300 research outputs found

    A new paradigm based on agents applied to free-hand sketch recognition

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    Important advances in natural calligraphic interfaces for CAD (Computer Aided Design) applications are being achieved, enabling the development of CAS (Computer Aided Sketching) devices that allow facing up to the conceptual design phase of a product. Recognizers play an important role in this field, allowing the interpretation of the user’s intention, but they still present some important lacks. This paper proposes a new recognition paradigm using an agent-based architecture that does not depend on the drawing sequence and takes context information into account to help decisions. Another improvement is the absence of operation modes, that is, no button is needed to distinguish geometry from symbols or gestures, and also “interspersing” and “overtracing” are accomplishedThe Spanish Ministry of Science and Education and the FEDER Funds, through the CUESKETCH project (Ref. DPI2007-66755-C02-01), partially supported this work.Fernández Pacheco, D.; Albert Gil, FE.; Aleixos Borrás, MN.; Conesa Pastor, J. (2012). A new paradigm based on agents applied to free-hand sketch recognition. Expert Systems with Applications. 39(8):7181-7195. https://doi.org/10.1016/j.eswa.2012.01.063S7181719539

    Multimedia information technology and the annotation of video

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    The state of the art in multimedia information technology has not progressed to the point where a single solution is available to meet all reasonable needs of documentalists and users of video archives. In general, we do not have an optimistic view of the usability of new technology in this domain, but digitization and digital power can be expected to cause a small revolution in the area of video archiving. The volume of data leads to two views of the future: on the pessimistic side, overload of data will cause lack of annotation capacity, and on the optimistic side, there will be enough data from which to learn selected concepts that can be deployed to support automatic annotation. At the threshold of this interesting era, we make an attempt to describe the state of the art in technology. We sample the progress in text, sound, and image processing, as well as in machine learning

    Active Scene Learning

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    Sketch recognition allows natural and efficient interaction in pen-based interfaces. A key obstacle to building accurate sketch recognizers has been the difficulty of creating large amounts of annotated training data. Several authors have attempted to address this issue by creating synthetic data, and by building tools that support efficient annotation. Two prominent sets of approaches stand out from the rest of the crowd. They use interim classifiers trained with a small set of labeled data to aid the labeling of the remainder of the data. The first set of approaches uses a classifier trained with a partially labeled dataset to automatically label unlabeled instances. The others, based on active learning, save annotation effort by giving priority to labeling informative data instances. The former is sub-optimal since it doesn't prioritize the order of labeling to favor informative instances, while the latter makes the strong assumption that unlabeled data comes in an already segmented form (i.e. the ink in the training data is already assembled into groups forming isolated object instances). In this paper, we propose an active learning framework that combines the strengths of these methods, while addressing their weaknesses. In particular, we propose two methods for deciding how batches of unsegmented sketch scenes should be labeled. The first method, scene-wise selection, assesses the informativeness of each drawing (sketch scene) as a whole, and asks the user to annotate all objects in the drawing. The latter, segment-wise selection, attempts more precise targeting to locate informative fragments of drawings for user labeling. We show that both selection schemes outperform random selection. Furthermore, we demonstrate that precise targeting yields superior performance. Overall, our approach allows reaching top accuracy figures with up to 30% savings in annotation cost.Comment: To be submitted to the Pattern Recognition Journa

    Integrating Multiple Sketch Recognition Methods to Improve Accuracy and Speed

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    Sketch recognition is the computer understanding of hand drawn diagrams. Recognizing sketches instantaneously is necessary to build beautiful interfaces with real time feedback. There are various techniques to quickly recognize sketches into ten or twenty classes. However for much larger datasets of sketches from a large number of classes, these existing techniques can take an extended period of time to accurately classify an incoming sketch and require significant computational overhead. Thus, to make classification of large datasets feasible, we propose using multiple stages of recognition. In the initial stage, gesture-based feature values are calculated and the trained model is used to classify the incoming sketch. Sketches with an accuracy less than a threshold value, go through a second stage of geometric recognition techniques. In the second geometric stage, the sketch is segmented, and sent to shape-specific recognizers. The sketches are matched against predefined shape descriptions, and confidence values are calculated. The system outputs a list of classes that the sketch could be classified as, along with the accuracy, and precision for each sketch. This process both significantly reduces the time taken to classify such huge datasets of sketches, and increases both the accuracy and precision of the recognition

    Military applications of automatic speech recognition and future requirements

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    An updated summary of the state-of-the-art of automatic speech recognition and its relevance to military applications is provided. A number of potential systems for military applications are under development. These include: (1) digital narrowband communication systems; (2) automatic speech verification; (3) on-line cartographic processing unit; (4) word recognition for militarized tactical data system; and (5) voice recognition and synthesis for aircraft cockpit

