1,372 research outputs found

    Statistical Piano Reduction Controlling Performance Difficulty

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    We present a statistical-modelling method for piano reduction, i.e. converting an ensemble score into piano scores, that can control performance difficulty. While previous studies have focused on describing the condition for playable piano scores, it depends on player's skill and can change continuously with the tempo. We thus computationally quantify performance difficulty as well as musical fidelity to the original score, and formulate the problem as optimization of musical fidelity under constraints on difficulty values. First, performance difficulty measures are developed by means of probabilistic generative models for piano scores and the relation to the rate of performance errors is studied. Second, to describe musical fidelity, we construct a probabilistic model integrating a prior piano-score model and a model representing how ensemble scores are likely to be edited. An iterative optimization algorithm for piano reduction is developed based on statistical inference of the model. We confirm the effect of the iterative procedure; we find that subjective difficulty and musical fidelity monotonically increase with controlled difficulty values; and we show that incorporating sequential dependence of pitches and fingering motion in the piano-score model improves the quality of reduction scores in high-difficulty cases.Comment: 12 pages, 7 figures, version accepted to APSIPA Transactions on Signal and Information Processin

    High-dimensional sequence transduction

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    We investigate the problem of transforming an input sequence into a high-dimensional output sequence in order to transcribe polyphonic audio music into symbolic notation. We introduce a probabilistic model based on a recurrent neural network that is able to learn realistic output distributions given the input and we devise an efficient algorithm to search for the global mode of that distribution. The resulting method produces musically plausible transcriptions even under high levels of noise and drastically outperforms previous state-of-the-art approaches on five datasets of synthesized sounds and real recordings, approximately halving the test error rate

    Fixed interval scheduling problem with minimal idle time with an application to music arrangement problem

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    The Operational Fixed Interval Scheduling Problem aims to find an assignment of jobs to machines that maximizes the total weight of the completed jobs. We introduce a new variant of the problem where we consider the additional goal of minimizing the idle time, the total duration during which the machines are idle. The problem is expressed using quadratic unconstrained binary optimization (QUBO) formulation, taking into account soft and hard constraints required to ensure that the number of jobs running at a time point is desirably equal to the number of machines. Our choice of QUBO representation is motivated by the increasing popularity of new computational architectures such as neuromorphic processors, coherent Ising machines, and quantum and quantum-inspired digital annealers for which QUBO is a natural input. An optimization problem that can be solved using the presented QUBO formulation is the music reduction problem, the process of reducing a given music piece for a smaller number of instruments. We use two music compositions to test the QUBO formulation and compare the performance of simulated, quantum, and hybrid annealing algorithms.Comment: 15 pages, 3 figure

    MULTI-STEP CHORD SEQUENCE PREDICTION BASED ON AGGREGATED MULTI-SCALE ENCODER-DECODER NETWORKS

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    International audienceThis paper studies the prediction of chord progressions for jazz music by relying on machine learning models. The motivation of our study comes from the recent success of neu-ral networks for performing automatic music composition. Although high accuracies are obtained in single-step prediction scenarios, most models fail to generate accurate multi-step chord predictions. In this paper, we postulate that this comes from the multi-scale structure of musical information and propose new architectures based on an iterative temporal aggregation of input labels. Specifically, the input and ground truth labels are merged into increasingly large temporal bags, on which we train a family of encoder-decoder networks for each temporal scale. In a second step, we use these pre-trained encoder bottleneck features at each scale in order to train a final encoder-decoder network. Furthermore, we rely on different reductions of the initial chord alphabet into three adapted chord alphabets. We perform evaluations against several state-of-the-art models and show that our multi-scale architecture outperforms existing methods in terms of accuracy and perplexity, while requiring relatively few parameters. We analyze musical properties of the results, showing the influence of downbeat position within the analysis window on accuracy , and evaluate errors using a musically-informed distance metric

