30,050 research outputs found
Learning to Generate Posters of Scientific Papers
Researchers often summarize their work in the form of posters. Posters
provide a coherent and efficient way to convey core ideas from scientific
papers. Generating a good scientific poster, however, is a complex and time
consuming cognitive task, since such posters need to be readable, informative,
and visually aesthetic. In this paper, for the first time, we study the
challenging problem of learning to generate posters from scientific papers. To
this end, a data-driven framework, that utilizes graphical models, is proposed.
Specifically, given content to display, the key elements of a good poster,
including panel layout and attributes of each panel, are learned and inferred
from data. Then, given inferred layout and attributes, composition of graphical
elements within each panel is synthesized. To learn and validate our model, we
collect and make public a Poster-Paper dataset, which consists of scientific
papers and corresponding posters with exhaustively labelled panels and
attributes. Qualitative and quantitative results indicate the effectiveness of
our approach.Comment: in Proceedings of the 30th AAAI Conference on Artificial Intelligence
(AAAI'16), Phoenix, AZ, 201
Development of Economic Water Usage Sensor and Cyber-Physical Systems Co-Simulation Platform for Home Energy Saving
In this thesis, two Cyber-Physical Systems (CPS) approaches were considered to reduce residential building energy consumption. First, a flow sensor was developed for residential gas and electric storage water heaters. The sensor utilizes unique temperature changes of tank inlet and outlet pipes upon water draw to provide occupant hot water usage. Post processing of measured pipe temperature data was able to detect water draw events. Conservation of energy was applied to heater pipes to determine relative internal water flow rate based on transient temperature measurements. Correlations between calculated flow and actual flow were significant at a 95% confidence level. Using this methodology, a CPS water heater controller can activate existing residential storage water heaters according to occupant hot water demand. The second CPS approach integrated an open-source building simulation tool, EnergyPlus, into a CPS simulation platform developed by the National Institute of Standards and Technology (NIST). The NIST platform utilizes the High Level Architecture (HLA) co-simulation protocol for logical timing control and data communication. By modifying existing EnergyPlus co-simulation capabilities, NIST’s open-source platform was able to execute an uninterrupted simulation between a residential house in EnergyPlus and an externally connected thermostat controller. The developed EnergyPlus wrapper for HLA co-simulation can allow active replacement of traditional real-time data collection for building CPS development. As such, occupant sensors and simple home CPS product can allow greater residential participation in energy saving practices, saving up to 33% on home energy consumption nationally
A heuristic-based approach to code-smell detection
Encapsulation and data hiding are central tenets of the object oriented paradigm. Deciding what data and behaviour to form into a class and where to draw the line between its public and private details can make the difference between a class that is an understandable, flexible and reusable abstraction and one which is not. This decision is a difficult one and may easily result in poor encapsulation which can then have serious implications for a number of system qualities. It is often hard to identify such encapsulation problems within large software systems until they cause a maintenance problem (which is usually too late) and attempting to perform such analysis manually can also be tedious and error prone. Two of the common encapsulation problems that can arise as a consequence of this decomposition process are data classes and god classes. Typically, these two problems occur together – data classes are lacking in functionality that has typically been sucked into an over-complicated and domineering god class. This paper describes the architecture of a tool which automatically detects data and god classes that has been developed as a plug-in for the Eclipse IDE. The technique has been evaluated in a controlled study on two large open source systems which compare the tool results to similar work by Marinescu, who employs a metrics-based approach to detecting such features. The study provides some valuable insights into the strengths and weaknesses of the two approache
StoryDroid: Automated Generation of Storyboard for Android Apps
Mobile apps are now ubiquitous. Before developing a new app, the development
team usually endeavors painstaking efforts to review many existing apps with
similar purposes. The review process is crucial in the sense that it reduces
market risks and provides inspiration for app development. However, manual
exploration of hundreds of existing apps by different roles (e.g., product
manager, UI/UX designer, developer) in a development team can be ineffective.
For example, it is difficult to completely explore all the functionalities of
the app in a short period of time. Inspired by the conception of storyboard in
movie production, we propose a system, StoryDroid, to automatically generate
the storyboard for Android apps, and assist different roles to review apps
efficiently. Specifically, StoryDroid extracts the activity transition graph
and leverages static analysis techniques to render UI pages to visualize the
storyboard with the rendered pages. The mapping relations between UI pages and
the corresponding implementation code (e.g., layout code, activity code, and
method hierarchy) are also provided to users. Our comprehensive experiments
unveil that StoryDroid is effective and indeed useful to assist app
development. The outputs of StoryDroid enable several potential applications,
such as the recommendation of UI design and layout code
Translating Video Recordings of Mobile App Usages into Replayable Scenarios
Screen recordings of mobile applications are easy to obtain and capture a
wealth of information pertinent to software developers (e.g., bugs or feature
requests), making them a popular mechanism for crowdsourced app feedback. Thus,
these videos are becoming a common artifact that developers must manage. In
light of unique mobile development constraints, including swift release cycles
and rapidly evolving platforms, automated techniques for analyzing all types of
rich software artifacts provide benefit to mobile developers. Unfortunately,
automatically analyzing screen recordings presents serious challenges, due to
their graphical nature, compared to other types of (textual) artifacts. To
address these challenges, this paper introduces V2S, a lightweight, automated
approach for translating video recordings of Android app usages into replayable
scenarios. V2S is based primarily on computer vision techniques and adapts
recent solutions for object detection and image classification to detect and
classify user actions captured in a video, and convert these into a replayable
test scenario. We performed an extensive evaluation of V2S involving 175 videos
depicting 3,534 GUI-based actions collected from users exercising features and
reproducing bugs from over 80 popular Android apps. Our results illustrate that
V2S can accurately replay scenarios from screen recordings, and is capable of
reproducing 89% of our collected videos with minimal overhead. A case
study with three industrial partners illustrates the potential usefulness of
V2S from the viewpoint of developers.Comment: In proceedings of the 42nd International Conference on Software
Engineering (ICSE'20), 13 page
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