16,396 research outputs found

    Single-picture reconstruction and rendering of trees for plausible vegetation synthesis

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    State-of-the-art approaches for tree reconstruction either put limiting constraints on the input side (requiring multiple photographs, a scanned point cloud or intensive user input) or provide a representation only suitable for front views of the tree. In this paper we present a complete pipeline for synthesizing and rendering detailed trees from a single photograph with minimal user effort. Since the overall shape and appearance of each tree is recovered from a single photograph of the tree crown, artists can benefit from georeferenced images to populate landscapes with native tree species. A key element of our approach is a compact representation of dense tree crowns through a radial distance map. Our first contribution is an automatic algorithm for generating such representations from a single exemplar image of a tree. We create a rough estimate of the crown shape by solving a thin-plate energy minimization problem, and then add detail through a simplified shape-from-shading approach. The use of seamless texture synthesis results in an image-based representation that can be rendered from arbitrary view directions at different levels of detail. Distant trees benefit from an output-sensitive algorithm inspired on relief mapping. For close-up trees we use a billboard cloud where leaflets are distributed inside the crown shape through a space colonization algorithm. In both cases our representation ensures efficient preservation of the crown shape. Major benefits of our approach include: it recovers the overall shape from a single tree image, involves no tree modeling knowledge and minimal authoring effort, and the associated image-based representation is easy to compress and thus suitable for network streaming.Peer ReviewedPostprint (author's final draft

    Difference of Normals as a Multi-Scale Operator in Unorganized Point Clouds

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    A novel multi-scale operator for unorganized 3D point clouds is introduced. The Difference of Normals (DoN) provides a computationally efficient, multi-scale approach to processing large unorganized 3D point clouds. The application of DoN in the multi-scale filtering of two different real-world outdoor urban LIDAR scene datasets is quantitatively and qualitatively demonstrated. In both datasets the DoN operator is shown to segment large 3D point clouds into scale-salient clusters, such as cars, people, and lamp posts towards applications in semi-automatic annotation, and as a pre-processing step in automatic object recognition. The application of the operator to segmentation is evaluated on a large public dataset of outdoor LIDAR scenes with ground truth annotations.Comment: To be published in proceedings of 3DIMPVT 201

    Ground Profile Recovery from Aerial 3D LiDAR-based Maps

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    The paper presents the study and implementation of the ground detection methodology with filtration and removal of forest points from LiDAR-based 3D point cloud using the Cloth Simulation Filtering (CSF) algorithm. The methodology allows to recover a terrestrial relief and create a landscape map of a forestry region. As the proof-of-concept, we provided the outdoor flight experiment, launching a hexacopter under a mixed forestry region with sharp ground changes nearby Innopolis city (Russia), which demonstrated the encouraging results for both ground detection and methodology robustness.Comment: 8 pages, FRUCT-2019 conferenc

    Single-tree detection in high-density LiDAR data from UAV-based survey

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    UAV-based LiDAR survey provides very-high-density point clouds, which involve very rich information about forest detailed structure, allowing for detection of individual trees, as well as demanding high computational load. Single-tree detection is of great interest for forest management and ecology purposes, and the task is relatively well solved for forests made of single or largely dominant species, and trees having a very evident pointed shape in the upper part of the canopy (in particular conifers). Most authors proposed methods based totally or partially on search of local maxima in the canopy, which has poor performance for species that have flat or irregular upper canopy, and for mixed forests, especially where taller trees hide smaller ones. Such considerations apply in particular to Mediterranean hardwood forests. In such context, it is imperative to use the whole volume of the point cloud, however keeping computational load tractable. The authors propose the use of a methodology based on modelling the 3D-shape of the tree, which improves performance w.r.t to maxima-based models. A case study, performed on a hazel grove, is provided to document performance improvement on a relatively simple, but significant, case

    Point cloud segmentation using hierarchical tree for architectural models

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    Recent developments in the 3D scanning technologies have made the generation of highly accurate 3D point clouds relatively easy but the segmentation of these point clouds remains a challenging area. A number of techniques have set precedent of either planar or primitive based segmentation in literature. In this work, we present a novel and an effective primitive based point cloud segmentation algorithm. The primary focus, i.e. the main technical contribution of our method is a hierarchical tree which iteratively divides the point cloud into segments. This tree uses an exclusive energy function and a 3D convolutional neural network, HollowNets to classify the segments. We test the efficacy of our proposed approach using both real and synthetic data obtaining an accuracy greater than 90% for domes and minarets.Comment: 9 pages. 10 figures. Submitted in EuroGraphics 201
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