10,461 research outputs found

    Language Identification Using Visual Features

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    Automatic visual language identification (VLID) is the technology of using information derived from the visual appearance and movement of the speech articulators to iden- tify the language being spoken, without the use of any audio information. This technique for language identification (LID) is useful in situations in which conventional audio processing is ineffective (very noisy environments), or impossible (no audio signal is available). Research in this field is also beneficial in the related field of automatic lip-reading. This paper introduces several methods for visual language identification (VLID). They are based upon audio LID techniques, which exploit language phonology and phonotactics to discriminate languages. We show that VLID is possible in a speaker-dependent mode by discrimi- nating different languages spoken by an individual, and we then extend the technique to speaker-independent operation, taking pains to ensure that discrimination is not due to artefacts, either visual (e.g. skin-tone) or audio (e.g. rate of speaking). Although the low accuracy of visual speech recognition currently limits the performance of VLID, we can obtain an error-rate of < 10% in discriminating between Arabic and English on 19 speakers and using about 30s of visual speech

    Capture, Learning, and Synthesis of 3D Speaking Styles

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    Audio-driven 3D facial animation has been widely explored, but achieving realistic, human-like performance is still unsolved. This is due to the lack of available 3D datasets, models, and standard evaluation metrics. To address this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans captured at 60 fps and synchronized audio from 12 speakers. We then train a neural network on our dataset that factors identity from facial motion. The learned model, VOCA (Voice Operated Character Animation) takes any speech signal as input - even speech in languages other than English - and realistically animates a wide range of adult faces. Conditioning on subject labels during training allows the model to learn a variety of realistic speaking styles. VOCA also provides animator controls to alter speaking style, identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball rotations) during animation. To our knowledge, VOCA is the only realistic 3D facial animation model that is readily applicable to unseen subjects without retargeting. This makes VOCA suitable for tasks like in-game video, virtual reality avatars, or any scenario in which the speaker, speech, or language is not known in advance. We make the dataset and model available for research purposes at http://voca.is.tue.mpg.de.Comment: To appear in CVPR 201

    Simulating dysarthric speech for training data augmentation in clinical speech applications

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    Training machine learning algorithms for speech applications requires large, labeled training data sets. This is problematic for clinical applications where obtaining such data is prohibitively expensive because of privacy concerns or lack of access. As a result, clinical speech applications are typically developed using small data sets with only tens of speakers. In this paper, we propose a method for simulating training data for clinical applications by transforming healthy speech to dysarthric speech using adversarial training. We evaluate the efficacy of our approach using both objective and subjective criteria. We present the transformed samples to five experienced speech-language pathologists (SLPs) and ask them to identify the samples as healthy or dysarthric. The results reveal that the SLPs identify the transformed speech as dysarthric 65% of the time. In a pilot classification experiment, we show that by using the simulated speech samples to balance an existing dataset, the classification accuracy improves by about 10% after data augmentation.Comment: Will appear in Proc. of ICASSP 201

    Speech rhythm: a metaphor?

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    Is speech rhythmic? In the absence of evidence for a traditional view that languages strive to coordinate either syllables or stress-feet with regular time intervals, we consider the alternative that languages exhibit contrastive rhythm subsisting merely in the alternation of stronger and weaker elements. This is initially plausible, particularly for languages with a steep ā€˜prominence gradientā€™, i.e. a large disparity between stronger and weaker elements; but we point out that alternation is poorly achieved even by a ā€˜stress-timedā€™ language such as English, and, historically, languages have conspicuously failed to adopt simple phonological remedies that would ensure alternation. Languages seem more concerned to allow ā€˜syntagmatic contrastā€™ between successive units and to use durational effects to support linguistic functions than to facilitate rhythm. Furthermore, some languages (e.g. Tamil, Korean) lack the lexical prominence which would most straightforwardly underpin prominence alternation. We conclude that speech is not incontestibly rhythmic, and may even be antirhythmic. However, its linguistic structure and patterning allow the metaphorical extension of rhythm in varying degrees and in different ways depending on the language, and that it is this analogical process which allows speech to be matched to external rhythms

    The listening talker: A review of human and algorithmic context-induced modifications of speech

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    International audienceSpeech output technology is finding widespread application, including in scenarios where intelligibility might be compromised - at least for some listeners - by adverse conditions. Unlike most current algorithms, talkers continually adapt their speech patterns as a response to the immediate context of spoken communication, where the type of interlocutor and the environment are the dominant situational factors influencing speech production. Observations of talker behaviour can motivate the design of more robust speech output algorithms. Starting with a listener-oriented categorisation of possible goals for speech modification, this review article summarises the extensive set of behavioural findings related to human speech modification, identifies which factors appear to be beneficial, and goes on to examine previous computational attempts to improve intelligibility in noise. The review concludes by tabulating 46 speech modifications, many of which have yet to be perceptually or algorithmically evaluated. Consequently, the review provides a roadmap for future work in improving the robustness of speech output

    Spoken content retrieval: A survey of techniques and technologies

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    Speech media, that is, digital audio and video containing spoken content, has blossomed in recent years. Large collections are accruing on the Internet as well as in private and enterprise settings. This growth has motivated extensive research on techniques and technologies that facilitate reliable indexing and retrieval. Spoken content retrieval (SCR) requires the combination of audio and speech processing technologies with methods from information retrieval (IR). SCR research initially investigated planned speech structured in document-like units, but has subsequently shifted focus to more informal spoken content produced spontaneously, outside of the studio and in conversational settings. This survey provides an overview of the field of SCR encompassing component technologies, the relationship of SCR to text IR and automatic speech recognition and user interaction issues. It is aimed at researchers with backgrounds in speech technology or IR who are seeking deeper insight on how these fields are integrated to support research and development, thus addressing the core challenges of SCR
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