687 research outputs found

    Content-based Video Retrieval by Integrating Spatio-Temporal and Stochastic Recognition of Events

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    As amounts of publicly available video data grow the need to query this data efficiently becomes significant. Consequently content-based retrieval of video data turns out to be a challenging and important problem. We address the specific aspect of inferring semantics automatically from raw video data. In particular, we introduce a new video data model that supports the integrated use of two different approaches for mapping low-level features to high-level concepts. Firstly, the model is extended with a rule-based approach that supports spatio-temporal formalization of high-level concepts, and then with a stochastic approach. Furthermore, results on real tennis video data are presented, demonstrating the validity of both approaches, as well us advantages of their integrated us

    Event detection in field sports video using audio-visual features and a support vector machine

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    In this paper, we propose a novel audio-visual feature-based framework for event detection in broadcast video of multiple different field sports. Features indicating significant events are selected and robust detectors built. These features are rooted in characteristics common to all genres of field sports. The evidence gathered by the feature detectors is combined by means of a support vector machine, which infers the occurrence of an event based on a model generated during a training phase. The system is tested generically across multiple genres of field sports including soccer, rugby, hockey, and Gaelic football and the results suggest that high event retrieval and content rejection statistics are achievable

    Automatic annotation of tennis games: An integration of audio, vision, and learning

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    Fully automatic annotation of tennis game using broadcast video is a task with a great potential but with enormous challenges. In this paper we describe our approach to this task, which integrates computer vision, machine listening, and machine learning. At the low level processing, we improve upon our previously proposed state-of-the-art tennis ball tracking algorithm and employ audio signal processing techniques to detect key events and construct features for classifying the events. At high level analysis, we model event classification as a sequence labelling problem, and investigate four machine learning techniques using simulated event sequences. Finally, we evaluate our proposed approach on three real world tennis games, and discuss the interplay between audio, vision and learning. To the best of our knowledge, our system is the only one that can annotate tennis game at such a detailed level

    TRECVID 2004 - an overview

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    An Overview of Multimodal Techniques for the Characterization of Sport Programmes

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    The problem of content characterization of sports videos is of great interest because sports video appeals to large audiences and its efficient distribution over various networks should contribute to widespread usage of multimedia services. In this paper we analyze several techniques proposed in literature for content characterization of sports videos. We focus this analysis on the typology of the signal (audio, video, text captions, ...) from which the low-level features are extracted. First we consider the techniques based on visual information, then the methods based on audio information, and finally the algorithms based on audio-visual cues, used in a multi-modal fashion. This analysis shows that each type of signal carries some peculiar information, and the multi-modal approach can fully exploit the multimedia information associated to the sports video. Moreover, we observe that the characterization is performed either considering what happens in a specific time segment, observing therefore the features in a "static" way, or trying to capture their "dynamic" evolution in time. The effectiveness of each approach depends mainly on the kind of sports it relates to, and the type of highlights we are focusing on

    Automatic annotation of tennis games: an integration of audio, vision, and learning

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    Fully automatic annotation of tennis game using broadcast video is a task with a great potential but with enormous challenges. In this paper we describe our approach to this task, which integrates computer vision, machine listening, and machine learning. At the low level processing, we improve upon our previously proposed state-of-the-art tennis ball tracking algorithm and employ audio signal processing techniques to detect key events and construct features for classifying the events. At high level analysis, we model event classification as a sequence labelling problem, and investigate four machine learning techniques using simulated event sequences. Finally, we evaluate our proposed approach on three real world tennis games, and discuss the interplay between audio, vision and learning. To the best of our knowledge, our system is the only one that can annotate tennis game at such a detailed level

    Automatic annotation of tennis games: an integration of audio, vision, and learning

    Get PDF
    Fully automatic annotation of tennis game using broadcast video is a task with a great potential but with enormous challenges. In this paper we describe our approach to this task, which integrates computer vision, machine listening, and machine learning. At the low level processing, we improve upon our previously proposed state-of-the-art tennis ball tracking algorithm and employ audio signal processing techniques to detect key events and construct features for classifying the events. At high level analysis, we model event classification as a sequence labelling problem, and investigate four machine learning techniques using simulated event sequences. Finally, we evaluate our proposed approach on three real world tennis games, and discuss the interplay between audio, vision and learning. To the best of our knowledge, our system is the only one that can annotate tennis game at such a detailed level
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