    MULTI-STEP CHORD SEQUENCE PREDICTION BASED ON AGGREGATED MULTI-SCALE ENCODER-DECODER NETWORKS

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    International audienceThis paper studies the prediction of chord progressions for jazz music by relying on machine learning models. The motivation of our study comes from the recent success of neu-ral networks for performing automatic music composition. Although high accuracies are obtained in single-step prediction scenarios, most models fail to generate accurate multi-step chord predictions. In this paper, we postulate that this comes from the multi-scale structure of musical information and propose new architectures based on an iterative temporal aggregation of input labels. Specifically, the input and ground truth labels are merged into increasingly large temporal bags, on which we train a family of encoder-decoder networks for each temporal scale. In a second step, we use these pre-trained encoder bottleneck features at each scale in order to train a final encoder-decoder network. Furthermore, we rely on different reductions of the initial chord alphabet into three adapted chord alphabets. We perform evaluations against several state-of-the-art models and show that our multi-scale architecture outperforms existing methods in terms of accuracy and perplexity, while requiring relatively few parameters. We analyze musical properties of the results, showing the influence of downbeat position within the analysis window on accuracy , and evaluate errors using a musically-informed distance metric

    MANIFOLD REPRESENTATIONS OF MUSICAL SIGNALS AND GENERATIVE SPACES

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    Tra i diversi campi di ricerca nell\u2019ambito dell\u2019informatica musicale, la sintesi e la generazione di segnali audio incarna la pluridisciplinalita\u300 di questo settore, nutrendo insieme le pratiche scientifiche e musicale dalla sua creazione. Inerente all\u2019informatica dalla sua creazione, la generazione audio ha ispirato numerosi approcci, evolvendo colle pratiche musicale e gli progressi tecnologici e scientifici. Inoltre, alcuni processi di sintesi permettono anche il processo inverso, denominato analisi, in modo che i parametri di sintesi possono anche essere parzialmente o totalmente estratti dai suoni, dando una rappresentazione alternativa ai segnali analizzati. Per di piu\u300, la recente ascesa dei algoritmi di l\u2019apprendimento automatico ha vivamente interrogato il settore della ricerca scientifica, fornendo potenti data-centered metodi che sollevavano diversi epistemologici interrogativi, nonostante i sui efficacia. Particolarmente, un tipo di metodi di apprendimento automatico, denominati modelli generativi, si concentrano sulla generazione di contenuto originale usando le caratteristiche che hanno estratti dei dati analizzati. In tal caso, questi modelli non hanno soltanto interrogato i precedenti metodi di generazione, ma anche sul modo di integrare questi algoritmi nelle pratiche artistiche. Mentre questi metodi sono progressivamente introdotti nel settore del trattamento delle immagini, la loro applicazione per la sintesi di segnali audio e ancora molto marginale. In questo lavoro, il nostro obiettivo e di proporre un nuovo metodo di audio sintesi basato su questi nuovi tipi di generativi modelli, rafforazti dalle nuove avanzati dell\u2019apprendimento automatico. Al primo posto, facciamo una revisione dei approcci esistenti nei settori dei sistemi generativi e di sintesi sonore, focalizzando sul posto di nostro lavoro rispetto a questi disciplini e che cosa possiamo aspettare di questa collazione. In seguito, studiamo in maniera piu\u300 precisa i modelli generativi, e come possiamo utilizzare questi recenti avanzati per l\u2019apprendimento di complesse distribuzione di suoni, in un modo che sia flessibile e nel flusso creativo del utente. Quindi proponiamo un processo di inferenza / generazione, il quale rifletta i processi di analisi/sintesi che sono molto usati nel settore del trattamento del segnale audio, usando modelli latenti, che sono basati sull\u2019utilizzazione di un spazio continuato di alto livello, che usiamo per controllare la generazione. Studiamo dapprima i risultati preliminari ottenuti con informazione spettrale estratte da diversi tipi di dati, che valutiamo qualitativamente e quantitativamente. Successiva- mente, studiamo come fare per rendere questi metodi piu\u300 adattati ai segnali audio, fronteggiando tre diversi aspetti. Primo, proponiamo due diversi metodi di regolarizzazione di questo generativo spazio che sono specificamente sviluppati per l\u2019audio : una strategia basata sulla traduzione segnali / simboli, e una basata su vincoli percettivi. Poi, proponiamo diversi metodi per fronteggiare il aspetto temporale dei segnali audio, basati sull\u2019estrazione di rappresentazioni multiscala e sulla predizione, che permettono ai generativi spazi ottenuti