581 research outputs found

    Vision-Based Production of Personalized Video

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    In this paper we present a novel vision-based system for the automated production of personalised video souvenirs for visitors in leisure and cultural heritage venues. Visitors are visually identified and tracked through a camera network. The system produces a personalized DVD souvenir at the end of a visitor’s stay allowing visitors to relive their experiences. We analyze how we identify visitors by fusing facial and body features, how we track visitors, how the tracker recovers from failures due to occlusions, as well as how we annotate and compile the final product. Our experiments demonstrate the feasibility of the proposed approach

    Occupancy Analysis of the Outdoor Football Fields

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    Systems and Methods for Behavior Detection Using 3D Tracking and Machine Learning

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    Systems and methods for performing behavioral detection using three-dimensional tracking and machine learning in accordance with various embodiments of the invention are disclosed. One embodiment of the invention involves a the classification application that directs a microprocessor to: identify at least a primary subject interacting with a secondary subject within a sequence of frames of image data including depth information; determine poses of the subjects; extract a set of parameters describing the poses and movement of at least the primary and secondary subjects; and detect a social behavior performed by at least the primary subject and involving at least the second subject using a classifier trained to discriminate between a plurality of social behaviors based upon the set of parameters describing poses and movement

    Deep Learning-Based Human Pose Estimation: A Survey

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    Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusion. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 240 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. We also provide a regularly updated project page: \url{https://github.com/zczcwh/DL-HPE

    Cross View Action Recognition

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    openCross View Action Recognition (CVAR) appraises a system's ability to recognise actions from viewpoints that are unfamiliar to the system. The state of the art methods that train on large amounts of training data rely on variation in the training data itself to increase their ability to tackle viewpoints changes. Therefore, these methods not only require a large scale dataset of appropriate classes for the application every time they train, but also correspondingly large amount of computation power for the training process leading to high costs, in terms of time, effort, funds and electrical energy. In this thesis, we propose a methodological pipeline that tackles change in viewpoint, training on small datasets and employing sustainable amounts of resources. Our method uses the optical flow input with a stream of a pre-trained model as-is to obtain a feature. Thereafter, this feature is used to train a custom designed classifier that promotes view-invariant properties. Our method only uses video information as input, in contrast to another set of methods that approach CVAR by using depth or pose input at the expense of increased sensor costs. We present a number of comparative analysis that aided the design of the pipelines, farther assessing the power of each component in the pipeline. The technique can also be adopted to existing, trained classifiers, with minimal fine-tuning, as this work demonstrates by comparing classifiers including shallow classifiers, deep pre-trained classifiers and our proposed classifier trained from scratch. Additionally, we present a set of qualitative results that promote our understanding of the relationship between viewpoints in the feature-space.openXXXII CICLO - INFORMATICA E INGEGNERIA DEI SISTEMI/ COMPUTER SCIENCE AND SYSTEMS ENGINEERING - InformaticaGoyal, Gaurv

    MONOCULAR POSE ESTIMATION AND SHAPE RECONSTRUCTION OF QUASI-ARTICULATED OBJECTS WITH CONSUMER DEPTH CAMERA

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    Quasi-articulated objects, such as human beings, are among the most commonly seen objects in our daily lives. Extensive research have been dedicated to 3D shape reconstruction and motion analysis for this type of objects for decades. A major motivation is their wide applications, such as in entertainment, surveillance and health care. Most of existing studies relied on one or more regular video cameras. In recent years, commodity depth sensors have become more and more widely available. The geometric measurements delivered by the depth sensors provide significantly valuable information for these tasks. In this dissertation, we propose three algorithms for monocular pose estimation and shape reconstruction of quasi-articulated objects using a single commodity depth sensor. These three algorithms achieve shape reconstruction with increasing levels of granularity and personalization. We then further develop a method for highly detailed shape reconstruction based on our pose estimation techniques. Our first algorithm takes advantage of a motion database acquired with an active marker-based motion capture system. This method combines pose detection through nearest neighbor search with pose refinement via non-rigid point cloud registration. It is capable of accommodating different body sizes and achieves more than twice higher accuracy compared to a previous state of the art on a publicly available dataset. The above algorithm performs frame by frame estimation and therefore is less prone to tracking failure. Nonetheless, it does not guarantee temporal consistent of the both the skeletal structure and the shape and could be problematic for some applications. To address this problem, we develop a real-time model-based approach for quasi-articulated pose and 3D shape estimation based on Iterative Closest Point (ICP) principal with several novel constraints that are critical for monocular scenario. In this algorithm, we further propose a novel method for automatic body size estimation that enables its capability to accommodate different subjects. Due to the local search nature, the ICP-based method could be trapped to local minima in the case of some complex and fast motions. To address this issue, we explore the potential of using statistical model for soft point correspondences association. Towards this end, we propose a unified framework based on Gaussian Mixture Model for joint pose and shape estimation of quasi-articulated objects. This method achieves state-of-the-art performance on various publicly available datasets. Based on our pose estimation techniques, we then develop a novel framework that achieves highly detailed shape reconstruction by only requiring the user to move naturally in front of a single depth sensor. Our experiments demonstrate reconstructed shapes with rich geometric details for various subjects with different apparels. Last but not the least, we explore the applicability of our method on two real-world applications. First of all, we combine our ICP-base method with cloth simulation techniques for Virtual Try-on. Our system delivers the first promising 3D-based virtual clothing system. Secondly, we explore the possibility to extend our pose estimation algorithms to assist physical therapist to identify their patients’ movement dysfunctions that are related to injuries. Our preliminary experiments have demonstrated promising results by comparison with the gold standard active marker-based commercial system. Throughout the dissertation, we develop various state-of-the-art algorithms for pose estimation and shape reconstruction of quasi-articulated objects by leveraging the geometric information from depth sensors. We also demonstrate their great potentials for different real-world applications
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