4,306 research outputs found

    CBR and MBR techniques: review for an application in the emergencies domain

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    The purpose of this document is to provide an in-depth analysis of current reasoning engine practice and the integration strategies of Case Based Reasoning and Model Based Reasoning that will be used in the design and development of the RIMSAT system. RIMSAT (Remote Intelligent Management Support and Training) is a European Commission funded project designed to: a.. Provide an innovative, 'intelligent', knowledge based solution aimed at improving the quality of critical decisions b.. Enhance the competencies and responsiveness of individuals and organisations involved in highly complex, safety critical incidents - irrespective of their location. In other words, RIMSAT aims to design and implement a decision support system that using Case Base Reasoning as well as Model Base Reasoning technology is applied in the management of emergency situations. This document is part of a deliverable for RIMSAT project, and although it has been done in close contact with the requirements of the project, it provides an overview wide enough for providing a state of the art in integration strategies between CBR and MBR technologies.Postprint (published version

    The use of data-mining for the automatic formation of tactics

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    This paper discusses the usse of data-mining for the automatic formation of tactics. It was presented at the Workshop on Computer-Supported Mathematical Theory Development held at IJCAR in 2004. The aim of this project is to evaluate the applicability of data-mining techniques to the automatic formation of tactics from large corpuses of proofs. We data-mine information from large proof corpuses to find commonly occurring patterns. These patterns are then evolved into tactics using genetic programming techniques

    Logic-based Modelling of Musical Harmony for Automatic Characterisation and Classification

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    The copyright of this thesis rests with the author and no quotation from it or information derived from it may be published without the prior written consent of the authorMusic like other online media is undergoing an information explosion. Massive online music stores such as the iTunes Store1 or Amazon MP32, and their counterparts, the streaming platforms, such as Spotify3, Rdio4 and Deezer5, offer more than 30 million6 pieces of music to their customers, that is to say anybody with a smart phone. Indeed these ubiquitous devices offer vast storage capacities and cloud-based apps that can cater any music request. As Paul Lamere puts it7: “we can now have a virtually endless supply of music in our pocket. The ‘bottomless iPod’ will have as big an effect on how we listen to music as the original iPod had back in 2001. But with millions of songs to chose from, we will need help finding music that we want to hear [...]. We will need new tools that help us manage our listening experience.” Retrieval, organisation, recommendation, annotation and characterisation of musical data is precisely what the Music Information Retrieval (MIR) community has been working on for at least 15 years (Byrd and Crawford, 2002). It is clear from its historical roots in practical fields such as Information Retrieval, Information Systems, Digital Resources and Digital Libraries but also from the publications presented at the first International Symposium on Music Information Retrieval in 2000 that MIR has been aiming to build tools to help people to navigate, explore and make sense of music collections (Downie et al., 2009). That also includes analytical tools to suppor

    Anomaly Detection, Rule Adaptation and Rule Induction Methodologies in the Context of Automated Sports Video Annotation.

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    Automated video annotation is a topic of considerable interest in computer vision due to its applications in video search, object based video encoding and enhanced broadcast content. The domain of sport broadcasting is, in particular, the subject of current research attention due to its fixed, rule governed, content. This research work aims to develop, analyze and demonstrate novel methodologies that can be useful in the context of adaptive and automated video annotation systems. In this thesis, we present methodologies for addressing the problems of anomaly detection, rule adaptation and rule induction for court based sports such as tennis and badminton. We first introduce an HMM induction strategy for a court-model based method that uses the court structure in the form of a lattice for two related modalities of singles and doubles tennis to tackle the problems of anomaly detection and rectification. We also introduce another anomaly detection methodology that is based on the disparity between the low-level vision based classifiers and the high-level contextual classifier. Another approach to address the problem of rule adaptation is also proposed that employs Convex hulling of the anomalous states. We also investigate a number of novel hierarchical HMM generating methods for stochastic induction of game rules. These methodologies include, Cartesian product Label-based Hierarchical Bottom-up Clustering (CLHBC) that employs prior information within the label structures. A new constrained variant of the classical Chinese Restaurant Process (CRP) is also introduced that is relevant to sports games. We also propose two hybrid methodologies in this context and a comparative analysis is made against the flat Markov model. We also show that these methods are also generalizable to other rule based environments

    A review of the state of the art in Machine Learning on the Semantic Web: Technical Report CSTR-05-003

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