlose Motion-Capture-Verfahren vor, welche die Erfassung menschlicher Darsteller in allgemeinen Außenaufnahmen vereinfachen. Das erste ist ein optisches Videosynchronisierungsverfahren, welches die Synchronisationsparameter mehrerer Videos genauer als die Bildwiederholrate schätzt. Anschließend wird ein Raum-Zeit-Motion-Capture-Verfahren vorgeschlagen, welches die Synchronisationsparameter für präzises Motion Capture mit nicht synchronisierten Kameras verwendet. Außerdem wird ein Motion-Capture-Verfahren für bewegliche Kameras vorgestellt, das mehrere Menschen auch vor unübersichtlichen und dynamischen Hintergründen erfasst. Schließlich wird die Anzahl der erforderlichen Kameras durch ein neues MotionCapture-Verfahren, auf lediglich zwei Kameras reduziert, um Bewegungen qualitativ hochwertig auch in allgemeinen Umgebungen wie im Freien zu erfassen. Die in dieser Arbeit vorgeschlagenen Verfahren können in viele praktische Anwendungen übernommen werden, um eine ähnliche Leistung wie komplexe Motion-Capture-Studios mit lediglich einigen Videokameras der Verbraucherklasse, zum Beispiel Mobiltelefonen oder GoPros, auch in unkontrollierten Außenaufnahmen zu erzielen

    10411 Abstracts Collection -- Computational Video

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    From 10.10.2010 to 15.10.2010, the Dagstuhl Seminar 10411 ``Computational Video \u27\u27 was held in Schloss Dagstuhl~--~Leibniz Center for Informatics. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available

    Robust People Tracking with Global Trajectory Optimization

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    Given three or four synchronized videos taken at eye level and from different angles, we show that we can effectively use dynamic programming to accurately follow up to six individuals across thousands of frames in spite of significant occlusions. In addition, we also derive metrically accurate trajectories for each one of them. Our main contribution is to show that multi-person tracking can be reliably achieved by processing individual trajectories separately over long sequences, provided that a reasonable heuristic is used to rank these individuals and avoid confusing them with one another. In this way, we achieve robustness by finding optimal trajectories over many frames while avoiding the combinatorial explosion that would result from simultaneously dealing with all the individuals

