8,828 research outputs found

    Spontaneous vs. posed facial behavior: automatic analysis of brow actions

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    Past research on automatic facial expression analysis has focused mostly on the recognition of prototypic expressions of discrete emotions rather than on the analysis of dynamic changes over time, although the importance of temporal dynamics of facial expressions for interpretation of the observed facial behavior has been acknowledged for over 20 years. For instance, it has been shown that the temporal dynamics of spontaneous and volitional smiles are fundamentally different from each other. In this work, we argue that the same holds for the temporal dynamics of brow actions and show that velocity, duration, and order of occurrence of brow actions are highly relevant parameters for distinguishing posed from spontaneous brow actions. The proposed system for discrimination between volitional and spontaneous brow actions is based on automatic detection of Action Units (AUs) and their temporal segments (onset, apex, offset) produced by movements of the eyebrows. For each temporal segment of an activated AU, we compute a number of mid-level feature parameters including the maximal intensity, duration, and order of occurrence. We use Gentle Boost to select the most important of these parameters. The selected parameters are used further to train Relevance Vector Machines to determine per temporal segment of an activated AU whether the action was displayed spontaneously or volitionally. Finally, a probabilistic decision function determines the class (spontaneous or posed) for the entire brow action. When tested on 189 samples taken from three different sets of spontaneous and volitional facial data, we attain a 90.7 % correct recognition rate. Categories and Subject Descriptors I.2.10 [Vision and Scene Understanding]: motion, modeling and recovery of physical attribute

    Machine Analysis of Facial Expressions

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    Objective Classes for Micro-Facial Expression Recognition

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    Micro-expressions are brief spontaneous facial expressions that appear on a face when a person conceals an emotion, making them different to normal facial expressions in subtlety and duration. Currently, emotion classes within the CASME II dataset are based on Action Units and self-reports, creating conflicts during machine learning training. We will show that classifying expressions using Action Units, instead of predicted emotion, removes the potential bias of human reporting. The proposed classes are tested using LBP-TOP, HOOF and HOG 3D feature descriptors. The experiments are evaluated on two benchmark FACS coded datasets: CASME II and SAMM. The best result achieves 86.35\% accuracy when classifying the proposed 5 classes on CASME II using HOG 3D, outperforming the result of the state-of-the-art 5-class emotional-based classification in CASME II. Results indicate that classification based on Action Units provides an objective method to improve micro-expression recognition.Comment: 11 pages, 4 figures and 5 tables. This paper will be submitted for journal revie

    Automatic Detection of Pain from Spontaneous Facial Expressions

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    This paper presents a new approach for detecting pain in sequences of spontaneous facial expressions. The motivation for this work is to accompany mobile-based self-management of chronic pain as a virtual sensor for tracking patients' expressions in real-world settings. Operating under such constraints requires a resource efficient approach for processing non-posed facial expressions from unprocessed temporal data. In this work, the facial action units of pain are modeled as sets of distances among related facial landmarks. Using standardized measurements of pain versus no-pain that are specific to each user, changes in the extracted features in relation to pain are detected. The activated features in each frame are combined using an adapted form of the Prkachin and Solomon Pain Intensity scale (PSPI) to detect the presence of pain per frame. Painful features must be activated in N consequent frames (time window) to indicate the presence of pain in a session. The discussed method was tested on 171 video sessions for 19 subjects from the McMaster painful dataset for spontaneous facial expressions. The results show higher precision than coverage in detecting sequences of pain. Our algorithm achieves 94% precision (F-score=0.82) against human observed labels, 74% precision (F-score=0.62) against automatically generated pain intensities and 100% precision (F-score=0.67) against self-reported pain intensities

    Machine Understanding of Human Behavior

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    A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior
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