2,176 research outputs found

    Evolving robots: from simple behaviours to complete systems

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    Building robots is generally considered difficult, because the designer not only has to predict the interaction between the robot and the environment, but also has to deal with the ensuing problems. This thesis examines the use of the evolutionary approach in designing robots; the explorations range from evolving simple behaviours for real robots, to complex behaviours (also for real robots), and finally to complete robot systems — including controllers and body plans. A framework is presented for evolving robot control systems. It includes two components: a task independent Genetic Programming sub-system and a task dependent controller evaluation sub-system. The performance evaluation of each robot controller is done in a simulator to reduce the evaluation time, and then the evolved controllers are downloaded to a real robot for performance verification. In addition, a special rep¬ resentation is designed for the reactive robot controller. It is succinct and can capture the important characteristics of a reactive control system, so that the evolutionary system can efficiently evolve the controllers of the desired behaviours for the robots. The framework has been successfully used to evolve controllers for real robots to achieve a variety of simple tasks, such as obstacle avoidance, safe exploration and box-pushing. A methodology is then proposed to scale up the system to evolve controllers for more complicated tasks. It involves adopting the architecture of a behaviour-based system, and evolving separate behaviour controllers and arbitrators for coordination. This allows robot controllers for more complex skills to be constructed in an incremental manner. Therefore the whole control system becomes easy to evolve; moreover, the resulting control system can be explicitly distributed, understandable to the system designer, and easy to maintain. The methodology has been used to evolve control systems for more complex tasks with good results. Finally, the evolutionary mechanism of the framework described above is extended to include a Genetic Algorithm sub-system for the co-evolution of robot body plans — structuralparametersofphysicalrobotsencodedaslinearstringsofrealnumbers. An individual in the extended system thus consists of a brain(controller) and a body. Whenever the individual is evaluated, the controller is executed on the corresponding body for a period of time to measure the performance. In such a system the Genetic Programming part evolves the controller; and the Genetic Algorithm part, the robot body. The results show that the complete robot system can be evolved in this manner. i

    Evolution of behaviour trees for collective transport with robot swarms

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    Swarm robotics, inspired by natural swarms, studies how simple robots with only local sensing capabilities and no centralised control may cooperate to achieve a common goal in a robust, flexible and scalable way. A robotic system with such properties constitutes an interesting alternative to the platforms currently used in warehouses and distribution plants, where workers are at risk of injury and the space and budget available for complex infrastructure is limited. Swarm behaviours are emergent, which makes the task of designing the controllers of the individual robots particularly challenging. In this work, we propose a method for a swarm of industrial robots to collectively transport items that are too heavy for a single agent to carry. We use artificial evolution to evolve behaviour tree controllers for the swarm agents and we conceive a decentralised coordination strategy based on local messaging. The method is developed and tested in a simulated environment, using a combination of freely available open source libraries. The results show that a homogeneous swarm equipped with our solution is able to successfully find the items placed in the environment and transport them back to a nest region. We suggest further tuning of the evolutionary parameters and the introduction of noise in the simulator in order to improve the observed performance of the controllers in simulation and their expected performance the real worldObjectius de Desenvolupament Sostenible::9 - Indústria, Innovació i Infraestructur

    Evolution of Control Programs for a Swarm of Autonomous Unmanned Aerial Vehicles

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    Unmanned aerial vehicles (UAVs) are rapidly becoming a critical military asset. In the future, advances in miniaturization are going to drive the development of insect size UAVs. New approaches to controlling these swarms are required. The goal of this research is to develop a controller to direct a swarm of UAVs in accomplishing a given mission. While previous efforts have largely been limited to a two-dimensional model, a three-dimensional model has been developed for this project. Models of UAV capabilities including sensors, actuators and communications are presented. Genetic programming uses the principles of Darwinian evolution to generate computer programs to solve problems. A genetic programming approach is used to evolve control programs for UAV swarms. Evolved controllers are compared with a hand-crafted solution using quantitative and qualitative methods. Visualization and statistical methods are used to analyze solutions. Results indicate that genetic programming is capable of producing effective solutions to multi-objective control problems

    Third Conference on Artificial Intelligence for Space Applications, part 2

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    Topics relative to the application of artificial intelligence to space operations are discussed. New technologies for space station automation, design data capture, computer vision, neural nets, automatic programming, and real time applications are discussed

    Driving Cars by Means of Genetic Algorithms

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    Proceedings of: 10th International Conference on Parallel Problem Solving From Nature, PPSN 2008. Dortmund, Germany, September 13-17, 2008The techniques and the technologies supporting Automatic Vehicle Guidance are an important issue. Automobile manufacturers view automatic driving as a very interesting product with motivating key features which allow improvement of the safety of the car, reducing emission or fuel consumption or optimizing driver comfort during long journeys. Car racing is an active research field where new advances in aerodynamics, consumption and engine power are critical each season. Our proposal is to research how evolutionary computation techniques can help in this field. As a first goal we want to automatically learn to drive, by means of genetic algorithms, optimizing lap times while driving through three different circuits.Publicad

    Pyro: A Python-based Versatile Programming Environment for Teaching Robotics

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    In this paper we describe a programming framework called Pyro which provides a set of abstractions that allows students to write platform­independent robot programs. This project is unique because of its focus on the pedagogical implications of teaching mobile robotics via a top­down approach. We describe the background of the project, novel abstractions created, its library of objects, and the many learning modules that have been created from which curricula for different types of courses can be drawn. Finally, we explore Pyro from the students\u27 perspective in a case study
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