    Marker-less motion capture in general scenes with sparse multi-camera setups

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    Human motion-capture from videos is one of the fundamental problems in computer vision and computer graphics. Its applications can be found in a wide range of industries. Even with all the developments in the past years, industry and academia alike still rely on complex and expensive marker-based systems. Many state-of-the-art marker-less motioncapture methods come close to the performance of marker-based algorithms, but only when recording in highly controlled studio environments with exactly synchronized, static and sufficiently many cameras. While relative to marker-based systems, this yields an easier apparatus with a reduced setup time, the hurdles towards practical application are still large and the costs are considerable. By being constrained to a controlled studio, marker-less methods fail to fully play out their advantage of being able to capture scenes without actively modifying them. In the area of marker-less human motion-capture, this thesis proposes several novel algorithms for simplifying the motion-capture to be applicable in new general outdoor scenes. The first is an optical multi-video synchronization method which achieves subframe accuracy in general scenes. In this step, the synchronization parameters of multiple videos are estimated. Then, we propose a spatio-temporal motion-capture method which uses the synchronization parameters for accurate motion-capture with unsynchronized cameras. Afterwards, we propose a motion capture method that works with moving cameras, where multiple people are tracked even in front of cluttered and dynamic backgrounds with potentially moving cameras. Finally, we reduce the number of cameras employed by proposing a novel motion-capture method which uses as few as two cameras to capture high-quality motion in general environments, even outdoors. The methods proposed in this thesis can be adopted in many practical applications to achieve similar performance as complex motion-capture studios with a few consumer-grade cameras, such as mobile phones or GoPros, even for uncontrolled outdoor scenes.Die videobasierte Bewegungserfassung (Motion Capture) menschlicher Darsteller ist ein fundamentales Problem in Computer Vision und Computergrafik, das in einer Vielzahl von Branchen Anwendung findet. Trotz des Fortschritts der letzten Jahre verlassen sich Wirtschaft und Wissenschaft noch immer auf komplexe und teure markerbasierte Systeme. Viele aktuelle markerlose Motion-Capture-Verfahren kommen der Leistung von markerbasierten Algorithmen nahe, aber nur bei Aufnahmen in stark kontrollierten Studio-Umgebungen mit genügend genau synchronisierten, statischen Kameras. Im Vergleich zu markerbasierten Systemen wird der Aufbau erheblich vereinfacht, was Zeit beim Aufbau spart, aber die Hürden für die praktische Anwendung sind noch immer groß und die Kosten beträchtlich. Durch die Beschränkung auf ein kontrolliertes Studio können markerlose Verfahren nicht vollständig ihren Vorteil ausspielen, Szenen aufzunehmen zu können, ohne sie aktiv zu verändern. Diese Arbeit schlägt mehrere neuartige markerlose Motion-Capture-Verfahren vor, welche die Erfassung menschlicher Darsteller in allgemeinen Außenaufnahmen vereinfachen. Das erste ist ein optisches Videosynchronisierungsverfahren, welches die Synchronisationsparameter mehrerer Videos genauer als die Bildwiederholrate schätzt. Anschließend wird ein Raum-Zeit-Motion-Capture-Verfahren vorgeschlagen, welches die Synchronisationsparameter für präzises Motion Capture mit nicht synchronisierten Kameras verwendet. Außerdem wird ein Motion-Capture-Verfahren für bewegliche Kameras vorgestellt, das mehrere Menschen auch vor unübersichtlichen und dynamischen Hintergründen erfasst. Schließlich wird die Anzahl der erforderlichen Kameras durch ein neues MotionCapture-Verfahren, auf lediglich zwei Kameras reduziert, um Bewegungen qualitativ hochwertig auch in allgemeinen Umgebungen wie im Freien zu erfassen. Die in dieser Arbeit vorgeschlagenen Verfahren können in viele praktische Anwendungen übernommen werden, um eine ähnliche Leistung wie komplexe Motion-Capture-Studios mit lediglich einigen Videokameras der Verbraucherklasse, zum Beispiel Mobiltelefonen oder GoPros, auch in unkontrollierten Außenaufnahmen zu erzielen

    People and object tracking for video annotation

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    Dissertação para obtenção do Grau de Mestre em Engenharia InformáticaObject tracking is a thoroughly researched problem, with a body of associated literature dating at least as far back as the late 1970s. However, and despite the development of some satisfactory real-time trackers, it has not yet seen widespread use. This is not due to a lack of applications for the technology, since several interesting ones exist. In this document, it is postulated that this status quo is due, at least in part, to a lack of easy to use software libraries supporting object tracking. An overview of the problems associated with object tracking is presented and the process of developing one such library is documented. This discussion includes how to overcome problems like heterogeneities in object representations and requirements for training or initial object position hints. Video annotation is the process of associating data with a video’s content. Associating data with a video has numerous applications, ranging from making large video archives or long videos searchable, to enabling discussion about and augmentation of the video’s content. Object tracking is presented as a valid approach to both automatic and manual video annotation, and the integration of the developed object tracking library into an existing video annotator, running on a tablet computer, is described. The challenges involved in designing an interface to support the association of video annotations with tracked objects in real-time are also discussed. In particular, we discuss our interaction approaches to handle moving object selection on live video, which we have called “Hold and Overlay” and “Hold and Speed Up”. In addition, the results of a set of preliminary tests are reported.project “TKB – A Transmedia Knowledge Base for contemporary dance” (PTDC/EA /AVP/098220/2008 funded by FCT/MCTES), the UTAustin – Portugal, Digital Media Program (SFRH/BD/42662/2007 FCT/MCTES) and by CITI/DI/FCT/UNL (Pest-OE/EEI/UI0527/2011
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