    User-directed sketch interpretation

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    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2004.Includes bibliographical references (p. 91-92).I present a novel approach to creating structured diagrams (such as flow charts and object diagrams) by combining an off-line sketch recognition system with the user interface of a traditional structured graphics editor. The system, called UDSI (user-directed sketch interpretation), aims to provide drawing freedom by allowing the user to sketch entirely off-line using a pure pen-and-paper interface. The results of the drawing can then be presented to UDSI, which recognizes shapes and lines and text areas that the user can then polish as desired. The system can infer multiple interpretations for a given sketch, to aid during the user's polishing stage. The UDSI program offers three novel features. First, it implements a greedy algorithm for determing alternative interpretations of the user's original pen drawing. Second, it introduces a user interface for selecting from these multiple candidate interpretations. Third, it implements a circle recognizer using a novel circle-detection algorithm and combines it with other hand-coded recognizers to provide a robust sketch recognition system.by Matthew J. Notowidigdo.M.Eng

    A visual approach to sketched symbol recognition

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    There is increasing interest in building systems that can automatically interpret hand-drawn sketches. However, many challenges remain in terms of recognition accuracy, robustness to different drawing styles, and ability to generalize across multiple domains. To address these challenges, we propose a new approach to sketched symbol recognition that focuses on the visual appearance of the symbols. This allows us to better handle the range of visual and stroke-level variations found in freehand drawings. We also present a new symbol classifier that is computationally efficient and invariant to rotation and local deformations. We show that our method exceeds state-of-the-art performance on all three domains we evaluated, including handwritten digits, PowerPoint shapes, and electrical circuit symbols

    Issues in Exploiting GermaNet as a Resource in Real Applications

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    This paper reports about experiments with GermaNet as a resource within domain specific document analysis. The main question to be answered is: How is the coverage of GermaNet in a specific domain? We report about results of a field test of GermaNet for analyses of autopsy protocols and present a sketch about the integration of GermaNet inside XDOC. Our remarks will contribute to a GermaNet user's wish list.Comment: 10 pages, 3 figure

    Contex-aware gestures for mixed-initiative text editings UIs

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    This is a pre-copyedited, author-produced PDF of an article accepted for publication in Interacting with computers following peer review. The version of record is available online at: http://dx.doi.org/10.1093/iwc/iwu019[EN] This work is focused on enhancing highly interactive text-editing applications with gestures. Concretely, we study Computer Assisted Transcription of Text Images (CATTI), a handwriting transcription system that follows a corrective feedback paradigm, where both the user and the system collaborate efficiently to produce a high-quality text transcription. CATTI-like applications demand fast and accurate gesture recognition, for which we observed that current gesture recognizers are not adequate enough. In response to this need we developed MinGestures, a parametric context-aware gesture recognizer. Our contributions include a number of stroke features for disambiguating copy-mark gestures from handwritten text, plus the integration of these gestures in a CATTI application. It becomes finally possible to create highly interactive stroke-based text-editing interfaces, without worrying to verify the user intent on-screen. We performed a formal evaluation with 22 e-pen users and 32 mouse users using a gesture vocabulary of 10 symbols. MinGestures achieved an outstanding accuracy (<1% error rate) with very high performance (<1 ms of recognition time). We then integrated MinGestures in a CATTI prototype and tested the performance of the interactive handwriting system when it is driven by gestures. Our results show that using gestures in interactive handwriting applications is both advantageous and convenient when gestures are simple but context-aware. Taken together, this work suggests that text-editing interfaces not only can be easily augmented with simple gestures, but also may substantially improve user productivity.This work has been supported by the European Commission through the 7th Framework Program (tranScriptorium: FP7- ICT-2011-9, project 600707 and CasMaCat: FP7-ICT-2011-7, project 287576). It has also been supported by the Spanish MINECO under grant TIN2012-37475-C02-01 (STraDa), and the Generalitat Valenciana under grant ISIC/2012/004 (AMIIS).Leiva, LA.; Alabau, V.; Romero Gómez, V.; Toselli, AH.; Vidal, E. (2015). Contex-aware gestures for mixed-initiative text editings UIs. Interacting with Computers. 27(6):675-696. https://doi.org/10.1093/iwc/iwu019S675696276Alabau V. Leiva L. A. Transcribing Handwritten Text Images with a Word Soup Game. Proc. Extended Abstr. Hum. Factors Comput. Syst. (CHI EA) 2012.Alabau V. Rodríguez-Ruiz L. Sanchis A. Martínez-Gómez P. Casacuberta F. 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    Video Event Recognition for Surveillance Applications (VERSA)

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    VERSA provides a general-purpose framework for defining and recognizing events in live or recorded surveillance video streams. The approach for event recognition in VERSA is using a declarative logic language to define the spatial and temporal relationships that characterize a given event or activity. Doing so requires the definition of certain fundamental spatial and temporal relationships and a high-level syntax for specifying frame templates and query parameters. Although the handling of uncertainty in the current VERSA implementation is simplistic, the language and architecture is amenable to extending using Fuzzy Logic or similar approaches. VERSA's high-level architecture is designed to work in XML-based, services- oriented environments. VERSA can be thought of as subscribing to the XML annotations streamed by a lower-level video analytics service that provides basic entity detection, labeling, and tracking. One or many VERSA Event Monitors could thus analyze video streams and provide alerts when certain events are detected.Comment: Master's Thesis, University of Nebraska at Omaha, 200
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