di anche modellare l\u2019aspetto dinamico di questi segnali. Per finire, cambiamo il nostro approccio scientifico per un punto di visto piu\u301 ispirato dall\u2019idea di ricerca e creazione. Primo, descriviamo l\u2019architettura e il design della nostra libreria open-source, vsacids, sviluppata per permettere a esperti o non-esperti musicisti di provare questi nuovi metodi di sintesi. Poi, proponiamo una prima utilizzazione del nostro modello con la creazione di una performance in real- time, chiamata \ue6go, basata insieme sulla nostra libreria vsacids e sull\u2019uso di une agente di esplorazione, imparando con rinforzo nel corso della composizione. Finalmente, tramo dal lavoro presentato alcuni conclusioni sui diversi modi di migliorare e rinforzare il metodo di sintesi proposto, nonche\u301 eventuale applicazione artistiche.Among the diverse research fields within computer music, synthesis and generation of audio signals epitomize the cross-disciplinarity of this domain, jointly nourishing both scientific and artistic practices since its creation. Inherent in computer music since its genesis, audio generation has inspired numerous approaches, evolving both with musical practices and scientific/technical advances. Moreover, some syn- thesis processes also naturally handle the reverse process, named analysis, such that synthesis parameters can also be partially or totally extracted from actual sounds, and providing an alternative representation of the analyzed audio signals. On top of that, the recent rise of machine learning algorithms earnestly questioned the field of scientific research, bringing powerful data-centred methods that raised several epistemological questions amongst researchers, in spite of their efficiency. Especially, a family of machine learning methods, called generative models, are focused on the generation of original content using features extracted from an existing dataset. In that case, such methods not only questioned previous approaches in generation, but also the way of integrating this methods into existing creative processes. While these new generative frameworks are progressively introduced in the domain of image generation, the application of such generative techniques in audio synthesis is still marginal. In this work, we aim to propose a new audio analysis-synthesis framework based on these modern generative models, enhanced by recent advances in machine learning. We first review existing approaches, both in sound synthesis and in generative machine learning, and focus on how our work inserts itself in both practices and what can be expected from their collation. Subsequently, we focus a little more on generative models, and how modern advances in the domain can be exploited to allow us learning complex sound distributions, while being sufficiently flexible to be integrated in the creative flow of the user. We then propose an inference / generation process, mirroring analysis/synthesis paradigms that are natural in the audio processing domain, using latent models that are based on a continuous higher-level space, that we use to control the generation. We first provide preliminary results of our method applied on spectral information, extracted from several datasets, and evaluate both qualitatively and quantitatively the obtained results. Subsequently, we study how to make these methods more suitable for learning audio data, tackling successively three different aspects. First, we propose two different latent regularization strategies specifically designed for audio, based on and signal / symbol translation and perceptual constraints. Then, we propose different methods to address the inner temporality of musical signals, based on the extraction of multi-scale representations and on prediction, that allow the obtained generative spaces that also model the dynamics of the signal. As a last chapter, we swap our scientific approach to a more research & creation-oriented point of view: first, we describe the architecture and the design of our open-source library, vsacids, aiming to be used by expert and non-expert music makers as an integrated creation tool. Then, we propose an first musical use of our system by the creation of a real-time performance, called aego, based jointly on our framework vsacids and an explorative agent using reinforcement learning to be trained during the performance. Finally, we draw some conclusions on the different manners to improve and reinforce the proposed generation method, as well as possible further creative applications.A\u300 travers les diffe\u301rents domaines de recherche de la musique computationnelle, l\u2019analysie et la ge\u301ne\u301ration de signaux audio sont l\u2019exemple parfait de la trans-disciplinarite\u301 de ce domaine, nourrissant simultane\u301ment les pratiques scientifiques et artistiques depuis leur cre\u301ation. Inte\u301gre\u301e a\u300 la musique computationnelle depuis sa cre\u301ation, la