1,088 research outputs found

    ViZDoom Competitions: Playing Doom from Pixels

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    This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make their decisions based solely on visual information, i.e., a raw screen buffer. To play well, the bots needed to understand their surroundings, navigate, explore, and handle the opponents at the same time. These aspects, together with the competitive multi-agent aspect of the game, make the competition a unique platform for evaluating the state of the art reinforcement learning algorithms. The paper discusses the rules, solutions, results, and statistics that give insight into the agents' behaviors. Best-performing agents are described in more detail. The results of the competition lead to the conclusion that, although reinforcement learning can produce capable Doom bots, they still are not yet able to successfully compete against humans in this game. The paper also revisits the ViZDoom environment, which is a flexible, easy to use, and efficient 3D platform for research for vision-based reinforcement learning, based on a well-recognized first-person perspective game Doom

    Proceedings of Mathsport international 2017 conference

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    Proceedings of MathSport International 2017 Conference, held in the Botanical Garden of the University of Padua, June 26-28, 2017. MathSport International organizes biennial conferences dedicated to all topics where mathematics and sport meet. Topics include: performance measures, optimization of sports performance, statistics and probability models, mathematical and physical models in sports, competitive strategies, statistics and probability match outcome models, optimal tournament design and scheduling, decision support systems, analysis of rules and adjudication, econometrics in sport, analysis of sporting technologies, financial valuation in sport, e-sports (gaming), betting and sports

    Xavier University Newswire

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    https://www.exhibit.xavier.edu/student_newspaper/3792/thumbnail.jp

    2019-20 Ole Miss Rifle Fact Book

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    https://egrove.olemiss.edu/med_rifle/1009/thumbnail.jp

    Spartan Daily, October 7, 1975

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    Volume 65, Issue 17https://scholarworks.sjsu.edu/spartandaily/6001/thumbnail.jp

    Xavier University Newswire

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    https://www.exhibit.xavier.edu/student_newspaper/1635/thumbnail.jp

    Football analytics: a literature analysis from 2010 to 2020

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    Dissertation presented as the partial requirement for obtaining a Master's degree in Information Management, specialization in Knowledge Management and Business IntelligenceThe overall goal for the current study is to present a literature review of analytics, precisely machine learning (ML) reference authors in terms of methods and applicable scopes of study, in football where is a field that historically there are empirical decisions and the usage of analytics has been growing intensely. The research aims to list relevant academic contributions published between 2010 and 2020, performing a comparable picture per authors across the following subsets: player individual technical skills and team performance. Furthermore, the approach will provide a summary of studies for machine learning methods applied in football. Such outcomes of this study would contribute to the discussion about football analytics. Regarding that these summaries can drive researchers to have a deep dive into the fields of interest straight to references preview studied in the thesis. Results indicate that football analytics has broadly vast opportunities in terms of research, regarding machine learning methods and a high potential to have a deep exploration of team and player perspective. This study can leverage and pavement new further in-depth and targeted investigation toward football analytics

    Cash Box, July 25, 1964

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    The international music record weeklyPublication ceased with Nov. 199

    The Chronicle [March 22, 2001]

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    The Chronicle, March 22, 2001https://repository.stcloudstate.edu/chron/4484/thumbnail.jp

    The collection, analysis and exploitation of footballer attributes: A systematic review

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    © 2022 – The authors. Published by IOS Press. This is an Open Access article distributed under the terms of the Creative Commons Attribution-Non Commercial License (CC BY-NC 4.0)There is growing on-going research into how footballer attributes, collected prior to, during and post-match, may address the demands of clubs, media pundits and gaming developers. Focusing upon individual player performance analysis and prediction, we examined the body of research which considers different player attributes. This resulted in the selection of 132 relevant papers published between 1999 and 2020. From these we have compiled a comprehensive list of player attributes, categorising them as static, such as age and height, or dynamic, such as pass completions and shots on target. To indicate their accuracy, we classified each attribute as objectively or subjectively derived, and finally by their implied accessibility and their likely personal and club sensitivity. We assigned these attributes to 25 logical groups such as passing, tackling and player demographics. We analysed the relative research focus on each group and noted the analytical methods deployed, identifying which statistical or machine learning techniques were used. We reviewed and considered the use of character trait attributes in the selected papers and discuss more formal approaches to their use. Based upon this we have made recommendations on how this work may be developed to support elite clubs in the consideration of transfer targets.Peer reviewedFinal Published versio
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