synthe\u300se sonore a inspire\u301 de nombreuses approches musicales et scientifiques, e\u301voluant de pair avec les pratiques musicales et les avance\u301es technologiques et scientifiques de son temps. De plus, certaines me\u301thodes de synthe\u300se sonore permettent aussi le processus inverse, appele\u301 analyse, de sorte que les parame\u300tres de synthe\u300se d\u2019un certain ge\u301ne\u301rateur peuvent e\u302tre en partie ou entie\u300rement obtenus a\u300 partir de sons donne\u301s, pouvant ainsi e\u302tre conside\u301re\u301s comme une repre\u301sentation alternative des signaux analyse\u301s. Paralle\u300lement, l\u2019inte\u301re\u302t croissant souleve\u301 par les algorithmes d\u2019apprentissage automatique a vivement questionne\u301 le monde scientifique, apportant de puissantes me\u301thodes d\u2019analyse de donne\u301es suscitant de nombreux questionnements e\u301piste\u301mologiques chez les chercheurs, en de\u301pit de leur effectivite\u301 pratique. En particulier, une famille de me\u301thodes d\u2019apprentissage automatique, nomme\u301e mode\u300les ge\u301ne\u301ratifs, s\u2019inte\u301ressent a\u300 la ge\u301ne\u301ration de contenus originaux a\u300 partir de caracte\u301ristiques extraites directement des donne\u301es analyse\u301es. Ces me\u301thodes n\u2019interrogent pas seulement les approches pre\u301ce\u301dentes, mais aussi sur l\u2019inte\u301gration de ces nouvelles me\u301thodes dans les processus cre\u301atifs existants. Pourtant, alors que ces nouveaux processus ge\u301ne\u301ratifs sont progressivement inte\u301gre\u301s dans le domaine la ge\u301ne\u301ration d\u2019image, l\u2019application de ces techniques en synthe\u300se audio reste marginale. Dans cette the\u300se, nous proposons une nouvelle me\u301thode d\u2019analyse-synthe\u300se base\u301s sur ces derniers mode\u300les ge\u301ne\u301ratifs, depuis renforce\u301s par les avance\u301es modernes dans le domaine de l\u2019apprentissage automatique. Dans un premier temps, nous examinerons les approches existantes dans le domaine des syste\u300mes ge\u301ne\u301ratifs, sur comment notre travail peut s\u2019inse\u301rer dans les pratiques de synthe\u300se sonore existantes, et que peut-on espe\u301rer de l\u2019hybridation de ces deux approches. Ensuite, nous nous focaliserons plus pre\u301cise\u301ment sur comment les re\u301centes avance\u301es accomplies dans ce domaine dans ce domaine peuvent e\u302tre exploite\u301es pour l\u2019apprentissage de distributions sonores complexes, tout en e\u301tant suffisamment flexibles pour e\u302tre inte\u301gre\u301es dans le processus cre\u301atif de l\u2019utilisateur. Nous proposons donc un processus d\u2019infe\u301rence / g\ue9n\ue9ration, refle\u301tant les paradigmes d\u2019analyse-synthe\u300se existant dans le domaine de ge\u301ne\u301ration audio, base\u301 sur l\u2019usage de mode\u300les latents continus que l\u2019on peut utiliser pour contro\u302ler la ge\u301ne\u301ration. Pour ce faire, nous e\u301tudierons de\u301ja\u300 les re\u301sultats pre\u301liminaires obtenus par cette me\u301thode sur l\u2019apprentissage de distributions spectrales, prises d\u2019ensembles de donne\u301es diversifie\u301s, en adoptant une approche a\u300 la fois quantitative et qualitative. Ensuite, nous proposerons d\u2019ame\u301liorer ces me\u301thodes de manie\u300re spe\u301cifique a\u300 l\u2019audio sur trois aspects distincts. D\u2019abord, nous proposons deux strate\u301gies de re\u301gularisation diffe\u301rentes pour l\u2019analyse de signaux audio : une base\u301e sur la traduction signal/ symbole, ainsi qu\u2019une autre base\u301e sur des contraintes perceptives. Nous passerons par la suite a\u300 la dimension temporelle de ces signaux audio, proposant de nouvelles me\u301thodes base\u301es sur l\u2019extraction de repre\u301sentations temporelles multi-e\u301chelle et sur une ta\u302che supple\u301mentaire de pre\u301diction, permettant la mode\u301lisation de caracte\u301ristiques dynamiques par les espaces ge\u301ne\u301ratifs obtenus. En dernier lieu, nous passerons d\u2019une approche scientifique a\u300 une approche plus oriente\u301e vers un point de vue recherche & cre\u301ation. Premie\u300rement, nous pre\u301senterons notre librairie open-source, vsacids, visant a\u300 e\u302tre employe\u301e par des cre\u301ateurs experts et non-experts comme un outil inte\u301gre\u301. Ensuite, nous proposons une premie\u300re utilisation musicale de notre syste\u300me par la cre\u301ation d\u2019une performance temps re\u301el, nomme\u301e \ue6go, base\u301e a\u300 la fois sur notre librarie et sur un agent d\u2019exploration appris dynamiquement par renforcement au cours de la performance. Enfin, nous tirons les conclusions du travail accompli jusqu\u2019a\u300 maintenant, concernant les possibles ame\u301liorations et de\u301veloppements de la me\u301thode de synthe\u300se propose\u301e, ainsi que sur de possibles applications cre\u301atives

    Characterisation of the degree of musical non-Markovianity

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    As an aid for musical analysis, in computational musicology mathematical and informatics tools have been developed to characterise quantitatively some aspects of musical compositions. A musical composition can be attributed by ear a certain amount of memory. These results are associated with repetitions and similarities of the patterns in musical scores. To higher variations, a lower amount of memory is perceived. However, the musical memory of a score has never been quantitatively defined. Here we aim to give such a measure following an approach similar to that used in physics to quantify the memory (non-Markovianity) of open quantum systems. We apply this measure to some existing musical compositions, showingthat the results obtained via this quantifier agree with what one expects by ear.The musical non-Markovianity quantifier can thus be used as a new tool that can aid quantitative musical analysis. It can also lead to future quantum computing controllers to manipulate structures in the framework of generative music

    Automatic Drum Transcription and Source Separation

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    While research has been carried out on automated polyphonic music transcription, to-date the problem of automated polyphonic percussion transcription has not received the same degree of attention. A related problem is that of sound source separation, which attempts to separate a mixture signal into its constituent sources. This thesis focuses on the task of polyphonic percussion transcription and sound source separation of a limited set of drum instruments, namely the drums found in the standard rock/pop drum kit. As there was little previous research on polyphonic percussion transcription a broad review of music information retrieval methods, including previous polyphonic percussion systems, was also carried out to determine if there were any methods which were of potential use in the area of polyphonic drum transcription. Following on from this a review was conducted of general source separation and redundancy reduction techniques, such as Independent Component Analysis and Independent Subspace Analysis, as these techniques have shown potential in separating mixtures of sources. Upon completion of the review it was decided that a combination of the blind separation approach, Independent Subspace Analysis (ISA), with the use of prior knowledge as used in music information retrieval methods, was the best approach to tackling the problem of polyphonic percussion transcription as well as that of sound source separation. A number of new algorithms which combine the use of prior knowledge with the source separation abilities of techniques such as ISA are presented. These include sub-band ISA, Prior Subspace Analysis (PSA), and an automatic modelling and grouping technique which is used in conjunction with PSA to perform polyphonic percussion transcription. These approaches are demonstrated to be effective in the task of polyphonic percussion transcription, and PSA is also demonstrated to be capable of transcribing drums in the presence of pitched instruments
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